BA (Hons) Game Art · FutureworksBachelor's degree · 3 years
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Futureworks · Undergraduate

BA (Hons) Game Art Bachelor's degree at Futureworks

BA (Hons) Game Art at Futureworks is recognised by a UK degree-awarding body, and the university holds Silver status for teaching quality in the Office for Students' TEF 2023.

BA (Hons)
Award
3
Years
Full-time
Study mode
85%
in work/study (15m)

About this course

--> Study Game Art & Design BA (Hons) | Futureworks Manchester Game Art BA (Hons) Undergraduate Degree UCAS Code I620 Start Date 14/09/2026 Duration 3 Years full time UCAS Points 104-120 Places for September 2026. From the provider’s course page.

BA (Hons) Game Art is a Bachelor's degree (BA (Hons)) at Futureworks, based in Main Campus. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 85% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £25,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

9.1
/ 10
Exceptional
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Exceptional97

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent85

Stronger evidence Published sample: 1,220. Cohort 2021-22. Graduate Outcomes work or further study 85% (2021-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Exceptional90

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 90% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year One 4 modules
  • Art FundamentalsCore40 credits
    Module details

    An introduction to the fundamentals of applied artistic knowledge, covering core principles such as form and volume, perspective, figure, gesture, light, and colour, alongside observational and life drawing workshops.

  • Introduction to 3D ModellingCore40 credits
    Module details

    Designed to introduce you to basic modelling techniques with an industry-standard 3D modelling package and familiarise you with 3D modelling workflows. It aims to provide a solid foundation of game engine ready asset creation and enable you to create a portfolio of 3D modelled work.

  • Visual Design FundamentalsCore20 credits
    Module details

    This focuses on the foundational concepts of design, analysis successful practices, the theories behind good design, shape language, environmental design, character design and prop design which are all used in the creation of concept art. Framing the learning around constant iteration and development of ideas, formulating good design ideas and peer to peer feedback.

  • Historical Contextual StudiesCore20 credits
    Module details

    This module encourages you to engage with the history of their mediums, with a chronological study of the history of art and their movements (placing the techniques you are learning against the backdrop of their historical development) and how these movements have influenced the visuals of games. Key skills like writing, research, referencing, and presentation skills are also developed.

Year Two 4 modules
  • 3D Character ArtCore40 credits
    Module details

    You will explore the forms of the human body, familiarising yourselves with the creation of a character through digital sculpting, detailing, retopologising, baking and texturing phases. This both strengthens the core understanding of anatomy as well as enriches the appreciation of how the production pipeline works.

  • 3D Environment ArtCore40 credits
    Module details

    Enhance your practical skills in 3D modelling and texturing software and analyse the process for preparing game art assets for use within a game engine. You will construct a level using a game engine, incorporating modular modelling, trim sheets and PBR (physics-based rendering) texturing.

  • Intermediate Visual DesignCore20 credits
    Module details

    This module expands your visual design skills and introduces more advanced levels of concept design methodology and theory as well as allowing you to specialise in your chosen field within the realm of visual design and concept art.

  • Game Art SpecialismCore20 credits
    Module details

    In this module you will be tasked with taking a project from beginning to end, writing your own brief, creating a project schedule and working independently. You will be guided through an independent brief which you will negotiate with your tutor which will allow you to choose your own game art specialism. This module will teach you how to write briefs, formulate schedules and manage your project.

Year Three 5 modules
  • Practical ResearchCore20 credits
    Module details

    To best prepare for the production elements of your Final Year Project (FYP), you will write your FYP brief along with rigorous research, testing, development, and self-education, relating to your brief requirements and developing skills sets. Along with this, you will write an academic journal, tracking their progression and reflect on their decisions and progress.

  • Major ProjectCore40 credits
    Module details

    This module is the actual execution of what was researched, developed, and practiced in the Practical Research module. Continuing to enforce the importance of project management, scheduling, and risk assessments, you will utilize all the practice from the previous module to create your best work. Effectively you will undertake work in this module that you want to pursue professionally in industry.

  • Professional Set BriefCore20 credits
    Module details

    You will choose from a variety of professional set briefs, either co-written with an external games development studio, or written by your tutor. The assignment would be an example of how briefs maybe written in that studio, with the specified requirements, terminology, milestones, expected deliverables. Briefs would be split into categories to allow you to follow your chosen specialisation but would run with the same strictness that would be expected in a studio environment.

