FdSc 3D Art and Games Development Foundation degree at Coleg Llandrillo
FdSc 3D Art and Games Development at Coleg Llandrillo. You'll study in English and gain a nationally recognised qualification from a UK degree-awarding body.
About this course
The course gives a firm understanding of many core areas of games development, including 3D modelling, animation, audio, programming and user interface… From the provider’s course page.
FdSc 3D Art and Games Development is a Foundation degree (FdSc) at Coleg Llandrillo, based in Rhos-On-Sea Campus. It is studied part-time; duration varies by route.
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 80% (2021-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Level 4 8 modules
- Environment Art Fundamentals10 credits
Module details
This module aims to introduce students to the fundamentals of environment art, covering core concepts such as blockouts, trim sheets, and modular kits. Students will develop practical skills in creating realistic and stylised environment components, while also exploring key principles of storytelling within game environments.
- Games Design Principles10 credits
Module details
The module is designed to introduce students to the principles of designing engaging gameplay and interactive experiences. Students will be guided through various methods of designing games and overall gameplay, including level and world creation. The module will also include best practices in UX design, designing with accessibility, gameplay, system design and monetisation strategies.
- Gameplay Research10 credits
Module details
The module is designed to develop and strengthen the student's ability to research and support their projects and justify their decisions. Through the use of sustained research, academic writing, academic conventions and the introduction to critical thought.
- Group Production20 credits
Module details
The aim of this module is to introduce a wider knowledge of the games industry and how to participate within it, whilst looking at how to improve and develop student soft skills. The module will cover employability aspects as well as looking at the growing indie scene and the benefits of being self-employed. The module will introduce growing projects within the industry such as Tranzfuser, UK Games Fund, Grads in Games, and Global Game Jams and how they support students and why they should look
- Introduction to 3D Modelling20 credits
Module details
This module introduces the fundamental techniques of 3D modeling, focusing on creating assets for games. Students will explore a range of workflows, while gaining a solid understanding of geometric theory and a variety of modelling practices. Through hands-on practice, students will develop the skills to produce optimised, high-quality 3D models, suitable for both high and low poly applications.
- Introduction to Animation10 credits
Module details
This module aims to introduce the core skills of 3D Animation. Students will explore and make use of the 12 principles of animation, focusing on preparing animations for use in game engines and other creative platforms.
- Introduction to Games Development20 credits
Module details
This module introduces students to the fundamental concepts and practices in games development using a games engine. Students will learn how to create interactive gameplay by applying core programming techniques, including scripting and event handling. The module provides a strong foundation in coding principles required for building gameplay mechanics and engaging user experiences.
- Player Experience20 credits
Module details
This module explores the principles and practices of user experience (UX) design in games. Students will develop skills to design and implement user interfaces (UI), pause systems, audio integration, in-engine animations, and visual effects. Emphasis is placed on enhancing player engagement and immersion through intuitive and responsive game features.
Level 5 8 modules
- Art of Lightning10 credits
Module details
This module aims to enable students to fully light, render and present their work to a professional level. Students will further develop knowledge and understanding of the lighting process for varying outcomes, and the rendering process that allows them to be viewed.
- Character Design10 credits
Module details
This module introduces the fundamental techniques and principles of character design, focusing on what makes a character suitable for games. Students l explore the importance of edge flow, topology, and UV mapping in creating characters optimised for games.
- Games Development20 credits
Module details
This module will extend the students existing knowledge of games design and development. Building on these two disciplines, students will be able to develop original games that vary in complexity. Students will learn how to properly scope a project, and be able to plan, create and test the completed projects to at least a beta stage of development. Students will learn about NPC behaviours, and creating gameplay that responds to user play styles.
- Games Industry Research Project20 credits
Module details
The module aims to enable students to apply a range of research skills appropriate to study of the creative industries in general and games development in particular. Through the creation of a proposal and academic poster, the module will prepare them for either further studies at Level 6 or career related research.
