BA (Hons) Games Design · NorthamptonBachelor's degree · 3 years
Request information University profile
The University of Northampton · Undergraduate

BA (Hons) Games Design Bachelor's degree at Northampton

BA (Hons) Games Design at Northampton. You'll engage with core theory and research methods alongside practical game development, alongside specialist options that let you shape your focus.

BA (Hons)
Award
3
Years
Full-time
Study mode
80%
in work/study (15m)

About this course

Develop the skills required to design and build games for multiple platforms with our comprehensive Games Design BA degree. Apply now! From the provider’s course page.

BA (Hons) Games Design is a Bachelor's degree (BA (Hons)) at Northampton, based in Waterside Campus, University of Northampton. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 80% were in work or further study 15 months after graduating, 50% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.1
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Exceptional92

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent80

Limited evidence Published sample: 10; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 80% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Strong70

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 70% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 6 modules
  • Group Game Project: FundamentalsCompulsory20 credits
    Module details

    This module introduces students to group working practices within the context of a computer game development project. The module encourages the development of key interpersonal skills needed for collaborative work, such as communication, problem solving, respect and consideration of others, and identifying roles and responsibilities within a multidisciplinary group project.

  • Scripting for GamesCompulsory20 credits
    Module details

    This module introduces students to the key programming principles necessary to develop computer games through scripting. Students will apply these within the context of a game engine, exploring the development and application of algorithms, real-time assets, data management and interactivity within computer games.

  • 2D Game Asset ProductionCompulsory20 credits
    Module details

    The purpose of this module is to introduce students to the principles and technical skills used to create 2D digital graphics for video games and other creative industries, and to explore the creative processes required to produce their own digital assets to professional standards.

  • Level Design PrinciplesCompulsory20 credits
    Module details

    In this module students use level design principles within game engines to produce interactive game prototypes. Students learn the technical skills required to create effective 'white box' designs for game levels, appreciating the importance of level design in the production pipeline.

  • 3D Modelling for Gameplay PrototypesCompulsory20 credits
    Module details

    This module introduces students to the technical 3D modelling skills and creative processes required to produce 3D models for game prototypes. Students develop their visual research and texturing skill set to produce bespoke assets which respond to market trends and audience requirements.

  • User Interface Design for GamesCompulsory20 credits
    Module details

    This module introduces students to the principles and technical skills required to create interactive and intuitive user-interfaces (UI) for computer games. Students will use industry-standard 2D software to produce UI graphics. This will involve using shape language, colour theory and composition in the context of visual design for screen-based formats.

Year 2 6 modules
  • Narrative for GamesCompulsory20 credits
    Module details

    Through session based activities, learners will be guided towards developing an insightful knowledge into narrative design. Understanding how to use narrative engagingly within a designed medium. Within digital industry, this will involve learning narrative history, media theory, act structure, psychological principles and digital implementation skills that are necessary to create an engaging digital product.

  • Group Game Project: AdvancedCompulsory20 credits
    Module details

    This module develops students' professional collaborative skills and experience of the game development process when working in multi-disciplinary groups to develop a 3D digital game to a deadline. Students use effective communication methods, empathy and compromise, problem solving and organisation skills within the context of a computer game project.

  • Design and Development for GamesCompulsory20 credits
    Module details

    This module guides students towards producing working prototypes of digital games using approaches relevant in modern industry and understanding how to make a playable and entertaining game. Students will engage with design principles, iteration cycles, and practical software skills necessary to deliver an impactful game demo.

  • Human Computer Interaction for GamesCompulsory20 credits
    Module details

    This module introduces students to the underlying reasoning behind Human Computer Interaction with relation to game design and accessibility; Why games are built the way they are. In digital games, this might relate to the requirements of a game engine or target platform and most importantly, the end user

  • Games ProductionCompulsory20 credits
    Module details

    This module guides students towards producing working finalised levels of digital games using approaches relevant in modern industry and understanding how to make an immersive and fully interactable game. Students will engage with user testing, build cycles, and refined software skills necessary to deliver an effective product.