  • Advanced Visual DesignCore20 credits
    Module details

    This module aims to investigate and evaluate game art created by contemporary artists, building upon your visual design skills through the creation of a professional 2D game art portfolio. It enables you to create your own project briefs that are appropriate for and complement your chosen specialism and provides an opportunity to prepare portfolios in readiness for job interviews for game art roles within the industry.

  • Professional DevelopmentCore20 credits
    Module details

    A module focusing on getting you a job: everything from CVs, websites, showreels and portfolios, to how and where to network, interview practice and how to find work as a freelancer.

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

You'll study game art and design through a structured progression from visual foundations to specialist practice. Year 1 covers visual studies, design principles, materials and making across media, and contextual art and design history. In Year 2, you'll develop sustained studio practice, work with digital and emerging media tools, and tackle live client briefs. Year 3 focuses on a specialist studio pathway in areas such as graphic design, illustration, fine art, fashion and textiles, or UX and digital, alongside professional practice and portfolio development. You'll complete a final major project exhibited in a degree show, building a self-directed body of work ready for industry or independent practice.

Who it's for

This course suits students with A-level qualifications or equivalent. Most recent entrants held A-levels or equivalent, with a typical UCAS tariff band of 160–175 points. You'll study full-time in English and work towards a nationally recognised Bachelor's degree.

University & format

This BA (Hons) degree is taught full-time over 3 years at Futureworks, a University in Manchester. Instruction is in English. Futureworks is a recognised UK degree-awarding body, and this qualification holds Silver accreditation for teaching quality in the Office for Students' TEF 2023. Typical entrants hold A-levels or equivalent qualifications.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
98%
Learning opportunities
97%
Assessment and feedback
91%
Academic Support
100%
Organisation and management
100%
Learning resources
97%
Student voice
97%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entry104-120 UCAS points typical offer

Provider-published requirement; check the linked course page before applying.

Open daysOpen Days & Events

See and book current events. Dates can fill or change.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 104-120 UCAS points and around 104 UCAS points. Always check the provider for the current offer and subject requirements.
Most entrants held A-levels or equivalent90% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 160 - 175 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Futureworks's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent90%
another higher-education qualification5%
No / unknown prior qualifications5%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Competitive entry

Accepted students typically held strong UCAS tariffs. Check how your predicted grades compare and whether a contextual offer applies.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesA*A*A*A-level equivalent admitted students held
UCAS codeI620quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code I620). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Futureworks whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at Futureworks →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Futureworks funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£25,000£22,000 – £29,0001220
3 years after£18,500£13,500 – £21,50015
5 years after£24,500£20,500 – £27,50020

Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 1,220. Cohort 2021-22.

Graduate outcomes, 15 months on: this course

85%
in work or further study 15 months on
70%
in highly skilled work or study
90%
continue past their first year
75%
find their work meaningful
35%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£25,000
£22,000 – £27,000
After 3 years LEO
£18,500
£17,000 – £24,000
After 5 years LEO
£24,500
£20,825 – £29,400
national rangethis course’s medianaxis £16,000 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

85 of 100

were in work or further study

15 months after graduation

75% working5% working and studying5% in further study70% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Stronger evidence. Published sample: 1,220. Cohort 2021-22. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £24,500Peer median £24,500Middle 50% £22,125–£26,500
47th percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 50% of published destinations · ASHE median £32,574
  • Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 70; response rate: 50%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

85% were in work or further study 15 months after graduating, with a median salary of £25,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 9.1 out of 10: NSS 97.1% · in work or study 85% · continued 90%.

Who studies here and in this subject?

Provider- and UK subject-level context.

Futureworks

All students415
International1.2%
Aged 25+7.2%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Main Campus

14 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 9Drugs 1Other Crime 1Other Theft 1Public Order 1

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Futureworks from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by Futureworks; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Futureworks’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Futureworks and gov.uk before you apply.

Common questions

Entry is competitive. Accepted students typically held strong UCAS tariffs. The most common tariff band among recent entrants was 160 - 175 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Futureworks. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 85% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £25,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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