BA (Hons) Digital Games Art · LMABachelor's degree · 3 years
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BA (Hons) Digital Games Art Bachelor's degree at LMA

BA (Hons) Digital Games Art at LMA. Games aren't just played, they're built, shaped, and imagined. This degree equips you with industry-standard tools, artistic vision, and practical skills to develop immersive environments and stylised characters that bring digital worlds to…

BA (Hons)
Award
3
Years
Full-time
Study mode
Liverpool,London
Location

About this course

Games aren’t just played, they’re built, shaped, designed, and imagined by creative minds like yours. This hands-on degree in Digital Games Art is designed to equip you with the core skills, industry-standard tools, and artistic vision to develop immersive environments, stylised characters, and innov From the provider’s course page.

BA (Hons) Digital Games Art is a Bachelor's degree (BA (Hons)) at LMA, based in Liverpool,London. It runs 3 years, studied full-time.

For Design, and creative and performing arts graduates from this provider, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Level 4 4 modules
  • Studying the Games Industry
    Module details

    Explore the evolution of the global games industry and discover the genres, milestones, and cultural moments that have shaped digital games today. You'll develop essential research and academic skills, examine landmark games and their creators, and explore key debates surrounding gaming's societal impact. This module builds a strong foundation for studying games art and design in a creative and informed way.

  • Traditional Art Skills
    Module details

    Build core traditional art skills through studio-based workshops in life drawing, perspective, colour theory, and mixed media techniques. Learn to analyse and emulate traditional approaches to art and explore how these techniques underpin contemporary games art. You'll develop both technical drawing skills and creative experimentation through a variety of media, styles, and visual challenges.

  • Digital Art Skills
    Module details

    Gain hands-on experience with industry-standard software such as Adobe Creative Suite and Autodesk Maya as you develop the digital techniques essential for games art. From character and concept design to environment and visual storytelling, you'll build the skills to create professional 2D and 3D digital artworks. You'll also explore the ethical debates that arise from using already created assets and practically experiment by responding to a number of creative digital briefs.

  • Games Art Production
    Module details

    Learn how to model 3D assets and build immersive environments using professional games software and production pipelines. This practical module explores core principles of game art creation, including structure, form, texture and perspective, all while working to creative briefs. You'll also build teamworking and collaboration skills essential for a production studio environment.

Level 5 4 modules
  • Exploring the Games Industry
    Module details

    Explore the evolving games industry by investigating the cultural, ethical, and creative debates surrounding game products. This module enhances your ability to critically analyse and evaluate the broader impact of games on society, through both theoretical and practical activities. You'll engage in debate, research key industry themes, and examine issues like sustainability, representation, and the role of games as cultural artefacts. With an emphasis on academic and digital communication skill

  • Advanced Digital Art Skills
    Module details

    Develop your digital art practice to an advanced level by integrating traditional drawing techniques with cutting-edge digital tools such as ZBrush. You will explore how to transition 2D concepts into dynamic 3D forms and refine your use of software to produce high-quality digital artworks. Working on creative briefs, you'll investigate how traditional and digital skills complement one another in concept art, character design, and games assets. The module focuses on refining your personal style

  • 3D Game Development
    Module details

    Step into the world of 3D Game Engines like Unreal to learn the fundamentals of level creation and gameplay design. This hands-on module introduces you to essential components such as triggers, collisions, Win/Lose states and game logic. You'll develop a playable level prototype and document the design process in a professional development plan. Emphasising technical fluency and creative innovation, the module enhances your understanding of production workflows within interactive digital environ

  • Advanced Games Art Production
    Module details

    Advance your production skills through a series of creative challenges based on industry briefs. You'll refine your ability to create assets, environments, and character designs to a professional standard while working both individually and collaboratively. You will engage with industry pipelines, critique your own strengths and development needs, and document the creative journey through detailed production folders. The focus is on producing portfolio-ready work that aligns with industry expect

Level 6 4 modules
  • Games Art Showcase
    Module details

    In your final year, this module gives you the opportunity to curate and present a powerful showcase of your best work in Digital Games Art. You'll develop a professional-standard portfolio that reflects your unique style, technical strengths, and specialisms, whether in 2D or 3D. Alongside this, you'll collaborate with industry professionals to respond to a live brief, creating a new piece of work that meets real-world expectations. You'll also take part in a public group exhibition, giving you a

