BSc (Hons) Esports · NorthamptonBachelor's degree · 3 years
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The University of Northampton · Undergraduate

BSc (Hons) Esports Bachelor's degree at Northampton

BSc (Hons) Esports at Northampton. You'll engage with core theory, research methods, applied practice and specialist options, building both technical knowledge and professional capability across live and online gaming environments.

BSc (Hons)
Award
3
Years
Full-time
Study mode
80%
in work/study (15m)

About this course

Get started into the world of esports with this BSc course at UON. Study disciplines around competitive live and on-line video gaming. Apply now. From the provider’s course page.

BSc (Hons) Esports is a Bachelor's degree (BSc (Hons)) at Northampton, based in Waterside Campus, University of Northampton. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 80% were in work or further study 15 months after graduating, 50% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Sport & Exercise Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.4
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Excellent83

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent80

Limited evidence Published sample: 10; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 80% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Exceptional90

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 90% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 6 modules
  • Understanding Esports MediaCompulsory20 credits
    Module details

    This module introduces students to the growing coverage of esports and to support students to develop a range of skills connected to researching, writing and producing journalism and content about esports. It develops students technical and editorial expertise across multimedia journalism.

  • Doing Sport & Exercise Psychology in the Digital AgeCompulsory20 credits
    Module details

    This module provides an introduction to how psychological theory and research can be applied to enhance health, wellbeing, and performance in sport and exercise settings. A significant emphasis will be placed on how practitioners intervene with athletes and 'at-risk' populations through the use of digital technologies alongside more traditional face-to-face methods.

  • Ready, Player One? Gameplay & Academic SkillsCompulsory20 credits
    Module details

    By the end of this module, students will be able to outline/explain different gameplay principles across esports game genres, analyse performance, and show an understanding of esports coaching techniques. Students will also be able to plan, monitor and evaluate progress towards developing academic and industry relevant knowledge and skills.

  • Esports Events FundamentalsCompulsory20 credits
    Module details

    The purpose of this module is for students to develop an understanding of how to organise and run small scale esports events. Students will be able to identify, explain, and understand the contribution of fundamental principles associated with the planning and delivery of successful esports events.

  • Digital Esports MarketingCompulsory20 credits
    Module details

    This module will introduce the concept of marketing and communications from a digital perspective. It will provide students with an opportunity to explore current and emerging practices in marketing communications as well as valuing the importance for creating effective engagement through identifiable target audiences within an esports context.

  • Esports Business FundamentalsCompulsory20 credits
    Module details

    The purpose of this module is to develop student undertanding of the relationship between business and esports. This module introduces theories and techniques for assessing business applied to the esports industry. Students will explore the changing business processes, in order to add value to the business and its customers.

Year 2 7 modules
  • Ready, Player Two? Coaching, Strategy and Analysis for EsportsCompulsory20 credits
    Module details

    The purpose of this module is to explore the way biological macromolecules interact to sense external and internal stimuli and transmit signals to effect responses by altering cellular processes. This will be examined at the molecular, cellular and systems level and students will gain an appreciation of the complexities of biochemical systems and an understanding of how to evaluate the techniques used to study them and the data that is generated.

  • Esports Event Theory & DesignCompulsory20 credits
    Module details

    The purpose of this module is to explore how esports events are designed and delivered. Students will gain knowledge into management practices, and principles associated with planning and running esports events to meet stakeholder needs, considering principles relating to the marketing, financing and resourcing of successful esports events.

  • Esports Professional PracticeCompulsory20 credits
    Module details

    This module will enable students to gain experience of working within applied esports settings to develop essential professional practice knowledge and skills. Students will work in either esports coaching or media related settings, learning how to plan, deliver, and evalute applied interventions both safely and effectively.

  • Doing Research in EsportsCompulsory20 credits
    Module details

    The purpose of the module is to develops students' understanding of research within the esports context. The module emphasises critical data interpretation, ethical responsibility, and independent project management, preparing students to conduct robust research or research-informed work within the esports sector.

  • Digital Sport Marketing PracticeOptional20 credits
    Module details

    This module appreciates the dynamic digital lanscape and provides students with the knowledge to apply traditional marketing theory to the digital environment. Digital tools available to sport marketing professionals are examined and critiqued. Through practical workshops, students develop a range of digital creativity and digital literacy skills.

  • Talent Identification and DevelopmentOptional20 credits
    Module details

    The purpose of the module is to develop students' knowledge of talent identification and talent development processes in sport. Learners will develop knowledge of talent development theory and applied talent development practices in sport, exploring the personal and environmental factors important to successful talent development, as well as the barriers to effective talent development.

