top-performing students
Check eligibility →BA (Hons) Game Art Bachelor's degree at De Montfort University
BA (Hons) Game Art at De Montfort University is taught in English and leads to a nationally recognised Bachelor's degree. It covers core theory, research and methods, applied practice, specialist options, an independent project, and professional skills development.
About this course
Develop the skills and knowledge you need to design world-class games content, preparing you for an exciting career in the flourishing game art industry. From the provider’s course page.
BA (Hons) Game Art is a Bachelor's degree (BA (Hons)) at De Montfort University. It runs 3 years, studied full-time.
For Design studies graduates from this provider, 85% were in work or further study 15 months after graduating, 85% in highly skilled roles, typical earnings around £24,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Stronger evidence Published sample: 6,460. Cohort 2021-22. Graduate Outcomes work or further study 85% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 85% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 4 modules
- Game Art Fundamentals 1Core
Module details
provides students with a basic introduction to observational drawing, 2D digital and 3D skills as relevant to practitioners within the Games industries. The module also includes a 'contextual studies' component, providing the analytic/reflective aspect as a complement to the core skills development activity.
Assessment: students will be given a short written task investigating basic theoretical aspects of game art as part of their portfolio
- Game Art Fundamentals 2Core
Module details
builds on the first block and introduces students to design fundamentals such as idea generation techniques and iteration for 3D asset production. The module provides a further introduction to technical drawing, 2D digital iteration and 3D skills as relevant to practitioners within the Games industries.
Assessment: The module includes a written component of analysis and reflection upon own work, and investigation into professional work.
- Game Art Essentials 1Core
Module details
is a general introduction to the basic pipelines and skills of making 3D game ready assets, covering concepting, texturing, mesh construction and engine implementation. This also serves to further develop observational drawing, 2D digital processes, introduction to aesthetics, and 3D skills as relevant to practitioners within the Games industries.
Assessment: The module includes a written component of analysis, evaluation and reflection upon own work, as well as focused investigation into professional work to inform creative and technical choices.
- Game Art Essentials 2Core
Module details
covers specific pipelines and the development of further technical skills of making 3D game ready assets, engine implementation, and PBR workflows. The module will further develop observational drawing, 2D digital iterative processes and non-destructive workflows and introduction to aesthetics.
Assessment: The module also integrates a written component of analysis and reflection upon own work, evaluation of skillset development, and investigation into professional artwork, relevant pipelines and processes, informing students technical and aesthetic choices.
Year 2 4 modules
- Intermediate Game Art Principles 1Core
Module details
is an introduction to intermediate 2D and 3D skills as relevant to practitioners within the Games industries. The module also contains a component of observational drawing, and a written component of analysis and reflection upon own work, and investigation into professional work.
- Intermediate Game Art Principles 2Core
Module details
is an introduction to advanced 2D digital and 3D skills for Character creation as relevant to practitioners within the Games industries. The module also contains a component of observational drawing, and a written component of analysis and reflection upon own work, and investigation into professional work.
- Group Project: Pre-ProductionCore
Module details
further builds on asset creation pipelines from Block 1 and 2, introducing new concepts for iterative and modular production for real time environments and characters, project planning, and group work. The module also contains a component of observational drawing, and a written component of analysis and reflection upon own work, and investigation into professional work.
- Group Project: ProductionCore
Module details
is an introduction to advanced pipelines and skills in making 3D game ready assets at an intermediate level. The module further explores idea generation, engine implementation, and PBR workflows. The module contains a component of observational drawing and a 'contextual studies' component, providing the analytic/reflective aspect to complement.
Final year 4 modules
- Professional Practice 1Core
Module details
allows students to select from a range of industry briefs to support their personal or professional interests. These short intensive tasks accurately reflect live industry projects. All briefs have been agreed with in collaboration with our industry partners, and are current and relevant. The aim of this module is to gain experience of working with external industry briefs, to explore employability (including freelancing). This module is a continuation of advanced 2D digital and 3D skills as rel
Assessment: The module also contains a component of observational drawing and a 'contextual studies' component, providing the analytic/reflective aspect to complement.
