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Check eligibility →BA (Hons) Games Development (Art) Bachelor's degree at Huddersfield
BA (Hons) Games Development (Art) at Huddersfield earned Gold in the Office for Students' Teaching Excellence Framework 2023, reflecting the quality of teaching provision.
About this course
placement year UCAS Tariff 120 points About this course Overview Why choose Huddersfield for this course? From the provider’s course page.
BA (Hons) Games Development (Art) is a Bachelor's degree (BA (Hons)) at Huddersfield, based in Queensgate Campus. It runs 3 years, studied full-time.
For Computing graduates from this provider, 80% were in work or further study 15 months after graduating, 66% in highly skilled roles, typical earnings around £26,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 40; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 80% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 85% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 6 modules
- Concept Development 1Core
Module details
The module explores methods and practices around concept development and generating ideas for games. We aim to develop your understanding of game concepts, rules and mechanics through evaluation and critique of traditional and computer games, as well as gaining practical skills in the development and refinement or original concepts including formal iterative design methods, design documentation and visual and verbal presentation skills.
- Games Team Project 1Core
Module details
The Games industry relies on professionals who work effectively in multi-disciplinary teams. This module gives you an early experience of both developing game assets and working as part of a team in which such artefacts are planned, designed, implemented and evaluated. The module aims to provide you with an understanding of industry best practices within the games industry. This includes reflective and peer assessment of contribution to the team effort. You will gain introductory experience of a
- 3D Games Asset DevelopmentCore
Module details
The module has been designed to introduce you to the principles of 3D asset creation for current generation video games and integration into games engines. During the module you will examine workflows for specific platforms and technologies, while developing an understanding of the requirements of developing assets to specific design briefs and styles.
- Your Game Development JourneyCore
Module details
The aim of this module is to provide you with a range of core transferrable skills that you will need in your studies and, looking further ahead, in your career. The module focuses on broadening your understanding of Computer Games Development/Design by exploring cutting edge technologies, innovation, research and career opportunities in the context of the Games industry. The first part of the module explores the support and resources available to you at the university, leading to the creation o
- Games Prototyping 1Core
Module details
The module aims to develop your technical skills and knowledge in game engine prototyping, using a state-of-the-art game engine, to design and develop a game prototype. Practical studio themes will be developed by tutors which are aimed at helping you to gain an understanding of how the theory fits in with computer games design. You will be introduced to the concepts and principles that underpin the creation of game prototypes and will use a visual scripting language to control actions, interact
- 3D Character DevelopmentCore
Module details
The module will introduce you to the practical principles and theoretical knowledge of creating digital 3D characters. Examining a broad range of applications for 3D production and optimisation for games development you will create your own characters, from introductory models to complete character production pipeline.
Year 2 5 modules
- Games Design and Development 2Core
Module details
This module builds on prior knowledge gained in previous study of game engines. You will be introduced to principles and good practices when designing and prototyping for game building. It will explore how assets and levels may be designed, created, imported and manipulated in (an) industry standard gaming environment(s). The module will then progress your understanding of scripting using an object-based language and will equip you with the skills to script interactions, actions and animations.
- Team Project (Games)Core
Module details
You will partake in multiple weeklong game jams, working as part of a team to design, develop and produce a game. The module will allow you to develop your understanding and practical abilities in games production processes on both a technical and professional level, with a strong focus on team and communication skills and encouraging an active approach to individual professional development and team responsibilities. You and your team are expected to conform to professional working standards an
- 3D Environment and Hard Surface ProductionCore
Module details
This module gives you the opportunity to develop and demonstrate a mix of practical and conceptual skills. The module focuses on the requirements for hard surface modelling techniques and 3D environment creation processes. Studio sessions will be used to introduce and discuss a range of theory and examples of current practice regarding environmental design processes. You will work individually to undertake practical assignments and develop your analysis and production skills through practice; us
- Visual Design for GamesCore
Module details
This module provides an opportunity for you to develop your understanding of the process, practice and production of visual assets for game production; exploring creative, conceptual and technical approaches to asset production in relation to your field of study. The module will introduce a range of approaches, techniques, and frameworks. You will develop your visual literacy and production skills through practice; using a combination of traditional (paper based) and DCC tools and techniques in
- 3D Digital Sculpture and Character CreationCore
Module details
You will examine the development of character development focusing particularly on the production and planning of 3D characters for games. You will develop the skillset of design and development of characters ranging from conceptual design, sculpting and texturing to final production of rigging for animation and game engine implementation.