  • Esports On-air Talent and ProductionOptional20 credits
    Module details

    This module introduces students to the expanding range of roles within modern esports broadcasting, from hosts and analysts to interviewers, desk talent and production staff, and to explore the format and delivery of professional quality stream. By choosing this designated module, learners can specialise in on-air talent or production, gaining versatile, industry-aligned skills that enhance employability.

Year 3 8 modules
  • Esports Development ProjectCompulsory40 credits
    Module details

    The purpose of this module is to provide an opportunity for students to apply knowledge, concepts, and research techniques to a question or problem within the football industry. The dissertation builds and expands on students' prior knowledge of research acquired at levels four and five. It aims to foster the development of expertise in methodology and skills in the planning, conducting, and writing up of research reports. This form of independent, experiential learning will require students to

  • Esports Industry ExperienceOptional20 credits
    Module details

    The purpose of this module is to build on knowledge and understanding from the experiences gained at level 5. Students will put into practice the skills and knowledge they have acquired and apply this to work-based challenges and scenarios in esports. Students will reflect upon their development and readiness to meet the demands of their specific area of potential employment.

  • Business Success in the Global Esports MarketOptional20 credits
    Module details

    This module provides students with business knowledge and awareness of the financial, cultural and management of a global esports industry. Students, critically evaluate, discuss, analyse and synthesize various aspects of trading that are common in the global esports market. Models of trading, cultural aspects, risk are studied arising in emerging to international transactions.

  • Psychology of Peak PerformanceOptional20 credits
    Module details

    Students will learn how to support highly successful athletes get into the 'zone', and the skills needed for delivering peak performances in esports. You will critically explore how important psychological factors such as mental toughness and resilience can be when seeking peak performances every time.

  • Managing Esports Marketing CampaignsOptional20 credits
    Module details

    The purpose of this module is to focus on the development and building of professionally relevant content on a variety of platforms which will enable the student to develop applied skills in real time, relevant marketing communications and content creation applied to the esports industry.

  • Social and Welfare Issues in SportOptional20 credits
    Module details

    The purpose of the module is to examine contemporary social and welfare issues in a range of sporting contexts. The module will use a multidisciplinary approach, drawing on sociology, policy and relevant research. Case studies will be used to encourage debate and discussion around these contemporary issues and associated strategies.

  • Global Sport MediaOptional20 credits
    Module details

    This module allows students to critically examine the interdependence between sport and the media on a global scale. Students will explore socio-political and economic influences on sport media representation, the role of global audiences and fans in sport communication, and the relationship between sport, media and identity formations across nations.

  • Esports Event Production and DeliveryOptional20 credits
    Module details

    The purpose of this module is for students to develop an appreciation of the complexities involved in staging an esports event. Students will be required to work collaboratively with each other and external partners to deliver an esports event that adopts research-informed good practice in event management.

Foundation Year 3 modules
  • Professional and Academic Skills for University StudyCompulsory40 credits
  • Applied Learning ProjectCompulsory40 credits
  • Foundation in SportCompulsory40 credits

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This BSc course focuses on the competitive video gaming industry, both live and online esports. You'll usually start with foundations in anatomy, exercise physiology and sport psychology to understand how players perform under pressure. Practical coaching and skills sessions build applied experience alongside research methods and statistics. In Year 2, you'll study biomechanics, training physiology and research design. By Year 3, you'll choose specialist pathways such as strength & conditioning, sport psychology, nutrition, rehabilitation or coaching, while completing an applied placement with esports teams or organisations and an independent research project.

Who it's for

You're drawn to competitive gaming and want to understand the industry, its business, science and culture, at degree level. You're comfortable with both practical work and academic study, and you're willing to think critically about esports rather than simply play. You may aspire to roles in coaching, event management, sports science support, or esports organisations, or you simply want deep expertise in a field you're genuinely passionate about. Studying this will feel like bridging your gaming interests with rigorous undergraduate education.

University & format

The University of Northampton, located at Waterside Campus, is a UK degree-awarding body offering nationally recognised qualifications. This BSc (Hons) is a full-time, three-year degree taught in English. The university received a Silver award for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
80%
Learning opportunities
89%
Assessment and feedback
79%
Academic Support
89%
Organisation and management
79%
Learning resources
81%
Student voice
83%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entryCCC - BCC at A Level or, MMM at BTEC or, typical offer

Provider-published requirement; check the linked course page before applying.

PlacementPublished placement option

Work placement. Availability, selection and pay can vary.

