BA (Hons) Game Art · Falmouth UniversityBachelor's degree · 3 years
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Falmouth University · Undergraduate

BA (Hons) Game Art Bachelor's degree at Falmouth University

BA (Hons) Game Art at Falmouth University. You'll study core theory, research and methods, applied practice, specialist options, an independent project, and professional skills.

BA (Hons)
Award
3
Years
Full-time
Study mode
95%
in work/study (15m)

About this course

Join our Game Art degree at Falmouth and combine technology with creative practice to develop as a game artist in our world-class facilities. Explore more. From the provider’s course page.

BA (Hons) Game Art is a Bachelor's degree (BA (Hons)) at Falmouth University, based in Penryn Campus. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 95% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £26,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.4
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Strong70

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Exceptional95

Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 95% (2021-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Excellent88

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 88% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year one 6 modules
  • Concept Art 1
    Module details

    In this module, you'll be introduced to the techniques and styles used in the creation of concept art for games. You'll explore colour theory and composition, digital painting, storyboarding and graphic design principles while learning about contemporary and historical trends in the history of game art. You'll also gain an understanding of common visual communication models used in the making of concept art.

  • Character Art 1
    Module details

    Undertaking a series of practical sessions, including life drawing classes, you'll learn the core principles of character art, while gaining an understanding of anatomy and proportion. You'll then apply these principles to the development of your own character art and explore methods of character sculpting within the game development pipeline.

  • Environment Art 1
    Module details

    This module introduces you to the basic principles of environment art for games. You'll undertake a series of practical assignments, exploring key techniques in 3D art, scene setup, modelling, UV mapping, texture creation, materials and shading. You'll then apply these methods to produce high-definition assets for use in the game development pipeline.

  • Concept Art 2
    Module details

    Strengthening your understanding of concept art and visual culture, in this module you'll undertake practical assignments to develop your 2D art skills. You'll learn where concept art fits within the development pipeline, as well as explore methodical approaches of making concept art - such as semiotics. You'll also develop key skills in using industry-standard software, digital tools and materials, including collage and digital speed painting to produce effective visual designs.

  • Character Art 2
    Module details

    Building on your knowledge of creating character art for games, you'll sharpen your skills in figurative art, anatomy, line, tone and proportion through life drawing sessions. You'll also develop your technical and artistic skills in 3D character development using a range of software and digital tools.

  • Environment Art 2
    Module details

    Through a series of practical sessions, you'll develop the skills to create technically accurate and exciting environment art for games. In addition, you'll learn about hardware limitations, export-based pipeline, and baking methodologies for game assets, including texturing techniques, rendering, lighting and shadows.

Year two 7 modules
  • World Building: Pre-production
    Module details

    Working in a multi-skilled team, you'll devise a concept for a digital 'world creation' project. You'll also develop a broader understanding of key game art principles, including world-building and exploratory concept work, prototyping, pre-production, and the early phases of production.

  • Developing Concept Art Vocabularies
    Module details

    In this module, you'll bring your existing understanding of concept art and visual culture into a game production context. Working in a team, you'll develop your 2D skills and explore new and experimental media. You'll also develop your proficiency in using industry software and tools to improve your skills in collage and digital speed painting as well as explore new 3D approaches to making concept art.

  • Developing Character Art Vocabularies
    Module details

    Deepening your knowledge of character art for games, you'll continue to use a combination of digital tools and life drawing sessions to sharpen your observational skills in anatomy and proportion. You'll also advance your knowledge of game development pipelines and processes, including using the iterative development model as a method to critically evaluate your own work.

  • Developing Environment Art Vocabularies
    Module details

    You'll research and experiment with a range of techniques and practices in the creation of environment art for games. With guidance from your tutor, you'll choose an area of focus and produce a research brief proposal. You'll then create a portfolio and a written analysis of your own work.

  • Art Research Practice
    Module details

    This module will focus on using practice-based research as a tool to develop your practical production skillset, as well as build skills in pipeline and workflow research. You'll choose an area of game art or animation practice to research and identify appropriate technical pipeline resources and workflow examples to inform your development. Research of your chosen production pipeline will be evidenced through a written report and portfolio of work.

  • World Building: Production
    Module details

    Working in a multi-skilled team, you'll continue to develop your 'world creation' project that you started during the previous study block. You'll deliver content in line with production milestones and prepare to release your product and reach your target audience.

  • Portfolio Development
    Module details

    In this module, you'll work on a self-devised portfolio piece with a view to submitting it to an industry competition. From researching to execution, you'll hone your skills and gain confidence as you develop your project within your chosen specialism. Experimenting with different techniques, you'll build your portfolio and create a piece of work that conforms to industry norms.

