BA (Hons) Game Art with Professional Placement Bachelor's degree at Falmouth University
BA (Hons) Game Art with Professional Placement at Falmouth University spans core theory, research and methods, applied practice, specialist options, an independent project, and professional skills development.
About this course
Join our Game Art degree at Falmouth and combine technology with creative practice to develop as a game artist in our world-class facilities. Explore more. From the provider’s course page.
BA (Hons) Game Art with Professional Placement is a Bachelor's degree (BA (Hons)) at Falmouth University, based in Penryn Campus. It runs 4 years, studied full-time.
For Computer games and animation graduates from this provider, 86% were in work or further study 15 months after graduating, 79% in highly skilled roles, typical earnings around £26,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 86% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 89% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year one 6 modules
- Concept Art 1
Module details
In this module, you'll be introduced to the techniques and styles used in the creation of concept art for games. You'll explore colour theory and composition, digital painting, storyboarding and graphic design principles while learning about contemporary and historical trends in the history of game art. You'll also gain an understanding of common visual communication models used in the making of concept art.
- Character Art 1
Module details
Undertaking a series of practical sessions, including life drawing classes, you'll learn the core principles of character art, while gaining an understanding of anatomy and proportion. You'll then apply these principles to the development of your own character art and explore methods of character sculpting within the game development pipeline.
- Environment Art 1
Module details
This module introduces you to the basic principles of environment art for games. You'll undertake a series of practical assignments, exploring key techniques in 3D art, scene setup, modelling, UV mapping, texture creation, materials and shading. You'll then apply these methods to produce high-definition assets for use in the game development pipeline.
- Concept Art 2
Module details
Strengthening your understanding of concept art and visual culture, in this module you'll undertake practical assignments to develop your 2D art skills. You'll learn where concept art fits within the development pipeline, as well as explore methodical approaches of making concept art - such as semiotics. You'll also develop key skills in using industry-standard software, digital tools and materials, including collage and digital speed painting to produce effective visual designs.
- Character Art 2
Module details
Building on your knowledge of creating character art for games, you'll sharpen your skills in figurative art, anatomy, line, tone and proportion through life drawing sessions. You'll also develop your technical and artistic skills in 3D character development using a range of software and digital tools.
- Environment Art 2
Module details
Through a series of practical sessions, you'll develop the skills to create technically accurate and exciting environment art for games. In addition, you'll learn about hardware limitations, export-based pipeline, and baking methodologies for game assets, including texturing techniques, rendering, lighting and shadows.
Year two 7 modules
- World Building: Pre-production
Module details
Working in a multi-skilled team, you'll devise a concept for a digital 'world creation' project. You'll also develop a broader understanding of key game art principles, including world-building and exploratory concept work, prototyping, pre-production, and the early phases of production.
- Developing Concept Art Vocabularies
Module details
In this module, you'll bring your existing understanding of concept art and visual culture into a game production context. Working in a team, you'll develop your 2D skills and explore new and experimental media. You'll also develop your proficiency in using industry software and tools to improve your skills in collage and digital speed painting as well as explore new 3D approaches to making concept art.
- Developing Character Art Vocabularies
Module details
Deepening your knowledge of character art for games, you'll continue to use a combination of digital tools and life drawing sessions to sharpen your observational skills in anatomy and proportion. You'll also advance your knowledge of game development pipelines and processes, including using the iterative development model as a method to critically evaluate your own work.
- Developing Environment Art Vocabularies
Module details
You'll research and experiment with a range of techniques and practices in the creation of environment art for games. With guidance from your tutor, you'll choose an area of focus and produce a research brief proposal. You'll then create a portfolio and a written analysis of your own work.
- Art Research Practice
Module details
This module will focus on using practice-based research as a tool to develop your practical production skillset, as well as build skills in pipeline and workflow research. You'll choose an area of game art or animation practice to research and identify appropriate technical pipeline resources and workflow examples to inform your development. Research of your chosen production pipeline will be evidenced through a written report and portfolio of work.
- World Building: Production
Module details
Working in a multi-skilled team, you'll continue to develop your 'world creation' project that you started during the previous study block. You'll deliver content in line with production milestones and prepare to release your product and reach your target audience.