- Methodology Driven Project20 credits
Module details
This module aims to give students practical experience of planning and executing a games project whilst following a chosen methodology. Students will be taught a variety of current working methods and be expected to make an informed choice on which methodology would suit their group project. Working as a group allows a larger project to be accomplished than would be feasible working alone. Individuals will contribute to the initial design of the project and then carry out agreed tasks towards th
- Mixed Platform Development20 credits
Module details
This module introduces students to the development of applications across mobile, virtual reality (VR), and augmented reality (AR) platforms. Students will explore the unique features, challenges, and opportunities of each platform through practical experimentation. By the end of the module, they will design and develop a basic application for a chosen platform, applying industry-relevant skills and methodologies. Students will learn the correct approach to developing content for mixed reality a
- Prop Design10 credits
Module details
This module focuses on the design and creation of 3D props. Students will examine various design principles to create functional and visually compelling assets. Emphasis will be placed on pipeline integration and the influence of historical and cultural contexts in crafting meaningful and immersive props.
- Texture Design and Application10 credits
Module details
This module aims to further develop the student's ability to create textures and materials that they can apply to existing models. Students will understand the processes of creating PBR materials and textures from scratch, and make use of relevant industry standard software to aid in the process.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course gives you a firm understanding of core areas of games development, including 3D modelling, animation, audio, programming and user interface design. A course like this normally moves from foundational programming and computer systems through to algorithms, data structures and software engineering practices. In the later stages, you'll usually explore specialist options such as artificial intelligence, cybersecurity, human-computer interaction, data science, software engineering, and systems and networks. You'll progress towards an individual project where you design, build and evaluate a substantial software or games development application. Throughout, you'll develop practical problem-solving skills grounded in discrete mathematics and the principles of efficient systems design.
Who it's for
This course suits those seeking part-time study in computer science and creative development. It's designed for learners with A-level qualifications or equivalent, who want to develop expertise in areas such as games development, software engineering, or data science whilst balancing other commitments.
University & format
The FdSc is studied part-time at Coleg Llandrillo, based at the Rhos-On-Sea Campus, and taught in English. This is a foundation degree, a qualification recognised by UK degree-awarding bodies and nationally recognised. Bursaries and scholarships may be available; check the university's funding pages for details.
Applicant information
The next application dates for this course, followed by facts the provider publishes.
Provider-published requirement; check the linked course page before applying.
Part-time application dates vary by provider. UCAS dates
Industrial placement. Availability, selection and pay can vary.
Opened 2 July 2026; last choice 19 October 2026. Check vacancies now. A cached page never claims a place is still available.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
Qualifications held on entry
| Qualification | Share |
|---|---|
| Other | 45% |
| A-levels or equivalent | 30% |
| No / unknown prior qualifications | 25% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by Apply directly to the provider
Part-time application dates vary by provider. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at Coleg Llandrillo →If you normally live in Wales
2026/27 total maintenance support from Student Finance Wales. How much of it is grant and how much is loan depends on household income; the total does not. If you normally live elsewhere, use your home funding body.
Check your entitlement with Student Finance Wales →Paying for it
- Tuition Fee Loan: paid directly to the university by Student Finance Wales.
- Maintenance support: a mix of grant and loan from Student Finance Wales, weighted to household income.
- Repayment: only above the income threshold, and written off at the end of the plan term.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
Wales runs its own system through Student Finance Wales; check studentfinancewales.co.uk for current rates.
Scholarships & bursaries you could qualify for
Named awards published by the university. Compare the eligibility and application route before budgeting for one.
Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
continued or completed
continued into the next year or completed their qualification
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Published threshold met. Sample size is not included in this snapshot. Each tab is a separate published measure; categories can overlap and should not be added together.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,535/year for this course. If you normally live in Wales, Student Finance Wales can pay an eligible Tuition Fee Loan directly to the university, and maintenance support is a mix of grant and loan weighted to household income. You repay only above the income threshold.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.0 out of 10: continued 80%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Grŵp Llandrillo Menai
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Rhos-On-Sea Campus
219 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Coleg Llandrillo from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by Coleg Llandrillo; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists Level 4: IELTS 5.5 (with no element less than 5.0); Level 5:. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Coleg Llandrillo’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Coleg Llandrillo and gov.uk before you apply.
Related courses
More at Coleg Llandrillo
Common questions
What are the entry requirements?
What do graduates earn?
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