  • Games Art Major Production
    Module details

    Collaborate on a major creative production that mirrors the real-world games pipeline. This flagship final-year module challenges you to design and build a section of a game, known as a "vertical slice", from the ground up, as part of a professional studio-style team. You'll research audience needs, analyse market trends, pitch your concept to industry, and then plan, create and refine your product to meet a clear brief. This module is about taking everything you've learned, modelling, storytelling

  • Promotional Portfolio
    Module details

    Prepare to launch your career within the Games Industry with a comprehensive promotional portfolio. You'll learn how to market yourself professionally through showreels, websites, digital branding, CV writing, and promotional materials. Industry insight sessions and career planning workshops will help you identify your target audience and employment sector while giving you the tools to present yourself confidently to agents, employers, directors, and producers across the creative media sector.

  • Industry Investigation

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This hands-on degree equips you with core skills, industry-standard tools, and artistic vision to develop immersive environments, stylised characters, and innovative visual experiences in games. You'll usually begin with visual studies and design principles, colour, composition and form, alongside workshops in materials and processes, and contextual studies in art and design history. In Year 2, a course like this normally moves to sustained studio practice and digital media work, including creative software, 3D and motion, supported by live briefs and real client projects. Year 3 focuses on specialist pathways, such as graphic design, illustration, fine art, fashion and textiles, or UX and digital, culminating in a self-directed final major project and degree show. Throughout, you'll develop a personal creative direction grounded in both traditional and digital craft.

Who it's for

This course is for you if you're drawn to visual storytelling and have the patience to master technical tools alongside artistic vision. You'll thrive if you enjoy problem-solving under creative constraints, translating ideas into 3D assets, textures, and environments that feel authentic. It suits people who want collaborative experience: game development is team-based work, so you'll benefit from working alongside programmers, designers, and other artists. You should be prepared for sustained study of both artistic fundamentals and software workflows, and be comfortable with critique and iteration. If you're curious about how visual design shapes player experience, this is where you'll develop both the craft and the professional confidence to pursue it.

Careers & job market

Across Art & Design courses nationally, 87% of graduates are in work or further study within 15 months of graduation, with 55% in highly skilled roles or continuing their studies. Graduate earnings data from the national Graduate Outcomes survey shows starting salaries 15 months after graduation range from £22,000 to £27,000; after five years, they typically range from £20,825 to £29,400. Employment prospects vary by specialism and location. Your university's careers service can advise on sector-specific opportunities within games studios, animation, and related creative industries.

University & format

BA (Hons) Digital Games Art is delivered by LMA, a UK university with campuses in Liverpool and London. The degree is studied full-time over 3 years, taught in English. As a recognised UK degree-awarding body, the qualification is nationally recognised.

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entry96 UCAS points typical offer

Provider-published requirement; check the linked course page before applying.

Open daysOPEN DAYS

See and book current events. Dates can fill or change.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 96 UCAS points and around 96 UCAS points. Always check the provider for the current offer and subject requirements.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check LMA's official course page for the current offer.

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
UCAS codeW215quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code W215). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask LMA whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at LMA →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All LMA funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£24,000£21,000 – £27,00015155
3 years after£17,000£11,000 – £19,00030
5 years after£22,000£17,000 – £26,50030

Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 15,155. Cohort 2021-22.

  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£24,000
£22,000 – £27,000
After 3 years LEO
£17,000
£17,000 – £24,000
After 5 years LEO
£22,000
£20,825 – £29,400
national rangethis course’s medianaxis £16,000 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £22,000Peer median £24,500Middle 50% £22,125–£26,500
22nd percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

Most graduates were in work or further study, with a median salary of £24,000. See the full breakdown in Careers & earnings above.

Who studies here and in this subject?

Provider- and UK subject-level context.

LMA

All students1,490
International0.3%
Aged 25+1%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Liverpool

4,905 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 1386Drugs 928Shoplifting 589Anti Social Behaviour 506Public Order 426

Around London

3,138 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 679Anti Social Behaviour 524Shoplifting 447Theft From The Person 358Other Theft 299

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to LMA from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by LMA; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check LMA’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with LMA and gov.uk before you apply.

Common questions

Set by LMA. Check the university's course page for the exact offer.
For Design, and creative and performing arts graduates from this provider, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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