BSc (Hons) Digital Games Development Bachelor's degree at the University of Brighton
BSc (Hons) Digital Games Development at University of Brighton awards a BSc (Hons) qualification, recognised nationally as a UK degree. The university received a Silver award for teaching quality in the Office for Students' TEF 2023 assessment.
About this course
The Digital Games Development degree course gives you all the skills you need to be a part of a fast-paced, multi-billion pound industry. Find out more From the provider’s course page.
BSc (Hons) Digital Games Development is a Bachelor's degree (BSc (Hons)) at the University of Brighton, based in Moulsecoomb. It runs 3 years, studied full-time.
For Computing graduates from this provider, 70% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £29,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 15; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 70% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 85% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 6 modules
- Introduction to Game Design and Development
Module details
Explore the methods and techniques used to design and build computer games. Learn how to analyse and deconstruct complex game systems to assess their entertainment value and turn original game designs into working prototypes.
- Introduction to Games Programming
Module details
Entry-level programming module introducing fundamental concepts and skills required to write simple games using C++.
- Object Oriented Game Development
Module details
Introduces fundamental concepts and skills required to create games using object-oriented techniques. Covers planning, modelling and developing gameplay, problem-solving techniques, data types and expressions and professional development tools and techniques.
- Introduction to Web Development
Module details
Explore a range of current web technologies and gain practical experience in designing, making and maintaining standards-compliant static and interactive web pages.
- Working in the Digital and Games Industries
Module details
Introduces the digital and games industries context and working practices, using the Brighton & Hove digital sector as a case study. Prepares for work experience applications by producing a personal digital portfolio and managing your professional online presence. Integrates an introduction to the university learning environment and a foundation in academic study skills.
- Introduction to 3D Modelling and Animation
Module details
Introduction to the foundations of 3D computer graphics and basic animation. Covers the fundamentals of basic 3D design, modelling, texturing, simple lighting and animation. On completion you will be able to create simple 3D animated rendered sequences for multi-format delivery.
Year 2 6 modules
- Artificial Intelligence for Games
Module details
Gain the skills needed to programme artificial intelligence (AI) for games. Develop simple programs including games that make use of AI; explore the techniques and algorithms commonly used in games AI programming; test and debug games AI algorithms; and demonstrate best practice when designing effective AI algorithms.
- Narrative Game Design
Module details
Build the skills to generate and develop ideas, characters, settings and structure for a compelling story-rich game. Guided through the creative process of building narrative into your game designs by analysing how storytelling drives gameplay forward. Gain an understanding of traditional narrative story processes and how these fit into game story flows and the strategic elements of gameplay.
- Integrated Group Project
Module details
Work as a group and run a software project to develop a usable software solution. Bring together what you've learned so far and put this all into practice in a project environment through tasks from planning and management to requirements gathering, design, code and demonstrating the solution.
- Game Development Frameworks
Module details
Focuses on the use of industry-standard development frameworks to produce entire games. Using a combination of visual and text-based programming languages (C++), learn how to design, prototype and produce games for PCs/consoles as well as mobiles.
- Intermediate 3D Modelling and Animation
Module details
Build on what you learned about 3D modelling and animation in year 1. Produce complex 3D moving sequences and characters, working on your storyboard or concept artwork to practice and develop design skills, while building your 3D digital asset creation and application skills.
- Web-based Game Development
Module details
Gain the skills needed to develop 2D browser-based games. Create games using a range of web technologies and explore topics including physics for games, Javascript games engines and the challenges and opportunities of networked games.
Final year 8 modules
- The Computing ProjectCore
Module details
Brings together everything you've learned during your degree in a major piece of work on a topic of your choosing. Your opportunity to put your understanding of theory into practice. All projects must include practical work of some sort using computing/IT technology. A series of workshops will support each step of the project process, from proposal to presentation.
