BA (Hons) Graphic Design Bachelor's degree at the University of Suffolk
BA (Hons) Graphic Design at University of Suffolk. You'll move between conceptual foundations and real-world application, building a portfolio and the critical thinking that employers in creative industries value.
About this course
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BA (Hons) Graphic Design is a Bachelor's degree (BA (Hons)) at the University of Suffolk. It is studied part-time; duration varies by route.
For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 3 modules
- Design Fundamentals
Module details
Design Fundamentals introduces four cornerstones of graphic design: idea generation; visual language; creative digital literacy; and formal typography, where you will work on experimental responses to short quick-fire activities through studio practice, digital workshops, and drawing and print exercises.
- Typographic Exploration
Module details
Typographic Explorations builds on design fundamentals by exploring how typography can be used creatively and expressively for both formal and experimental outcomes through studio practice and digital and 3D workshops.
- Social Contexts of Design & Illustration
Module details
This module explores the social impact of design and illustration through a focused lecture programme looking at the historical and contemporary contexts of design, with you responding to lecture themes through print media outcomes in specialist printmaking studios.
Year 2 5 modules
- Applied Design & Illustration
Module details
Applied Design & Illustration extends the learning developed through previous modules focusing on sequential narratives and their application through print and digital outcomes, developing an understanding of design and illustration as a tool for storytelling.
- Visual Identity
Module details
This module builds on the skills and knowledge introduced at Level 4 to deepen your understanding of contemporary visual identity, branding, design systems and guidelines, working on negotiated projects with a focus on professional standards.
- Design for Screen
Module details
Design for Screen introduces user interface design, (UI), and user experience design, (UX), alongside sequential narratives for screen and action prompts, through negotiated projects that allow you to explore user-personas, lo-fi to hi-fi modelling and wireframing for web and app-based outcomes for creative outcomes.
- Studio Practice
Module details
This module introduces you to studio practice, exploring themes of professional conduct, workplace environments, working with clients, managing workflows, studio set-ups, pitching, and contemporary practice, to contextualise your learning to date.
- Critical Perspectives
Module details
Critical Perspectives builds on Level 4 Social Contexts of Design & Illustration to develop your research methods, critical thinking and questioning, towards a choice of written and textual outputs, while establishing the underpinning skills required for academic study at Level 6.
Year 3 6 modules
- Professional Design Practice
Module details
Professional Design Practice allows you to gain experience of working on client-facing live projects, accompanied by employability focused activities and exercises, providing 'real-world' and experiential learning through industry focused projects.
- Work Based LearningOptional
Module details
Work Based Learning is an optional module which replaces Professional Design Practice, giving you the opportunity to organise and complete a work placement, and use your experience towards your degree.
- Research into Practice part 1
Module details
Research into Practice explores the importance of research to both visual and text-based outcomes. It provides you with the opportunity to reflect on previous work you've done at Level 4 and 5, and your working processes, before developing research around a personal discipline interest, as the first steps towards creating a graduate portfolio aligned to future employment or postgraduate education options.
- Research into Practice part 2
Module details
Building on Research into Practice part 1, this module introduces industry focused projects and competitions alongside portfolio reviews to help you test your emerging graduate ambitions. You also complete a personal research focused written or textual project, as an extension of work started in part 1, developing skills for post-graduate study while widening your employment potential and further relating the importance of research to situated design practice.
- Independent Project and Design Portfolio part 1
Module details
This module works from the foundations laid down in Research into Practice, allowing you to focus on a societal issue, through personally led independent project research + development, towards completing a significant, multifaceted outcome, while continuing to hone your graduate portfolio towards your graduate ambitions.
- Independent Project and Design Portfolio part 2
Module details
Developing work started in part 1, alongside working towards your degree show and finalising your personal portfolio of work, you complete your significant and multifaceted project while developing a graduate employability toolkit to best position yourself for post-degree opportunities and in preparation for leaving the course.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study visual design and creative making across a range of disciplines and media. A course like this typically begins with design fundamentals, colour, composition and form, alongside workshops in materials and processes, from print and textiles to digital fabrication. Year 2 moves into sustained studio practice and specialist software, with live briefs from real clients to sharpen your problem-solving. In your final year, you'll focus deeply on a specialism such as graphic design, illustration, fine art, fashion and textiles, or UX and digital. Throughout, contextual studies ground your work in art and design history. The course culminates in a self-directed major project, publicly shown in a degree show, alongside professional portfolio development for industry practice.
Who it's for
You're suited to this course if you think visually, enjoy solving problems through design, and want to develop your craft without leaving work or other commitments behind. The part-time structure lets you apply what you learn immediately and build experience alongside study. You'll thrive if you're self-directed, curious about how design functions in the world, and ready to produce a substantial body of work over the course.
Careers & job market
Across Art & Design courses nationally, 87% of graduates are in work or further study fifteen months after finishing. Of those working, 55% are in highly skilled roles or undertaking further study. Graduate earnings data shows that starting salaries (15 months after graduation) typically fall between £22,000 and £27,000 nationally; this can shift to £20,825–£29,400 by five years in, though progression varies widely depending on role and sector. The part-time mode suits those building a design career alongside study, whether freelancing, employed, or exploring related fields.
University & format
This BA (Hons) is studied part-time at the University of Suffolk, a university founded in 2007 and based in the University of Suffolk location. The University is a recognised UK degree-awarding body, so your degree is nationally recognised. The University holds Bronze in the Office for Students' TEF 2023 for teaching quality.
Applicant information
The next application dates for this course, followed by facts the provider publishes.
Part-time application dates vary by provider. UCAS dates
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Opened 2 July 2026; last choice 19 October 2026. Check vacancies now. A cached page never claims a place is still available.
Entry & how to get in
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by Apply directly to the provider
Part-time application dates vary by provider. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at University of Suffolk →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in art & design · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs Art & Design nationally
National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
Job market & outlook
How Art & Design graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Design studios & agencies
- In-house brand teams
- Games & media companies
- Freelance & self-employed
Jobs after this course
Current roles from the StudySmarter job board that suit Art & Design graduates.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of Suffolk
Design, and creative and performing arts across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around University of Suffolk
1,566 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Art & Design right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Suffolk from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £27,295 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Suffolk’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Suffolk and gov.uk before you apply.
Related courses
More at University of Suffolk
Common questions
What are the entry requirements?
What do graduates earn?
What will it cost me?
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