- Portfolio Development
Module details
In this module, you'll work on a self-devised portfolio piece with a view to submitting it to an industry competition. From researching to execution, you'll hone your skills and gain confidence as you develop your project within your chosen specialism. Experimenting with different techniques, you'll build your portfolio and create a piece of work that conforms to industry norms.
Year three 5 modules
- Future Skills
Module details
With your career in mind, you'll develop a commercial awareness and entrepreneurial mindset. You'll explore employability options, including researching the skills required to set up your own business, establish yourself as a freelancer, or for use as an employee in a business or organisation.
- Professional Portfolio
Module details
Deepening your knowledge of enterprise opportunities within the industry, you'll receive mentoring on how to apply for work in industry, including CV and portfolio advice to help you graduate with an industry-ready portfolio.
- Technical Art Practice
Module details
In this module, you'll explore the role of a technical artist and where they fit in the game production pipeline. You'll also delve into the different aspects of technical art, including production processes, tools, 2D, 3D, procedural modelling and VFX.
- Future of Games
Module details
You'll critically examine the current climate of contemporary games and digital culture, while exploring cultural and technological changes that are likely to influence the future of the games industry. In doing this, you'll confront a range of issues relating to sustainability and ethical production, equality and civil rights, and personal identity and ideology.
- Major Collaboration
Module details
At this stage of your Game Art degree, you'll deliver a substantial collaborative project. Working in a multi-skilled group, you'll design and build a digital product or service. Contexts vary, but the project might include enterprise solutions, mobile apps, installations, games, web applications, robots, immersive experiences or software development tools.
Integrated Foundation Year 4 modules
- ExploreCore
Module details
You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.
- TechniqueCore
Module details
You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.
- IndustryCore
Module details
You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.
- LaunchCore
Module details
You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course combines technology with creative practice to develop you as a game artist. A course like this typically moves from foundational visual studies, colour, composition and form, through workshops in materials and processes, including digital tools and 3D work. In Year 2, you'll usually undertake sustained studio projects with live client briefs, and explore digital and emerging media relevant to game art. Year 3 focuses on specialist practice within game art, alongside professional portfolio development and a major self-directed final project presented in a degree show. You'll normally engage with contextual studies throughout, grounding your practice in art and design history. Specialisations within the subject might include graphic design, illustration, UX and digital practice, and fine art approaches.
Who it's for
This course suits those interested in game art and visual design within the creative industries. You'll need to meet the university's entry requirements; recent accepted students typically held A-levels or equivalent (93% of entrants), with a common UCAS tariff band of 112–127 points. The course is taught in English and delivered full-time at Penryn Campus.
University & format
This is a 4-year full-time BA (Hons) degree taught in English at Falmouth University, a university founded in 1902 with its Penryn Campus in Cornwall. The course is a recognised UK degree-awarding body and holds Silver status for teaching quality in the Office for Students' Teaching Excellence Framework (2023). The degree includes a professional placement year as part of the structure.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Professional placement. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 93% |
| No / unknown prior qualifications | 3% |
| another higher-education qualification | 1% |
| a Baccalaureate | 1% |
| a foundation course | 1% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code W280). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at Falmouth University →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £26,500 | £24,000 – £30,000 | 20 |
| 3 years after | £15,500 | £11,500 – £25,000 | 25 |
| 5 years after | £21,000 | £14,500 – £31,000 | 30 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in art & design · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs Art & Design nationally
National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Art & Design courses at the same study level.
Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 32% of published destinations · ASHE median £32,574
- Information Technology ProfessionalsSOC 2020 213 · 28% of published destinations · ASHE median £55,357
- Elementary occupationsSOC 2020 9 · 11% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 125; response rate: 57%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Art & Design graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Design studios & agencies
- In-house brand teams
- Games & media companies
- Freelance & self-employed
Jobs after this course
Current roles from the StudySmarter job board that suit Art & Design graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
86% were in work or further study 15 months after graduating, with a median salary of £26,500. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.2 out of 10: NSS 69.9% · in work or study 86% · continued 89%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Falmouth University
Design, and creative and performing arts across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Penryn Campus
153 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Art & Design right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Falmouth University from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £19,950 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Falmouth University’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Falmouth University and gov.uk before you apply.
Related courses
More at Falmouth University
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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