BSc (Hons) Computer Games Development (with a foundation year) · StaffordshireBachelor's degree · 4 years
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University of Staffordshire · Undergraduate

BSc (Hons) Computer Games Development (with a foundation year) Bachelor's degree at Staffordshire

BSc (Hons) Computer Games Development (with a foundation year) at Staffordshire. The University of Staffordshire is a recognised UK degree-awarding body, and this degree is nationally recognised.

BSc (Hons)
Award
4
Years
Full-time
Study mode
87%
in work/study (15m)

About this course

BSc (Hons) Computer Games Development (with a foundation year) is a Bachelor's degree (BSc (Hons)) at Staffordshire, based in Stoke on Trent Campus. It runs 4 years, studied full-time.

For Computer games and animation graduates from this provider, 87% were in work or further study 15 months after graduating, 63% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

7.3
/ 10
Strong
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Strong77

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent87

Moderate evidence Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 87% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Solid55

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 55% (2021-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 6 modules
  • Programming Fundamentalscompulsory20 credits
    Module details

    A wide range of core programming concepts required to understand before you can create more complex games and applications. Topics such as: data types, conditionals, functions, and object-oriented programming culminating in the development of a text-based game.

  • Mechanics Prototypingcompulsory20 credits
    Module details

    Develops further students understanding of game mechanic creation using a game engine. Students will learn how to plan, communicate and implement core game concepts, such as characters, enemies and game loops in order to create fun, playable prototypes of their own design.

  • Introduction To Asset Creationcompulsory20 credits
    Module details

    3D Models populate the games we love to play. Start your journey by learning key 3D Modelling creation skills and implement your assets into a fully working framework. You will build a series of assets and develop a reflective journal as you bring to life a games visuals.

  • Fundamentals Of Games Developmentcompulsory20 credits
    Module details

    Focusses on an understanding of academic principles and portfolio piece development. By being able to include the learning from other modules is crucial in academia, this module has a focus on that. Bringing together the knowledge and skill gained in other modules over the academic year, students should be able to pitch, plan, develop, test, and publish a solo project to a level 4 portfolio quality standards. The artefact can be a small game, asset pack, or engine tool. Includes development log

  • C# Scripting For Games Enginescompulsory20 credits
    Module details

    Considers an introduction to the fundamentals of scripting in C#. Scripting is an important tool in developing interactive and fun experiences for players. You will learn how to leverage the power of C# scripting to technically design and build interactive gameplay solutions.

  • Production Process And Pipelinecompulsory20 credits
    Module details

    Focusses on the production pipeline of the development process. Assessment processes are geared towards the initial documentation and understanding of the technical and design document of any game development process. Introduces the horizontal and vertical prototype processes and stages of the pipeline right through to publication.

Year 2 8 modules
  • C++ For Enginescompulsory20 credits
    Module details

    You will explore how to make truly efficient systems within a commercial engine structure utilising both C++ and visual scripting. Completing this module will give you a keen understanding of how programmers can make systems that designers can easily work with without tangling your code.

  • Game Artificial Intelligencecompulsory20 credits
    Module details

    Addresses fundamental Artificial Intelligence skills a student needs to build their own games and enter the games industry. Provides the knowledge and practical skills in four key areas: Research, Steering behaviours, Pathfinding (i.e. A*) and Decision Making. Module assessment challenges you to understand the importance of not just implementing AI algorithms, but also engaging in problem solving and research into the state-of-the-art AI methods employed in industry.

  • Junior Collaborative Games Developmentcompulsory20 credits
    Module details

    Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.

  • Tools Development For Games Enginescompulsory20 credits
    Module details

    Will focus on tool development within Unreal Engine. Students will be asked to design and develop a game mechanic of their choice on a chosen topic, that has been approved, which demonstrates industry standard techniques.

  • Vfx For Video Gamescompulsory20 credits
    Module details

    A fast-paced module focusing on Visual Effects for Video Games within an engine. Focuses on UEs Niagara system, Nanite, Lumen, and Shader Development. The purpose of this module is to not only understand the technical development of the VFX but also analyse the development process to identify the purpose of tools to enhance productivity in the development pipeline.

  • Audio Developmentoptional20 credits
    Module details

    You will explore how to create audio through synthesis and use it to make game experiences better, how audio can be generated and filtered to create different virtual instruments along with how we can use audio in games as either a focal mechanic or as a supportive element. You will understand how to enhance experiences with audio and create sounds for any given situation from raw waveforms and understand their effects on game feel.

  • Experimental Systemsoptional20 credits
    Module details

    Will explore mixed reality and experimental technology for games, critically understanding the theoretical backing of mixed reality interactions, risks and techniques. Implementation will be performed using suitable game development engine, appropriate tools and hardware, for a mixed reality platform.

  • User Interface Design And Implementationoptional20 credits
    Module details

    Will explore the key principles of User Interface design as you research existing Interfaces in games and then design your own. You will explore a range of User Experience principles and use these skills and knowledge to implement your own User Interface into a game engine.

Year 3 7 modules
  • Games Development Projectcompulsory40 credits
    Module details

    Gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations.