- Professional Practice 2Core
Module details
is highly focused on making students employable by fine-tuning skills and methodologies through further work on industry-set briefs, allowing experimentation with different artistic styles. Students will produce a portfolio demonstrating their ability to manage production processes and workflows, and showcasing essential skills on a professional level. The module also contains a component of observational drawing focusing on anatomical studies and artistic experimentation with a wide range of dr
Assessment: It integrates a 'contextual studies' component, providing the analytic/reflective aspect to complement students' practice by providing them with the opportunity to evaluate their own achievements and demonstrate focused research into existing industry practices.
- Personal Project: Planning and Pre-ProductionCore
Module details
The aim of this module is to carry out the initial planning and pre-production work that will support the production and completion of the personal project in Block 4. The specifics of this process will be dependent on the choice of specialism.
- Personal Project: ProductionCore
Module details
The aim of this module is to carry out the production of the personal project that has evolved from the planning and pre-production phase in Block 3. This is aligned to industry practice, and serves to firstly underpin contemporary industry practice and secondly to enable student to complete a major sustained piece of work to support their future aspirations. It is an opportunity to produce a significant body of work that demonstrates creativity and showcases a mastery of a range of industry sta
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course equips you with the skills and knowledge to design world-class games content for a career in the game art industry. A course like this typically begins with foundations in visual studies, design principles, colour and composition across media, alongside workshops in materials and processes. You'll usually study contextual art and design history that informs contemporary practice. In year two, you'll move into sustained studio practice, developing a personal direction, and explore digital and emerging media, creative software, 3D, motion and interaction work relevant to game art. You'll also undertake live briefs and client projects with real deadlines. In your final year, you'll specialise deeply in areas such as graphic design, illustration, fine art, fashion and textiles, or UX and digital work, whilst building professional practice and a portfolio for industry. This culminates in a self-directed final major project, publicly exhibited in a degree show.
Who it's for
This course suits students interested in the creative and technical aspects of game development, particularly those drawn to visual design and artistic practice. Most entrants held A-levels or equivalent qualifications; accepted students typically had a UCAS tariff between 112 and 127 points. The university also offers bursaries and scholarships. Check the funding pages for details.
University & format
This BA (Hons) Game Art degree is delivered full-time over 3 years at De Montfort University, a public university located in Leicester. Teaching and learning are in English. The university is a recognised UK degree-awarding body; all degrees are nationally recognised. In the Office for Students' Teaching Excellence Framework 2023, the university achieved a Bronze award for teaching quality.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.
Optional placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code W291). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at De Montfort University →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
Named awards published by the university. Compare the eligibility and application route before budgeting for one.
undergraduate students with household income £50,000 or less
Check eligibility →students with household income £50,000 or less
Check eligibility →Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £24,500 | £22,000 – £27,000 | 6460 |
| 3 years after | £21,000 | £17,000 – £25,000 | 505 |
| 5 years after | £25,000 | £20,000 – £29,500 | 510 |
Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 6,460. Cohort 2021-22.
Graduate outcomes, 15 months on: this course
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in art & design · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs Art & Design nationally
National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Stronger evidence. Published sample: 6,460. Cohort 2021-22. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Art & Design courses at the same study level.
Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 65% of published destinations · ASHE median £32,574
- Administrative occupationsSOC 2020 41 · 15% of published destinations · ASHE median £27,006
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 30; response rate: 65%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Art & Design graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Design studios & agencies
- In-house brand teams
- Games & media companies
- Freelance & self-employed
Jobs after this course
Current roles from the StudySmarter job board that suit Art & Design graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
85% were in work or further study 15 months after graduating, with a median salary of £24,500. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.6 out of 10: NSS 88.4% · in work or study 85% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
De Montfort University
Design, and creative and performing arts across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around De Montfort University
4,747 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Art & Design right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to De Montfort University from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by De Montfort University; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check De Montfort University’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with De Montfort University and gov.uk before you apply.
Related courses
More at De Montfort University
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
Request information about BA (Hons) Game Art
Prospectus, key dates, entry and funding, free to your inbox.


