BA (Hons) Computer Games Art Bachelor's degree at London College of Contemporary Arts Ltd
BA (Hons) Computer Games Art at LCCAL integrates core theory, research and methods, applied practice, specialist options, an independent project, and professional skills development.
About this course
BA (Hons) Computer Games Art is a Bachelor's degree (BA (Hons)) at LCCAL, based in London College of Contemporary Arts. It runs 3 years, studied full-time.
For the typical curriculum, specialisations, career paths and graduate earnings for General Studies, see the sections below.
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 (Level 4) 4 modules
- Games Design Concepts and Visual StorytellingCore
Module details
Explore the building blocks of game design, from rules and goals to pacing and player motivation. Using UEFN, you'll design and test new game islands, while studying how visual storytelling shapes player emotions, engagement and community.
- Games Studio Practice 1Core
Module details
Collaborate with Computer Games Design students to plan and prototype an original game. Through paper and digital prototyping, you'll gain hands-on experience of teamwork and the early stages of professional game development.
- Introduction to 3D Asset Creation for GamesCore
Module details
Introduction to the fundamentals of 3D modelling for games using industry-standard software. Develop skills in modelling, texturing, shading and basic rigging while learning workflows that prepare you for more advanced asset creation.
- Lighting, Textures and MaterialsCore
Module details
Explore how lighting, textures and materials shape the look and feel of game environments. Study real-time and baked lighting, experiment with techniques like HDR and GI, and refine your texturing and UV mapping skills to create cohesive visual styles.
Year 2 (Level 5) 4 modules
- Games Environments: 2D Art and 3D ModellingCore
Module details
Explore how traditional art principles and 3D modelling combine to create immersive environments. Develop 2D skills in shape, form, light, and composition, while learning to balance realism and stylised expression in 3D spaces.
- Games Studio Practice 2Core
Module details
Collaborate with Games Design students to design, prototype and test an original game. Through rapid and iterative prototyping, you'll take a concept to a more advanced stage, gaining insight into how professional studios manage development cycles.
- Vehicles and Weapons ModellingCore
Module details
Learn advanced hard surface modelling techniques to create detailed vehicles and weapons. Working with tools such as Substance Painter, you'll master subdivision, scripting and procedural modelling, while exploring optimisation and real-time rendering for professional-quality results.
- Games Characters: 3D Modelling and Digital SculptingCore
Module details
Design and model 3D characters while exploring the cultural and psychological aspects of character creation. Study anatomy, proportion and gesture, and consider how stereotypes and player psychology influence design decisions in the industry.
Year 3 (Level 6) 4 modules
- Games Studio Practice 3Core
Module details
Collaborate with a multidisciplinary team to design, develop and test a game during the production phase of the development cycle. You may create a new game or refine a previous project, focusing on technical prototyping and producing a vertical slice to demonstrate quality and features to potential stakeholders.
- Final Year Project and Professional Portfolio CurationCore
Module details
Define and complete a major piece of work that reflects your academic and professional interests. Curate a professional portfolio that highlights your strengths in games art and positions you for future opportunities.
- Games Creatures Design and ModellingOptional
Module details
Design and model unique creatures that enhance storytelling and immersion in games. Starting with concept art and ideation, you'll move into advanced 3D modelling and sculpting, mastering organic forms and intricate detailing to bring your creatures to life.
- Organic 3D EnvironmentsOptional
Module details
Explore how to design natural landscapes and lifelike ecosystems for games. Develop skills in terrain generation, texturing, foliage and tree creation, applying these techniques to build immersive environments that captivate players and enhance gameplay.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the creation of visual assets and artistic practice for interactive games and digital media. The course typically progresses from foundational techniques and core concepts in your first year, covering artistic fundamentals, digital literacy and the main strands of the discipline, through intermediate interdisciplinary study and applied team projects in year two. Year three deepens your chosen specialisms, whether through independent research, placement experience, professional skills development or a capstone project that draws together your learning. Throughout, you'll usually develop breadth via optional modules across the university's offerings, alongside practical work on real briefs and case studies that prepare you for professional practice.
Who it's for
This course suits those interested in visual art, game design, and digital production. You'll develop technical and conceptual skills across multiple specialisms. It's for students who want hands-on experience alongside theoretical understanding, and who are committed to full-time study over three years.
University & format
This BA (Hons) degree is studied full-time over 3 years at London College of Contemporary Arts in London. Taught in English, it is a nationally recognised degree award from a recognised UK degree-awarding body.
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
See and book current events. Dates can fill or change.
Entry & how to get in
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code GMS1). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at LCCAL →Check the finance route that applies to you
Support depends on ordinary residence, assessed fee status, course and provider nation. The provider nation is unresolved here, so no national cap or loan amount is being guessed.
Find your official student-finance route →Paying for it
- Tuition fee loan: applied for through the student-finance body for the UK nation you live in.
- Living-cost support: means-tested on household income, from your nation's student-finance body.
- Repayment: only above the income threshold set by your nation's student-finance system.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
Each UK nation runs its own student-finance system; check gov.uk for the rates that apply to you.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What General Studies graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in general studies · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs General Studies nationally
National figures for General Studies graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
Job market & outlook
How General Studies graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where General Studies graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Employers across sectors
- Public sector
- Corporates & charities
- Startups
Jobs after this course
Current roles from the StudySmarter job board that suit General Studies graduates.
Who studies here and in this subject?
Provider- and UK subject-level context.
Combined and general studies across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around London College of Contemporary Arts
6,739 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is General Studies right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to LCCAL from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by LCCAL; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check LCCAL’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with LCCAL and gov.uk before you apply.
Related courses
More at LCCAL
Common questions
What are the entry requirements?
What do graduates earn?
What will it cost me?
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