Year three 5 modules
  • Future Skills
    Module details

    With your career in mind, you'll develop a commercial awareness and entrepreneurial mindset. You'll explore employability options, including researching the skills required to set up your own business, establish yourself as a freelancer, or for use as an employee in a business or organisation.

  • Professional Portfolio
    Module details

    Deepening your knowledge of enterprise opportunities within the industry, you'll receive mentoring on how to apply for work in industry, including CV and portfolio advice to help you graduate with an industry-ready portfolio.

  • Technical Art Practice
    Module details

    In this module, you'll explore the role of a technical artist and where they fit in the game production pipeline. You'll also delve into the different aspects of technical art, including production processes, tools, 2D, 3D, procedural modelling and VFX.

  • Future of Games
    Module details

    You'll critically examine the current climate of contemporary games and digital culture, while exploring cultural and technological changes that are likely to influence the future of the games industry. In doing this, you'll confront a range of issues relating to sustainability and ethical production, equality and civil rights, and personal identity and ideology.

  • Major Collaboration
    Module details

    At this stage of your Game Art degree, you'll deliver a substantial collaborative project. Working in a multi-skilled group, you'll design and build a digital product or service. Contexts vary, but the project might include enterprise solutions, mobile apps, installations, games, web applications, robots, immersive experiences or software development tools.

Integrated Foundation Year 4 modules
  • ExploreCore
    Module details

    You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

  • TechniqueCore
    Module details

    You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

  • IndustryCore
    Module details

    You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

  • LaunchCore
    Module details

    You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This degree combines technology with creative practice to develop skills as a game artist. A course like this typically begins with visual foundations, colour, composition and form, alongside materials and processes, supported by art and design history. Year 2 usually moves into studio practice and digital media, where you'll develop a personal direction through sustained projects, live briefs and real-world collaboration. In Year 3, you'll focus deeper into specialist pathways such as graphic design, illustration, fine art, fashion and textiles, UX and digital work, building a professional portfolio and culminating in a final major project exhibited at a degree show.

Who it's for

This course suits those interested in game art and visual design within the creative industries. Most entrants hold A-levels or equivalent qualifications; accepted students typically had UCAS tariffs between 112 and 127 points. You'll need to be comfortable with full-time study in English.

University & format

BA (Hons) Game Art at Falmouth University, a University in Penryn Campus, Cornwall. The course is three years full-time, taught in English. Falmouth is a recognised UK degree-awarding body, holding Silver for teaching quality in the Office for Students' TEF 2023. Most recent entrants held A-levels or equivalent (95% of accepted students), with a typical UCAS tariff of 112–127 points.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
74%
Learning opportunities
71%
Assessment and feedback
76%
Academic Support
81%
Organisation and management
38%
Learning resources
85%
Student voice
64%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

PlacementPublished placement option

Professional placement year. Availability, selection and pay can vary.

Open daysExplore Open Days & events

See and book current events. Dates can fill or change.

Entry & how to get in

Most entrants held A-levels or equivalent95% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 112 - 127 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Falmouth University's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent95%
a previous degree2%
No / unknown prior qualifications2%
Other1%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBBBA-level equivalent admitted students held
UCAS codeW280quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code W280). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Falmouth University whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
International£19,950 / yr

Provider fee page (England 2026/27 cap where not stated).

Check fees at Falmouth University →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Falmouth University funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£26,500£24,000 – £30,00020
3 years after£15,500£11,500 – £25,00025
5 years after£21,000£14,500 – £31,00030

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

95%
in work or further study 15 months on
45%
in highly skilled work or study
88%
continue past their first year
95%
find their work meaningful
80%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£26,500
£22,000 – £27,000
After 3 years LEO
£15,500
£17,000 – £24,000
After 5 years LEO
£21,000
£20,825 – £29,400
national rangethis course’s medianaxis £14,500 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

95 of 100

were in work or further study

15 months after graduation

85% working5% working and studying5% in further study45% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £21,000Peer median £24,500Middle 50% £22,125–£26,500
13th percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 30% of published destinations · ASHE median £32,574
  • Elementary occupationsSOC 2020 9 · 20% of published destinations · ASHE median £19,087

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 30; response rate: 75%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

95% were in work or further study 15 months after graduating, with a median salary of £26,500. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.4 out of 10: NSS 69.9% · in work or study 95% · continued 88%.

Who studies here and in this subject?

Provider- and UK subject-level context.

Falmouth University

All students8,185
International4.1%
Aged 25+20.1%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Penryn Campus

153 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 67Shoplifting 23Criminal Damage Arson 21Other Theft 15Anti Social Behaviour 13

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Falmouth University from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £19,950 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Falmouth University’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Falmouth University and gov.uk before you apply.

Common questions

Entry is offer-based and set by the university. The most common tariff band among recent entrants was 112 - 127 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Falmouth University. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 95% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £26,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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