  • Mobile Games Developmentcompulsory20 credits
    Module details

    Focusses on the theory and practice of developing for mobile. The processes required to converting a game to mobile but also the requirements to implement the theory behind mobile game development to an indie project from initial idea generation. A strong focus on app store optimisation (ASO) too, with an aim to develop a clear understanding of monetisation mechanisms, acquisition, and retention.

  • Senior Collaborative Games Developmentcompulsory20 credits
    Module details

    Students will work with game designers, artists and producers to create games in a simulated game studio work environment. You'll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

  • Advanced Game Artificial Intelligenceoptional20 credits
    Module details

    Explores game AI from an architectural perspective. How do you develop systems that bring together many simpler techniques into a larger complex architecture. Studying this module will give an appreciation for the field of AAA AI game development and practical insight into how to achieve similar results.

  • Multiplayer Games Developmentoptional20 credits
    Module details

    Concerns the development of multiplayer games, covering specific methods and techniques at the forefront of multiplayer games.

  • Procedural Content Generationoptional20 credits
    Module details

    Games Development and Procedural Content Generation is a crucial combination of skills. Not only for the developer in the creation phase but also the understanding of PCG tools and the wise choices made to invest time and money into such tools to enhance the workflow of the studio. In this module we investigate the development of PCG and VFX methods in various software with a technical focus on tool development.

  • Prototyping For Technical Designersoptional20 credits

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This course combines games development with broader computer science fundamentals. You'll start with programming essentials, imperative and object-oriented coding typically in Python and Java, alongside computer systems architecture and discrete mathematics. As you progress, you'll move into algorithms, data structures, databases and software engineering, learning to build systems in teams. Year 3 introduces specialist options such as artificial intelligence, cybersecurity, graphics and advanced machine learning, alongside security and networks modules. You'll complete the degree with a substantial individual project where you design, build and evaluate a software system under supervision. The foundation year provides additional preparation in computing fundamentals.

Who it's for

This course suits you if you're interested in computer games development and want a structured pathway into the field. The foundation year makes it accessible whether you've studied computing before or are coming from a different educational background. Most accepted students held A-levels or equivalent qualifications; typical entrants had a UCAS tariff of 160–175 points. You should be prepared for full-time study and ready to engage with both theoretical concepts and hands-on development work across multiple specialisms.

Careers & job market

Across Computer Science courses nationally, 85% of graduates are in work or further study 15 months after graduating, with 75% of working graduates in highly skilled roles or further study. National earnings data shows starting salaries of £25,000–£35,000 at 15 months post-graduation, rising to £29,750–£42,000 after five years. These figures reflect the broader graduate labour market rather than guarantees specific to this course. The computing sector continues to demand skilled professionals, though career progression depends on your specialisation, experience, and individual circumstances.

University & format

The BSc (Hons) Computer Games Development is delivered full-time over 4 years (including the foundation year) at the University of Staffordshire's Stoke-on-Trent Campus. Teaching is in English. The degree is nationally recognised and awarded by a UK degree-awarding body. The University received a Silver award for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
83%
Learning opportunities
78%
Assessment and feedback
80%
Academic Support
86%
Organisation and management
56%
Learning resources
84%
Student voice
70%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

PlacementPublished placement option

Placement year. Availability, selection and pay can vary.

Entry & how to get in

Most entrants held A-levels or equivalent94% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 160 - 175 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Staffordshire's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent94%
another higher-education qualification2%
No / unknown prior qualifications2%
Other1%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Competitive entry

Accepted students typically held strong UCAS tariffs. Check how your predicted grades compare and whether a contextual offer applies.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesA*A*A*A-level equivalent admitted students held
UCAS codeI620quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code I620). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Staffordshire whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
International£17,085 / yr

Provider fee page (England 2026/27 cap where not stated).

Check fees at Staffordshire →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 4 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Staffordshire funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£24,000£22,000 – £30,00035
3 years after£22,500£17,000 – £28,500295
5 years after£29,000£22,000 – £36,500300

Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

87%
in work or further study 15 months on
63%
in highly skilled work or study
55%
continue past their first year
60%
find their work meaningful
60%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£24,000
£25,000 – £35,000
After 3 years LEO
£22,500
£23,375 – £33,000
After 5 years LEO
£29,000
£29,750 – £42,000
national rangethis course’s medianaxis £21,000 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

87 of 100

were in work or further study

15 months after graduation

72% working10% working and studying4% in further study63% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

This course £29,000Peer median £34,500Middle 50% £29,000–£43,000
26th percentile

Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 27% of published destinations · ASHE median £55,357
  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 18% of published destinations · ASHE median £32,574
  • Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 210; response rate: 61%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

87% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 7.3 out of 10: NSS 76.7% · in work or study 87% · continued 55%.

Who studies here and in this subject?

Provider- and UK subject-level context.

University of Staffordshire

All students17,085
International4.1%
Aged 25+52.9%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Stoke on Trent Campus

1,636 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 499Anti Social Behaviour 311Public Order 150Shoplifting 140Criminal Damage Arson 139

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Staffordshire from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,085 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Staffordshire’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Staffordshire and gov.uk before you apply.

Common questions

Entry is competitive. Accepted students typically held strong UCAS tariffs. The most common tariff band among recent entrants was 160 - 175 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Staffordshire. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 87% were in work or further study 15 months after graduating, 63% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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