  • Interaction Design for GamesCompulsory20 credits
    Module details

    This module develops learner's knowledge of designing to enhance the overall player experience. Learners will implement essential user experience principles to enable the design of rewarding prototype gameplay mechanics. This will produce interactive experiences that meet the requirements of varying target platforms and most importantly, the player.

Year 3 5 modules
  • Design InnovationCompulsory20 credits
    Module details

    The objective of the module is to encourage students to explore the potential of innovative or unconventional technology to construct genuinely new, interactive experiences.

  • Professional Game Industry PracticeCompulsory20 credits
    Module details

    This module ensures students are fully aware of the needs and expectations of the contemporary computer game industry through an understanding of its social, economic, and cultural climate. Students will engage in employability focused tasks to develop a greater understanding of professionalism within their chosen industry and specialism.

  • Group Game Project: Industry PracticeCompulsory20 credits
    Module details

    This module develops the student's experience and collaborative skills when working in multi-disciplinary groups to develop a social computer game to a deadline. Students are encouraged to apply themselves professionally to recognised industry specialisms within the framework of a live computer game project.

  • Game Industry ReportCompulsory20 credits
    Module details

    This module provides students with the opportunity to investigate and research an aspect of the games industry and produce a dissertation through study of current industry practice and trends, and analysis of primary and secondary data sources.

  • Final Major Game ProjectCompulsory40 credits
    Module details

    This module allows students to develop a body of professional portfolio work that focuses on a chosen career specialism. Students are supported through regular staff mentoring and projects refined via critiques of work-in-progress and feedback from milestone presentations.

Foundation Year 3 modules
  • Professional and Academic Skills for University StudyCompulsory40 credits
  • Applied Learning ProjectCompulsory40 credits
  • Foundations in TechnologyCompulsory40 credits

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This course develops the skills to design and build games for multiple platforms. You'll usually start with foundations in visual studies, design principles, and materials and processes, building your visual language and understanding art and design history. In Year 2, you'll move into studio practice with sustained project work, digital and emerging media (such as creative software, motion, 3D or interaction), and live briefs with real deadlines. Year 3 focuses on specialist studio pathways, such as graphic design, illustration, UX and digital, and fine art, alongside professional practice and portfolio development. You'll complete a final major project, culminating in a degree show where your work is publicly exhibited.

Who it's for

This course suits you if you want to move beyond playing games into understanding how they're made, the design decisions, technical approaches, and creative processes behind them. You should enjoy problem-solving, iterating on ideas, and working across disciplines; a willingness to learn both theory and hands-on skills matters more than starting expertise. You'll thrive if you're curious about player experience, storytelling in interactive media, or the business of games, and if you want mentorship as you develop a portfolio and professional presence. Most students here came with A-levels or equivalent; typical entrants had between 64–79 UCAS tariff points.

Careers & job market

Across Art & Design courses nationally, 87 per cent of graduates are in work or further study within 15 months. Among those working, 55 per cent are in highly skilled roles or pursuing further qualifications. National earnings data shows Art & Design graduates starting at £22,000–£27,000, and by five years post-graduation typically earning £20,825–£29,400. These figures are based on national outcomes; your own career path and earnings will depend on your choices, specialism, and opportunity.

University & format

The BA (Hons) Games Design is studied full-time at the University of Northampton, a university founded in 1975, at the Waterside Campus. The course lasts 3 years and is taught in English. As a recognised UK degree-awarding body, the University of Northampton's degrees are nationally recognised. The course received a Silver rating for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
94%
Learning opportunities
98%
Assessment and feedback
93%
Academic Support
100%
Organisation and management
84%
Learning resources
94%
Student voice
81%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entryBCC at A-Level or, DMM at BTEC typical offer

Provider-published requirement; check the linked course page before applying.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of BCC. Always check the provider for the current offer and subject requirements.
Most entrants held A-levels or equivalent100% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 64 - 79 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Northampton's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent100%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Accessible entry

Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBBBA-level equivalent admitted students held
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course. One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Northampton whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Home£9,790 / yr
International£17,000 / yr

Provider fee page (England 2026/27 cap where not stated).

