BA (Hons) Creative Computing · University of PortsmouthBachelor's degree · 3 years
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University of Portsmouth · Undergraduate

BA (Hons) Creative Computing Bachelor's degree at the University of Portsmouth

BA (Hons) Creative Computing at University of Portsmouth is a nationally recognised UK degree, delivered by an accredited degree-awarding body.

BA (Hons)
Award
3
Years
Full-time
Study mode
85%
in work/study (15m)

About this course

BA (Hons) Creative Computing is a Bachelor's degree (BA (Hons)) at the University of Portsmouth. It runs 3 years, studied full-time.

For Engineering and technology graduates from this provider, 85% were in work or further study 15 months after graduating, 80% in highly skilled roles, typical earnings around £32,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.8
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Excellent87

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent85

Moderate evidence Published sample: 95; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 85% (2021-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Exceptional90

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 90% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Modules 5 modules
  • Creative Computing StudioCore120 credits
    Module details

    What will I learn? You’ll explore how code and design come together in creative technology. You’ll work with physical and digital systems that respond to people and environments. You’ll learn how ideas move from curiosity to concept to working prototypes. You’ll study key approaches in creative computing, including: Interactive design and user experience Physical computing with microcontrollers Creative coding for visuals and interaction Rapid prototyping and iteration Ethical and inclusive design thinking You’ll look at how artists, designers, and technologists use computation in different contexts. You’ll examine interactive installations, digital art, and experimental technology and consi

  • Creative Applications of Machine LearningCore20 credits
    Module details

    You'll develop skills in algorithmic thinking and foundational machine learning concepts for creative applications. You'll explore how to integrate technology into hands-on projects while critically engaging with machine learning.

  • Creative Research and Project InitiationCore20 credits
    Module details

    You'll discuss research approaches and gain skills to strategise methods for independent study. You'll formulate plans tailored to your goals, create research proposals and hone your scholarly writing. Investigating your chosen career path, you'll identify opportunities, appraising your skills and interests. This experience provides a robust foundation to initiate an impactful creative project aligned with your aspirations.

  • Maker LabCore20 credits
    Module details

    You'll be equipped to assess ideation methods, manage resources, and integrate software, hardware and research. You'll reflect on group communication and practices. Through it all, you'll demonstrate sophisticated technical understanding and safe working.

  • Study ExchangeOptional60 credits
    Module details

    Through a study exchange overseas, you'll manage tasks and projects relevant to your course, working independently or collaboratively as part of a team. The experience enables you to showcase your talents on a global stage while reflecting on your personal growth. With enhanced employability prospects, you return home with a new perspective to inform your practice.

Level 5 22 modules
  • Audio ProgrammingOptional20 credits
    Module details

    In this module, you’ll explore fresh sounds, instruments, and audio experiences. Design and code your own audio software project that shows off your technical and artistic skills. Learn how to programme and use digital signal processing and computational music from expert lecturers. You’ll also check your work against your project goals and improve your skills. When you finish, you’ll have a portfolio piece that shows your programming artistry.

  • Creative CGI and Visualisation DesignOptional20 credits
    Module details

    The module encourages the creation of artefacts that are technologically and culturally coherent, with a focus on design and development. Relevant theoretical and contextual knowledge will support and guide the understanding of these artefacts.

  • Gameplay ProgrammingOptional20 credits
    Module details

    You'll gain familiarity with common code patterns and mechanisms for implementing interactivity, guided by code analysis and experimentation. Through programming challenges, you'll apply your skills to build small-scale yet engaging gameplay prototypes. This module provides the core technical knowledge to start realising your visions as playable game experiences. By evaluating different programming approaches, you'll develop the implementation skills to advance your game projects from concept to playable prototype.

  • Rich Media Website DeliveryOptional20 credits
    Module details

    You'll research industry trends, gaining key skills in UX, responsive design, and multimedia integration. Through practical exercises, you'll choose appropriate frameworks to prototype highly dynamic and usable websites. Working individually or in groups, you'll implement a fully functional rich media site. This comprehensive overview equips you with the knowledge to deliver cutting-edge, consumer-focused web applications using the latest tools and technologies.