- Advanced 3D Modelling and AnimationCore
Module details
Build on your knowledge of 3D modelling and animation, focusing on rigging and character animation. Practice and develop the advanced design skills needed to plan and produce complex 3D animated sequences and characters, while further developing your ability to create and apply complex 3D digital assets.
- Multiplayer Game DevelopmentCore
Module details
Explore the issues involved in designing and implementing multiplayer games. Develop practical design and implementation skills by creating a game using a range of web technologies. Areas covered include general games architecture; challenges facing network games; multiplayer game architectures; and implementation issues and techniques.
- Usability EvaluationOptional
Module details
Develop the knowledge and skills to perform a usability evaluation of a system or device – specifying requirements, choosing the best ways to evaluate usability and accessibility, planning and carrying out the evaluation and presenting the results. Explore the latest research in the broader field of evaluation.
- Virtual Reality SystemsOptional
Module details
Gives you a sound understanding of the technologies behind virtual reality applications. Explore both the theory and practice needed to design and implement virtual reality systems, which can be experienced by visualisation technologies such as virtual reality and mixed reality. Develop a range of interactive applications which make use of a variety of software and hardware technologies.
- Marketing for Software ProductsOptional
Module details
Study business models used for software products and by software businesses. Explore the ways in which these products are marketed, look at marketing strategies and examine the role of data in product design and marketing. Take a look at funding options for start-ups.
- Cyber Security and Intellectual Property LawOptional
Module details
Evaluate key legal cyber security challenges and explore how cyber security and intellectual property laws are used to protect the interests of developers of computer-related products. Topics include the threat landscape and associated legal challenges; the legal framework regarding privacy, data protection and security in the UK and EU; and surveillance, forensic computing and the gathering of evidence.
- New Horizons in ComputingOptional
Module details
Carries out independent, guided research into current trends and future innovations in computing technologies which you will be able to present to the local and wider computing industries. Highlights the potential for, and the processes involved in, postgraduate studies.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course equips you with practical skills for digital games development in a fast-paced industry. You'll usually start with programming fundamentals in languages such as Python and Java, alongside computer systems architecture and discrete mathematics. Year 2 builds your competence in algorithms, data structures, databases and software engineering through team-based work. You'll explore artificial intelligence and machine learning techniques applicable to games. In your final year, you'll choose specialist options such as artificial intelligence, cybersecurity, human-computer interaction or systems and networks, and complete a substantial supervised games development project. The course moves from foundational computing concepts to specialised, practical application.
Who it's for
This course suits students with A-level qualifications or equivalent. Recent cohorts typically held A-levels or equivalent on entry, with most falling within the 160–175 UCAS tariff band. You should have a genuine interest in digital games development and the technical foundations it requires, alongside curiosity about broader computer science principles.
University & format
The University of Brighton, located in Moulsecoomb, offers this BSc (Hons) Digital Games Development as a full-time, 3-year degree taught in English. Brighton is a recognised UK degree-awarding body, and the degree is nationally recognised. The university holds a Silver award for teaching quality in the Office for Students' Teaching Excellence Framework (2023).
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.
Names detected beside accreditation or recognition copy on the provider course page; verify the route and intake.
Placement year. Availability, selection and pay can vary.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students typically held strong UCAS tariffs. Check how your predicted grades compare and whether a contextual offer applies.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code GG46). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at University of Brighton →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £29,000 | £26,000 – £35,000 | 15 |
| 3 years after | £28,000 | £20,000 – £37,000 | 140 |
| 5 years after | £38,000 | £27,000 – £53,500 | 150 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 50% of published destinations · ASHE median £55,357
- Administrative occupationsSOC 2020 41 · 10% of published destinations · ASHE median £27,006
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
- Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 65; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
70% were in work or further study 15 months after graduating, with a median salary of £29,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.6 out of 10: NSS 73.6% · in work or study 70% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Brighton
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Moulsecoomb
1,006 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Brighton from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by University of Brighton; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists IELTS 6.0 overall with a minimum of 5.5 in each element. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Brighton’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Brighton and gov.uk before you apply.
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