Optional placement year 1 modules
- Enterprise PlacementOptional
Module details
This module aims to: - provide the skills, facilities and support to enable students to set up and run their own business or freelance service during their sandwich year. - enable students to apply and test their knowledge and skills (including both creative and personal skills) as developed through their studies to date. - give students experience of working in a self-employed capacity in their chosen industry as appropriate to their pathway. - provide opportunities for personal development in
Final year 1 modules
- Individual ProjectCore
Module details
This module is driven by you. You are asked to select a problem to solve which is relevant to your degree, and of appropriate scope and depth to be tackled within a timeframe of 30 weeks. Carrying out the project enables you to develop and demonstrate your ability to undertake research, manage time, use your initiative, learn independently, discuss and write convincingly on a subject requiring independent learning. A supervisor will support you throughout your project. You'll use your existing k
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study games development from an art perspective, combining visual design with technical foundation. A course like this normally begins with programming fundamentals and computer systems, alongside discrete mathematics for computing. In Year 2, you'll typically move into algorithms, data structures, databases and software engineering, with artificial intelligence and machine learning. By Year 3, you'll specialise in areas such as artificial intelligence, cybersecurity, human-computer interaction, data science, software engineering, or systems and networks. Throughout, you'll work on practical projects, culminating in a substantial individual project where you design and evaluate a software solution. The course builds progressively from foundational concepts to specialist application.
Who it's for
This course suits graduates with A-level qualifications or equivalent. Recent entrants typically held UCAS tariff points in the 144–159 band. You should have a genuine interest in games development and the artistic and technical skills that underpin it. The course is taught in English and runs full-time over three years.
Careers & job market
Across Computer Science courses nationally, 85% of graduates are in work or further study within 15 months of finishing their degree, with 75% of those working in highly skilled roles. Graduate earnings figures show starting salaries typically between £25,000 and £35,000 at 15 months; after five years, this rises to £29,750–£42,000. These are national figures from Graduate Outcomes and Longitudinal Education Outcomes data, not university-specific guarantees. The sector encompasses specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, and Human–Computer Interaction alongside games development itself.
University & format
This BA (Hons) Games Development (Art) is taught full-time over 3 years at the University of Huddersfield, a public university based at its Queensgate Campus. Instruction is in English. The degree is a nationally recognised UK qualification and has received Gold for teaching quality in the Office for Students' TEF 2023. Most accepted students arrived with A-levels or equivalent; the typical UCAS tariff band among entrants was 144–159 points. The course includes a placement year option.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students typically held strong UCAS tariffs. Check how your predicted grades compare and whether a contextual offer applies.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at Huddersfield →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
Named awards published by the university. Compare the eligibility and application route before budgeting for one.
students competing in basketball
Check eligibility →Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £26,000 | £23,000 – £31,000 | 40 |
| 3 years after | £26,500 | £20,500 – £32,000 | 270 |
| 5 years after | £30,500 | £23,000 – £42,000 | 285 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 37% of published destinations · ASHE median £55,357
- Business and public service associate professionalsSOC 2020 35 · 11% of published destinations · ASHE median £38,760
- Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 145; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
80% were in work or further study 15 months after graduating, with a median salary of £26,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.5 out of 10: NSS 59.7% · in work or study 80% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Huddersfield
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Queensgate Campus
1,678 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Huddersfield from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £17,600 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists IELTS 6.0 overall with no element lower than 5.5. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Huddersfield’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Huddersfield and gov.uk before you apply.
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