  • Engaged Citizenship Through Interdisciplinary PracticeOptional20 credits
    Module details

    Join a team of creative students and do a project together. Try new things and see how they can help you. You’ll also grasp how to use your skills with others. Sometimes you’ll be a leader, sometimes a helper. Talk about your ideas and learn from them. You’ll make something to show what you learned and share it with others. This module helps you gain new skills and understand other fields. You’ll be a smart and creative person, ready to solve real-world problems.

  • Maths for GamesOptional20 credits
    Module details

    By evaluating concepts from algebra to trigonometry, you’ll grasp their integration and solve technical challenges to elevate product capabilities and optimise performance. You’ll develop your problem solving skills through industry-inspired exercises, as this module provides crucial analytical foundations that are transferrable to programming roles - where mathematical fluency intersects with code to create dynamic interactive experiences.

  • Mobile Application DevelopmentOptional20 credits
    Module details

    You'll research industry trends, innovating your own mobile app concepts. With design and programming skills, you'll build a working prototype - whether web, native or hybrid. This comprehensive overview equips you to make informed decisions on frameworks and features. You'll learn prototyping, UI design, data management and more. Working individually or in groups, you'll gain hands-on experience taking an app from idea to functioning product. By the end, you'll have a portfolio-ready mobile application, and the skills to thrive in this dynamic field.

  • Professional ExperienceOptional20 credits
    Module details

    You’ll choose learning tasks that add up to 60 hours, like internships, volunteering, research, or remote study that match your career plans. Workshops will help you make meaningful goals and think about what you’ve accomplished. Through this, you’ll grow the knowledge, skills, and qualities you need to thrive in the workplace. By looking at your growth through active participation and reading, you’ll become a perceptive, eager job-seeker who stands out.

  • Sound Design and Music for GamesOptional20 credits
    Module details

    You’ll pick up expert ways to make soundscapes and music that adapt to the player’s actions. Look at popular games to see what kind of sound they need, then create your own detailed sounds using recording, Foley, synthesis, and more. Compose catchy melodies and turn them into scores that adapt to the game. Get the right blend and finish for your sound and music to make them sound perfect. Bring your audio to life by putting it into game engines with middleware. Test and refine your work so it performs flawlessly. By the end, you’ll have an impressive portfolio of interactive audio pieces, made using professional methods. Your creativity will shine as you master the latest techniques in game

  • Student EnterpriseOptional20 credits
    Module details

    As a team, you will embark on a journey of entrepreneurship, starting with ideation and ending with the launch of your product or service. You will analyse complex factors influencing a successful launch, conduct thorough research to assess feasibility and gain valuable insights into marketing, manufacturing, and sales strategies. Working together on pitch presentations, you will discover your strengths as an entrepreneur or team member. This module provides transferable skills essential to thrive in creative industries, whether you plan to launch your own company or seek employment with top organisations. You will develop the mindset and abilities to spot opportunities and act on them, whic

  • Final Year ProjectCore40 credits
    Module details

    Demonstrating project management and problem-solving skills, through critical analysis and experimentation, you'll produce a body of work that advances knowledge in your discipline. Communicating scholarly outcomes with impact, you'll demonstrate your knowledge and abilities, drawing together your learning into a compelling self-directed showcase. This is the culmination of your degree journey - proving your readiness for professional and academic challenges ahead.

  • HackrobaticsOptional20 credits
    Module details

    Studying hacker culture's audacious, showy mentality, you'll analyse processes that revel in overcoming unnecessary restrictions. Through lectures and hands-on activities, you'll experience the motivations and pressures of this bold approach. Choosing creative constraints, you'll develop multimedia works showcasing your versatility under self-imposed limitations. This module inspires you to reimagine creativity as a rewarding, meaning-making process in itself.

