BA (Hons) Game Design Bachelor's degree at East London
BA (Hons) Game Design at East London is delivered in English and leads to a nationally recognised Bachelor's degree.
About this course
BA (Hons) Game Design is a Bachelor's degree (BA (Hons)) at East London. It runs 3 years, studied full-time.
For Computing graduates from this provider, 65% were in work or further study 15 months after graduating, 75% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 10; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 65% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 85% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Foundation Year 5 modules
- Mental Wealth and Professional Fitness
Module details
Develop the skills you need to confidently navigate your future career. You'll engage in real-world professional activities like networking simulations, mock interviews, and digital branding exercises, supported by industry guest speakers and career coaches. Practical sessions will sharpen your communication, research, and critical thinking abilities, while workshops will guide you in building a digital portfolio to strengthen your employability. Alongside hands-on experience, you'll map your ca
- Creative and Technology Industries Study Skills
Module details
Build the academic and professional skills you need for success in the creative and technology industries. You'll develop key study techniques, including effective note-taking, research, academic writing, and digital communication. Through workshops, tutorials, and practical tasks, you'll boost your confidence as an independent learner and strengthen your ability to plan, organise, and deliver assignments. You'll also learn how to manage your time effectively, reference sources correctly, and ap
- Creative and Technology Industries Data Skills
Module details
Strong numeracy and data-handling skills are vital in creative industries. In this module, you'll learn how to interpret graphs, solve problems using digital tools like spreadsheets, and present numerical information clearly. Practical exercises build your confidence with real-world scenarios, supporting your wider academic and professional development. By focusing on rational problem-solving and applied data skills, you'll strengthen your ability to work independently and collaboratively on fut
- Media and Communication Skills
Module details
Understanding how media messages are created and interpreted is essential in today's digital world. This module introduces you to key frameworks for analysing visual media, while also building your ability to communicate ideas clearly and persuasively. You'll design an academic poster using professional software, develop critical thinking around cultural differences, and practise both oral and written communication for academic and industry contexts.
- Architecture and Visual Arts in Practice
Module details
Developing a personal, critical approach to art and design practice is the focus of this module. You'll complete projects exploring materials, techniques, and visual communication, using research-led processes to underpin your creative decisions. Independent thinking is encouraged as you build a portfolio showcasing your growing expertise. Lectures, studio sessions, and group critiques provide the framework for reflection and skill progression, ensuring you're ready for the demands of higher-lev
Year 1 6 modules
- Animation Principles and Sound DesignCore
Module details
Through this module students will be introduced to the physics of animated movement. They will be equipped with the foundational knowledge they need to create well-timed animated performances. They will learn appropriate language and specific technical terms used for discussing animated work. This module also introduces students to recording, designing, playing and mixing different types of soundtracks, while considering the broader relationships between sound and image. Appropriate technical su
Assessment: Student progress is informed and supported by formative assessment and feedback throughout the year.
- Storytelling for Animation and GamesCore
Module details
This introductory module equips students with the skills of generating and refining ideas into stories for linear and non-linear narratives for animation and games. Students will learn how to assemble and edit stories into production-ready animatics and game design documents. They will consider the similarities and differences of developing narratives for audiences and players. They will be introduced to the ways in which socio-cultural politics have impacted the development of narratives histor
Assessment: Student progress is informed and supported by formative assessment and feedback throughout the year.
- Concept ArtCore
Module details
This module develops your understanding of form, colour, composition, lighting and space. You will explore a wide range of image-making processes and use relevant software and technologies to support your creative work. You will consider how these skills apply across different areas of creative practice. You will develop the skills to create believable and engaging characters and environments. You will also examine how race and gender have shaped historical examples of character design, and cons
Assessment: Formative assessment and feedback will support your progress during the year.
- Animation and Games TechnologyCore
Module details
This preparatory module introduces the animation and games production pipelines and the technologies that support them. You will explore the software, tools and workflows used in game design, game development and animation production. You will learn how software and scripting can be used to create game prototypes, and how to use industry-standard software to create games and assets that integrate with professional production pipelines. The module also introduces image-making, animation and editi
Assessment: Formative assessment and feedback will support your progress throughout the year.
- Law, Ethics and RegulationCore
Module details
Upon completing this module, you will have a solid understanding of media law and ethics, including the principles and regulations that govern media practices. You will learn about the rules and laws that guide media practices and understand the ethical principles that are important for responsible journalism and media practices. The module will also explore how AI affects media production and consumption. You will develop the skills to understand and navigate the complex legal and ethical issue
- Embarking on Professional Development (Mental Wealth)Core
Module details
Build the habits and mindsets that support a successful creative career. Grow meta skills in problem solving, communication, digital proficiency and teamwork, while tackling ethics, social justice and cultural awareness through practical tasks. Learn through interactive workshops, simulations, guest speakers and short live projects, including a hackathon that mirrors real studio collaboration. By the end, you'll be ready to plan next steps with a career action plan, present yourself professional
Assessment: Assessment is a portfolio that brings together a tailored CV and cover letter, evidence of career development, a team presentation and a short reflective log.
Year 2 2 modules
- Animation and Games PipelineCore
Module details
This module builds on the knowledge and skills developed during your first year. You will apply your learning to create working animation or game prototypes by bringing together different stages of the production process. You will learn how to organise projects using industry-standard file management systems and manage production workflows to deliver work within set deadlines. The module also introduces advanced editing techniques for animation, alongside methods for recording and creating sound
Assessment: Formative assessment and feedback will support your progress throughout the year.
- Animation, Games and Concept Art ProjectCore
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the design and development of games from conceptual and technical perspectives. A course like this normally starts with programming fundamentals and computer systems in Year 1, typically using languages such as Python and Java, alongside discrete mathematics for computing. In Year 2, you'll progress to algorithms, data structures, databases and software engineering, whilst exploring artificial intelligence and machine learning. Year 3 moves into specialist options such as cybersecurity, systems and networks, human-computer interaction, data science and software engineering, alongside security and networks modules. You'll also undertake an individual project, a substantial, supervised game design or development work where you apply and evaluate what you've learned.
Who it's for
Most recent entrants held A-levels or equivalent qualifications. The typical UCAS tariff among accepted students fell between 80 and 95 points. This course suits those interested in game design and related specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, and HCI.
University & format
The BA (Hons) Game Design is offered by the University of East London, a public university located in London. The course is 3 years long, delivered full-time and taught in English. The degree is nationally recognised by the UK degree-awarding body framework. The University holds a Silver award for teaching quality in the Office for Students' TEF 2023 assessment.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code G481). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at East London →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £27,000 | £25,000 – £29,000 | 10 |
| 3 years after | £22,500 | £16,500 – £31,000 | 130 |
| 5 years after | £26,500 | £20,000 – £37,500 | 150 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 30% of published destinations · ASHE median £55,357
- Artistic, literary and media occupationsSOC 2020 341 · 25% of published destinations · ASHE median £33,824
- Science, engineering and technology associate professionalsSOC 2020 31 · 15% of published destinations · ASHE median £34,828
- Administrative occupationsSOC 2020 41 · 10% of published destinations · ASHE median £27,006
- Process, plant and machine operativesDiscover Uni category · 10% of published destinations
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 40; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,535/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
65% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 6.8 out of 10: NSS 52.4% · in work or study 65% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of East London
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around University of East London
1,002 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to East London from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by East London; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check East London’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with East London and gov.uk before you apply.
Related courses
More at East London
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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