Check fees at Northampton →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, published course home fee
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Northampton funding →

Named awards published by the university. Compare the eligibility and application route before budgeting for one.

Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.

StudyKit · free

Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£24,000£22,000 – £26,50010
3 years after£23,000£15,500 – £27,00045
5 years after£29,000£23,000 – £36,00045

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2021-23.

Graduate outcomes, 15 months on: this course

80%
in work or further study 15 months on
50%
in highly skilled work or study
70%
continue past their first year
50%
find their work meaningful
50%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£24,000
£22,000 – £27,000
After 3 years LEO
£23,000
£17,000 – £24,000
After 5 years LEO
£29,000
£20,825 – £29,400
national rangethis course’s medianaxis £16,000 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

80 of 100

were in work or further study

15 months after graduation

80% working0% working and studying0% in further study50% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £29,000Peer median £24,500Middle 50% £22,125–£26,500
89th percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Elementary occupationsSOC 2020 9 · 20% of published destinations · ASHE median £19,087
  • Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
  • Science, engineering and technology associate professionalsSOC 2020 31 · 20% of published destinations · ASHE median £34,828
  • Skilled trades occupationsSOC 2020 5 · 10% of published destinations · ASHE median £34,241
  • Business and public service associate professionalsSOC 2020 35 · 10% of published destinations · ASHE median £38,760
  • Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Is BA (Hons) Games Design worth it?

Weigh it carefully. On these figures graduates of BA (Hons) Games Design earn close to non-graduate pay, so on cost alone the course is slow to pay off.

Slower payoff: a long break-even relative to what this course adds
break evenyr 0yr 5yr 10yr 15yr 20yr 25graduateWorth it ≈ year 25.7

Cumulative earnings vs. going straight to work at 18, counting tuition and 3 years of wages given up while studying. The line clears zero around year 25.7. This is a simplified gross-earnings comparison, not a forecast of cash loan repayments.

+£20,630
10-year payoff
extra earnings over the first decade, after the fees you pay
1.7×
Return on investment
extra earnings over 10 yrs per £1 of fees
£29,370
Tuition over the course
£9,790/yr × 3 yrs (published course home fee)
£29,000
Grad earnings, 5 yrs on
£5,000 above a non-graduate (£24,000)

Model: this course’s own median graduate earnings (Graduate Outcomes / LEO) above the £24,000 non-graduate baseline (ONS), net of £9,790/yr over 3 years (published course home fee). Eligible England-domiciled students can apply for a Tuition Fee Loan; repayments are 9% only on income above the threshold, with anything left written off after 40 years. That makes the cash flow different from conventional commercial debt. Opportunity cost assumes £18,000 gross earnings forgone in each study year; figures are nominal and exclude tax, living costs, investment returns and loan interest. A simplified estimate. Earnings and actual fees vary by graduate, provider, fee status and UK nation.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

Published home tuition is £9,790/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

80% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.1 out of 10: NSS 92% · in work or study 80% · continued 70%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Northampton

All students13,505
International16.4%
Aged 25+34.8%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Waterside Campus, University of Northampton

2,220 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 679Anti Social Behaviour 509Shoplifting 183Public Order 163Other Theft 143

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Northampton from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,000 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Northampton’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Northampton and gov.uk before you apply.

Common questions

Entry is historically accessible, accepted students came in with a broad spread of qualifications. The most common tariff band among recent entrants was 112 - 127 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Northampton. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 80% were in work or further study 15 months after graduating, 50% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
The published home tuition is £9,790 per year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
No obligation

Request information about BA (Hons) Games Design

Prospectus, key dates, entry and funding, free to your inbox.

No spam · unsubscribe anytime.