  • Artificial IntelligenceOptional20 credits
    Module details

    You'll analyse algorithms and techniques and gain practical skills experimenting on an AI platform. This module builds your knowledge of AI domains, from knowledge systems to computer vision. You'll evaluate limitations and potentials of current AI tech, and consider the societal impacts, with options to code an AI application or write an extended essay. The module equips you for a society where AI transforms creative roles and every day life. And you'll emerge with contextual understanding and skills to responsibly apply AI innovations.

  • Implementing Game AudioOptional20 credits
    Module details

    You’ll learn to use game data like player input, physics, and game states to design reactive soundscapes that adapt as you play. Explore how to create non-linear music and sounds that can be generated on the fly. Pick up industry skills in audio middleware to build systems that can mix and switch sounds dynamically. Make and produce your own music and sound effects that work well with interactive elements. Use coding to create your own audio plugins. Show off your technical and artistic skills with an interactive audio project in a game engine. This intense training in a specialised area will give you expertise that game studios really want. The module also gives you valuable experience in m

  • Programming Systems for GamesOptional20 credits
    Module details

    You will work on an artefact, either in a group or independently. These artefacts will allow students to demonstrate their understanding of the fundamental concepts of game systems.

  • Sound and Music ProgrammingOptional20 credits
    Module details

    In this module, you’ll create and program your own audio software, showing off both your technical skills and imagination. Expert lecturers will help you use object-oriented programming and key ideas in digital sound and music computing. You’ll also learn to assess your work, comparing it to your goals and recent studies, which will help sharpen your abilities to bring big ideas to life. When you’re done, you’ll have a super portfolio piece that shows your skill in coding. Here’s your chance to explore and craft fresh soundscapes.

  • Collaborative Sound ProjectOptional20 credits
    Module details

    Analysing works by contemporary and historical practitioners, you'll conceive and create an original installation, composition, or multimedia production incorporating innovative sound techniques. Presenting the finished project, you'll evaluate and contextualise your creative process and achievement. This module enables you to create an ambitious sound project while honing your critical thinking.

  • Internet of ThingsOptional20 credits
    Module details

    You'll research industry trends, gaining strategic insight to craft inventive IoT concepts. With comprehensive design and programming skills, you'll build a working IoT prototype - whether product, service or system. This hands-on experience equips you to drive the future of smart objects and environments. Working individually or in teams, you'll bring an IoT application from idea to functioning product, ready to improve lives.

  • Targeting PlatformsOptional20 credits
    Module details

    By producing platform-specific demos, you’ll use suitable languages and asset optimisation techniques to critically assess hardware capabilities and audience priorities. You’ll gain insight into commercial programming challenges, and this will enable strategic consideration of economic factors when proposing content across emerging channels.

  • Final Year PlacementOptional120 credits
    Module details

    This module helps you apply your academic learning in practical settings, strengthening your professional development and future career prospects. Throughout the year, you'll reflect on your progress, build networks, and evaluate your experiences critically. you'll complete a placement assessment that includes a reflective portfolio and employer feedback, with ongoing support from careers and employability staff. By the end, you'll develop key graduate attributes like adaptability, independence, and self-awareness, preparing you to succeed in diverse environments.

  • Study Abroad - Full YearOptional120 credits
    Module details

    Complete relevant tasks demonstrating your specialised skills and independence. Gain global perspective, reflect deeply on personal growth, and build valued transferable abilities for professional life after university. Return home with experiences that inspire your practice and understanding of art’s global connectivity.

  • Study Abroad - Half YearOptional60 credits
    Module details

    Evaluating international contexts, you'll critically relate on-site activities to your disciplinary knowledge, gaining global insights. Working independently overseas, you'll complete relevant assignments, refining skills transferable to future creative studies and practice. Upon returning, thoughtful reflection will reveal your personal growth as you process new worldviews and cross-cultural competencies. This invaluable opportunity provides a chance to broaden your creative knowledge while developing adaptability as a global citizen.

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

You'll study the foundations of computing before moving into specialist areas and independent work. Year 1 typically covers programming fundamentals in languages such as Python and Java, computer systems and architecture, and discrete mathematics for computing. In Year 2, you'll usually progress to algorithms and data structures, databases and software engineering, and artificial intelligence with machine learning. Year 3 normally combines specialist options, such as cybersecurity, data science, human-computer interaction, systems and networks, software engineering, or artificial intelligence, with security and networks, and culminates in an individual software project that you'll design and evaluate independently.