Open daysOpen Days

See and book current events. Dates can fill or change.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of CCC. Always check the provider for the current offer and subject requirements.
Most entrants held A-levels or equivalent95% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 96 - 111 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Northampton's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent95%
another higher-education qualification5%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Accessible entry

Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBCCA-level equivalent admitted students held
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course. One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Northampton whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Home£9,790 / yr
International£17,000 / yr

Provider fee page (England 2026/27 cap where not stated).

Check fees at Northampton →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, published course home fee
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Northampton funding →

Named awards published by the university. Compare the eligibility and application route before budgeting for one.

Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.

StudyKit · free

Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Sport & Exercise Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£24,000£22,000 – £26,50010
3 years after£23,000£15,500 – £27,00045
5 years after£29,000£23,000 – £36,00045

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2021-23.

Graduate outcomes, 15 months on: this course

80%
in work or further study 15 months on
50%
in highly skilled work or study
90%
continue past their first year
50%
find their work meaningful
50%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in sport & exercise science · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Sport & Exercise Science nationally

Starting (15 months) HESA GO
£24,000
£22,000 – £30,000
After 3 years LEO
£23,000
£19,125 – £27,000
After 5 years LEO
£29,000
£23,375 – £33,000
national rangethis course’s medianaxis £18,000 – £34,000

National figures for Sport & Exercise Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

80 of 100

were in work or further study

15 months after graduation

80% working0% working and studying0% in further study50% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 10; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Sport & Exercise Science courses at the same study level.

This course £29,000Peer median £27,500Middle 50% £26,000–£30,000
70th percentile

Compared with 915 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
  • Elementary occupationsSOC 2020 9 · 20% of published destinations · ASHE median £19,087
  • Science, engineering and technology associate professionalsSOC 2020 31 · 20% of published destinations · ASHE median £34,828
  • Skilled trades occupationsSOC 2020 5 · 10% of published destinations · ASHE median £34,241
  • Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975
  • Business and public service associate professionalsSOC 2020 35 · 10% of published destinations · ASHE median £38,760

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Is BSc (Hons) Esports worth it?

Weigh it carefully. On these figures graduates of BSc (Hons) Esports earn close to non-graduate pay, so on cost alone the course is slow to pay off.

Slower payoff: a long break-even relative to what this course adds
break evenyr 0yr 5yr 10yr 15yr 20yr 25graduateWorth it ≈ year 25.7

Cumulative earnings vs. going straight to work at 18, counting tuition and 3 years of wages given up while studying. The line clears zero around year 25.7. This is a simplified gross-earnings comparison, not a forecast of cash loan repayments.

+£20,630
10-year payoff
extra earnings over the first decade, after the fees you pay
1.7×
Return on investment
extra earnings over 10 yrs per £1 of fees
£29,370
Tuition over the course
£9,790/yr × 3 yrs (published course home fee)
£29,000
Grad earnings, 5 yrs on
£5,000 above a non-graduate (£24,000)

Model: this course’s own median graduate earnings (Graduate Outcomes / LEO) above the £24,000 non-graduate baseline (ONS), net of £9,790/yr over 3 years (published course home fee). Eligible England-domiciled students can apply for a Tuition Fee Loan; repayments are 9% only on income above the threshold, with anything left written off after 40 years. That makes the cash flow different from conventional commercial debt. Opportunity cost assumes £18,000 gross earnings forgone in each study year; figures are nominal and exclude tax, living costs, investment returns and loan interest. A simplified estimate. Earnings and actual fees vary by graduate, provider, fee status and UK nation.

Job market & outlook

How Sport & Exercise Science graduates fare in the labour market, and how AI is reshaping the work.

90%
in work or further study 15 months after graduating, across Sport & Exercise Science courses nationally.
Graduate Outcomes
62%
of working graduates are in highly skilled work or further study.
highly skilled
80%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Sport & Exercise Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Sports clubs & NGBs
  • Leisure providers
  • Schools
  • The NHS

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

Published home tuition is £9,790/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

80% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.4 out of 10: NSS 82.9% · in work or study 80% · continued 90%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Northampton

All students13,505
International16.4%
Aged 25+34.8%

Biological and sport sciences across the UK

Students111,380
Aged 25+16.5%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Waterside Campus, University of Northampton

2,220 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 679Anti Social Behaviour 509Shoplifting 183Public Order 163Other Theft 143

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Sport & Exercise Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Northampton from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,000 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Northampton’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Northampton and gov.uk before you apply.

Common questions

Entry is historically accessible, accepted students came in with a broad spread of qualifications. The most common tariff band among recent entrants was 96 - 111 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Northampton. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 80% were in work or further study 15 months after graduating, 50% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
The published home tuition is £9,790 per year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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