BSc (Hons) Computer Games Development Bachelor's degree at Liverpool John Moores University
BSc (Hons) Computer Games Development at LJMU. The university, founded in 1823, is a recognised UK degree-awarding body. The course received Silver for teaching quality in the Office for Students' TEF 2023.
About this course
Explore hundreds of undergraduate and postgraduate courses at LJMU. One course is all it takes to shape your future. Find yours and apply today. From the provider’s course page.
BSc (Hons) Computer Games Development is a Bachelor's degree (BSc (Hons)) at LJMU, based in City Centre Campus. It runs 5 years, studied full-time.
For Computing graduates from this provider, 95% were in work or further study 15 months after graduating, 50% in highly skilled roles, typical earnings around £28,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 55; avoid reading small differences as meaningful. Cohort 2021-23. Graduate Outcomes work or further study 95% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 50% (2021-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Foundation Year 7 modules
- Foundation Mathematics for Engineering and Technology 1Core20 credits
Module details
This module aims to provide you with the mathematical knowledge, understanding and skills which are required to use mathematics as an analytical tool in engineering and technology subjects.
- ProgrammingCore10 credits
Module details
This module will introduce you to the software development process in order to be able to use a range of computer programming environments and their applications. You will also be able to develop problem-solving skills in computing and wider engineering or technology areas.
- Creative ComputingCore20 credits
Module details
This module provides you with the concepts, methods, techniques and experience to design, develop and manage digital multimedia productions. Lectures will concentrate on the necessary theory of these topics while hands-on practical sessions and workshops will develop the capabilities to design, create, produce and deliver media rich experiences.
- Algorithms and ComputingCore10 credits
Module details
This module aims to provide an introduction to technical computing and the application of computers in the implementation of simple algorithms.
- Personal, Academic and Skills DevelopmentCore20 credits
Module details
This year-long module supports you in developing the academic and practical skills needed to become an effective and independent learner. It includes regular contact with personal tutors, encouraging a smooth transition into the Higher Education environment.
- Information Systems DevelopmentCore20 credits
Module details
This module enables you to identify the importance of information and how information can be transformed into developing logical designs in order to develop a working database. This database will manipulate data to produce meaningful information for the end user. You will participate in student-focused learning activities based on a combination of formal lectures and practical, experiential learning in laboratories, with supporting tutorials and seminars designed to reinforce and increase your l
- Applied ComputingCore20 credits
Module details
The emphasis of this module will be on the underlying computing challenges of large-scale applications of the kind regularly featured in the general media. The intention is to demystify these applications and spark your interest in the underlying computing challenges and solutions. Lectures on contemporary applied computing topics will be complemented with lab sessions encouraging you to research information and develop high-level solutions to related problems.
Year 1 7 modules
- Fundamentals of Games ProgrammingCore20 credits
Module details
In this module, you will develop your high-level programming skills using the industry standard languages for computer games development. You will be introduced to the fundamental concepts of data type creation, utilisation and specification, programmatic computation, logic and how to control application flow. Practical experience with a high-level language and its associated ecosystem will lead to the development of problem solving and decomposition skills in order to solve real-world developme
- Maths and 2D Computer GraphicsCore20 credits
Module details
This module teaches you the fundamentals of computer graphics, specifically 2D, and its underlying mathematical principles. You will recap many elementary mathematics concepts before being introduced to how complex concepts can solve computer graphics problems. The module teaches you the practical aspects of computer graphics through a series of programming workshops using modern graphics API.
- Introduction to Video Game StudiesCore20 credits
Module details
This module explores influential video game examples and relevant theoretical and critical writings, students will analyse the cultural and artistic contexts in which the medium has been theorised, produced and played. Students will also become familiar with the technological developments and conceptual transformations, before and after the so called digital shift, establishing a firm understanding of the technical and intellectual changes that have influenced the development of the video game a
- Computer Systems ArchitectureCore20 credits
Module details
This module provides you with fundamental knowledge of modern computer architecture and networks. This knowledge forms the core of all computing courses and will be built upon in subsequent modules in Level 5 and 6.
- Professional PracticeCore10 credits
Module details
This module provides you with an opportunity to consider your future role as a computing professional. The seminars will be used to develop strategies that you can use, providing opportunities for you to apply concepts to real-world scenarios. You will develop your understanding of professionalism in computing, of working in the computing industry, and of the ethical frameworks and codes of conduct for a computing industry in which Artificial Intelligence has considerable impact.