Who it's for

This course suits students with a strong interest in computing who want to blend technical skill with creative problem-solving. Most accepted students held A-levels or equivalent qualifications; the typical UCAS tariff band among recent entrants was 112–127 points. You should be prepared for intensive study combining programming, design principles, and industry-relevant technologies.

Careers & job market

Nationally, 85% of Computer Science graduates are in work or further study 15 months after graduating. Of those working, 75% are in highly skilled roles or pursuing further study. Graduate earnings across the field vary: starting salaries typically range from £25,000 to £35,000 at 15 months; after five years, this rises to £29,750–£42,000. These are national figures from Graduate Outcomes and LEO data, not university-specific guarantees.

University & format

This BA (Hons) Creative Computing degree is awarded by the University of Portsmouth, a public university founded in 1869, located in Portsmouth. The course is studied full-time over 3 years and taught in English. It is a recognised UK degree-awarding body and holds Gold for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
83%
Learning opportunities
89%
Assessment and feedback
84%
Academic Support
96%
Organisation and management
84%
Learning resources
96%
Student voice
80%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entry112-120 UCAS points typical offer · to include a minimum of 2 A levels

Provider-published requirement; check the linked course page before applying.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 112-120 UCAS points to include a minimum of 2 A levels. Always check the provider for the current offer and subject requirements.
Most entrants held A-levels or equivalent95% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 112 - 127 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check the University of Portsmouth's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent95%
a Baccalaureate5%
an Access course5%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBBBA-level equivalent admitted students held
UCAS codeW952quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code W952). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask University of Portsmouth whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at University of Portsmouth →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All University of Portsmouth funding →

Named awards published by the university. Compare the eligibility and application route before budgeting for one.

Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.

StudyKit · free

Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£32,000£28,000 – £35,00095
3 years after£29,500£25,000 – £36,000470
5 years after£37,000£30,500 – £45,500470

Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 95; avoid reading small differences as meaningful. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

85%
in work or further study 15 months on
80%
in highly skilled work or study
90%
continue past their first year
84%
find their work meaningful
74%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£32,000
£25,000 – £35,000
After 3 years LEO
£29,500
£23,375 – £33,000
After 5 years LEO
£37,000
£29,750 – £42,000
national rangethis course’s medianaxis £22,000 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

85 of 100

were in work or further study

15 months after graduation

90% working0% working and studying0% in further study80% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Moderate evidence. Published sample: 95; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

This course £37,000Peer median £34,500Middle 50% £29,000–£43,000
60th percentile

Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Engineering professionalsSOC 2020 212 · 20% of published destinations · ASHE median £50,325
  • Business and public service associate professionalsSOC 2020 35 · 20% of published destinations · ASHE median £38,760
  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 20% of published destinations · ASHE median £32,574
  • Managers, directors and senior officialsSOC 2020 1 · 15% of published destinations · ASHE median £51,733
  • Elementary occupationsSOC 2020 9 · 15% of published destinations · ASHE median £19,087
  • Media ProfessionalsSOC 2020 249 · 15% of published destinations · ASHE median £40,895

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 70%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

85% were in work or further study 15 months after graduating, with a median salary of £32,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.8 out of 10: NSS 87.4% · in work or study 85% · continued 90%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Portsmouth

All students24,015
International24.5%
Aged 25+27.1%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around University of Portsmouth

2,930 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 1120Anti Social Behaviour 450Public Order 252Shoplifting 242Drugs 164

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to University of Portsmouth from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by University of Portsmouth; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Portsmouth’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with University of Portsmouth and gov.uk before you apply.

Common questions

Entry is offer-based and set by the university. The most common tariff band among recent entrants was 112 - 127 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by the University of Portsmouth. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Engineering and technology graduates from this provider, 85% were in work or further study 15 months after graduating, 80% in highly skilled roles, typical earnings around £32,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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