- Data ModellingCore10 credits
Module details
The module begins by exploring data and its domain in the context of Computer Science. The students explore the methodology & technology necessary in taking data and deriving info using industry standard tools for BI (Business Intelligence). The module moves on by exploring ERM (Entity Relational Modelling) & Normalisation, ultimately leading towards viable designs for RDBs (Relational Database). This module thusly supports students in further study, most notably in feeding necessary knowledge i
- Web Development ICore20 credits
Module details
This module introduces the concepts of client-side web development. Students will learn how to create interactive web pages that present a user interface using HTML5 and CSS, processed using custom JavaScript code.
Year 2 3 modules
- Data Structures and Algorithms for GamesCore20 credits
Module details
This module is a technical, skills-focused module. You will be introduced to Data Structures as Abstract Data Types and cover the fundamentals of discrete mathematics which provide the foundations for data structure design and implementation. You will gain exposure of how to create your own implementation in games industry standard languages and their standard libraries. Each structure will be covered from a game programming perspective, demonstrating real-world usage within game engines and gam
- 3D Computer GraphicsCore20 credits
Module details
This module builds on your knowledge of 2D graphics and furthers your knowledge in 3D computer graphics, from the underlying mathematical principles to your application in the development of 3D computer games. The module uses a modern GPU-driven graphics API to demonstrate how complex 3D scenes can be constructed using a wide range of 3D graphical techniques. You will be taught about the programmable pipeline, including shader implementations of lighting and texture calculations.
- Digital Games Content ProductionCore20 credits
Module details
In this module, students learn about the associated techniques and tools for creating 3D models for 3D animation and games. This incorporates the digital content creation pipeline for games, rendering and lighting, in order to generate static and animated content that can be utilized inside a modern games' engine for representation of scene geometry and game avatars. The focus of the module will be to cover the various tools and techniques that are used to build assets for games from conception
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the theory and practice of software development, building from programming fundamentals to specialist areas of your choice. A course like this typically moves through foundations in Year 1, programming languages such as Python and Java, computer systems architecture, and discrete mathematics, before progressing to algorithms, data structures, databases and software engineering in Year 2. Year 3 deepens this with specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction. You'll culminate in an individual project where you design, build and evaluate substantial software. Throughout, you'll learn to write maintainable code, understand system design, and solve problems in teams.
Who it's for
This course suits those with a genuine interest in games development and computer science. Most accepted students held A-levels or equivalent qualifications; the typical UCAS tariff among recent entrants was 128–143 points. You'll need to be comfortable with programming, problem-solving, and collaborative work in a technical environment. The five-year structure allows for deeper specialisation than shorter degrees.
Careers & job market
Across Computer Science courses nationally, 85% of graduates are in work or further study 15 months after completing their degree, with 75% of working graduates in highly skilled roles or further study. Starting salaries typically range from £25,000 to £35,000 at 15 months; after five years, graduates earn between £29,750 and £42,000. These are national figures from Graduate Outcomes and LEO data, not university-specific guarantees. The games and software sectors continue to recruit graduates in technical roles.
University & format
Liverpool John Moores University is a public university founded in 1823, located at the City Centre Campus. This BSc (Hons) Computer Games Development is a 5-year full-time degree taught in English. It is a recognised UK degree-awarding body with degrees that are nationally recognised. The university holds Silver for teaching quality in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 90% |
| Other | 10% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at LJMU →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £28,000 | £24,500 – £32,000 | 55 |
| 3 years after | £24,500 | £18,500 – £32,500 | 365 |
| 5 years after | £30,500 | £23,000 – £43,000 | 360 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 55; avoid reading small differences as meaningful. Cohort 2021-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 55; avoid reading small differences as meaningful. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 45% of published destinations · ASHE median £55,357
- Administrative occupationsSOC 2020 41 · 20% of published destinations · ASHE median £27,006
- Sales occupationsSOC 2020 71 · 15% of published destinations · ASHE median £15,975
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 70%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
95% were in work or further study 15 months after graduating, with a median salary of £28,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.6 out of 10: NSS 82.9% · in work or study 95% · continued 50%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Liverpool John Moores University
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around City Centre Campus
5,301 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to LJMU from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by LJMU; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check LJMU’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with LJMU and gov.uk before you apply.
Related courses
More at LJMU
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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