FdSc 3D Art and Games Development Foundation degree at Coleg Llandrillo
FdSc 3D Art and Games Development at Coleg Llandrillo. You'll study across specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, Games, and HCI.
About this course
The course gives a firm understanding of many core areas of games development, including 3D modelling, animation, audio, programming and user interface… From the provider’s course page.
FdSc 3D Art and Games Development is a Foundation degree (FdSc) at Coleg Llandrillo, based in Rhos-On-Sea Campus. It runs 2 years, studied full-time.
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 80% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Level 4 8 modules
- Environment Art Fundamentals10 credits
Module details
Introduction to fundamentals of environment art, covering core concepts such as blockouts, trim sheets, and modular kits. Students will develop practical skills in creating realistic and stylised environment components, while also exploring key principles of storytelling within game environments.
- Games Design Principles10 credits
Module details
Introduction to principles of designing engaging gameplay and interactive experiences. Covers various methods of designing games and overall gameplay, including level and world creation, best practices in UX design, designing with accessibility, gameplay, system design and monetisation strategies.
- Gameplay Research10 credits
Module details
Development of student's ability to research and support their projects and justify their decisions. Through the use of sustained research, academic writing, academic conventions and the introduction to critical thought.
- Group Production20 credits
Module details
Introduction to wider knowledge of the games industry and how to participate within it, whilst looking at how to improve and develop student soft skills. Covers employability aspects, the growing indie scene, and benefits of being self-employed. Introduces growing projects within the industry such as Tranzfuser, UK Games Fund, Grads in Games, and Global Game Jams. Covers the economical impact of the industries and how games will shape the country/world.
- Introduction to 3D Modelling20 credits
Module details
Introduction to fundamental techniques of 3D modeling, focusing on creating assets for games. Explores a range of workflows, with understanding of geometric theory and a variety of modelling practices. Students develop skills to produce optimised, high-quality 3D models, suitable for both high and low poly applications.
- Introduction to Animation10 credits
Module details
Introduction to core skills of 3D Animation. Students explore and make use of the 12 principles of animation, focusing on preparing animations for use in game engines and other creative platforms.
- Introduction to Games Development20 credits
Module details
Introduction to fundamental concepts and practices in games development using a games engine. Students learn how to create interactive gameplay by applying core programming techniques, including scripting and event handling. Provides a strong foundation in coding principles required for building gameplay mechanics and engaging user experiences.
- Player Experience20 credits
Module details
Exploration of principles and practices of user experience (UX) design in games. Students develop skills to design and implement user interfaces (UI), pause systems, audio integration, in-engine animations, and visual effects. Emphasis on enhancing player engagement and immersion through intuitive and responsive game features.
Level 5 8 modules
- Art of Lightning10 credits
Module details
Enable students to fully light, render and present their work to a professional level. Students further develop knowledge and understanding of the lighting process for varying outcomes, and the rendering process that allows them to be viewed.
- Character Design10 credits
Module details
Introduction to fundamental techniques and principles of character design, focusing on what makes a character suitable for games. Students explore the importance of edge flow, topology, and UV mapping in creating characters optimised for games.
- Games Development20 credits
Module details
Extension of students' existing knowledge of games design and development. Students develop original games that vary in complexity. Students learn how to properly scope a project, and be able to plan, create and test the completed projects to at least a beta stage of development. Includes NPC behaviours, and creating gameplay that responds to user play styles.
- Games Industry Research Project20 credits
Module details
Application of a range of research skills appropriate to study of the creative industries in general and games development in particular. Through the creation of a proposal and academic poster, the module will prepare them for either further studies at Level 6 or career related research.
- Methodology Driven Project20 credits
Module details
Practical experience of planning and executing a games project whilst following a chosen methodology. Students are taught a variety of current working methods and be expected to make an informed choice on which methodology would suit their group project. Highlights the importance of a coherent project plan, regular progress reviews and effective group working.
- Mixed Platform Development20 credits
Module details
Introduction to development of applications across mobile, virtual reality (VR), and augmented reality (AR) platforms. Students explore the unique features, challenges, and opportunities of each platform through practical experimentation. Students will learn the correct approach to developing content for mixed reality and the programming libraries that will need to be utilised.
- Prop Design10 credits
Module details
Focus on the design and creation of 3D props. Students examine various design principles to create functional and visually compelling assets. Emphasis on pipeline integration and the influence of historical and cultural contexts in crafting meaningful and immersive props.
- Texture Design and Application10 credits
Module details
Further development of the student's ability to create textures and materials that they can apply to existing models. Students understand the processes of creating PBR materials and textures from scratch, and make use of relevant industry standard software to aid in the process.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course gives you a firm understanding of core areas of games development, including 3D modelling, animation, audio, programming and user interface design. A course like this normally moves from programming fundamentals and computer systems in the first year, through algorithms, data structures and software engineering in the second. You'll usually explore specialisations such as artificial intelligence, cybersecurity, human-computer interaction and software engineering. The progression typically builds practical skills in building systems, working with data and designing solutions, culminating in a substantial project where you apply these skills to a real problem.
Who it's for
This course suits students interested in combining creative 3D art practice with technical games development and broader computing skills. You'll develop both artistic and programming capabilities across a range of modern technology areas. The course is designed for those seeking a two-year pathway into the Computer Science field, whether you plan to enter the workforce directly or progress to further study.
Careers & job market
Nationally, 85% of Computer Science graduates are in work or further study within 15 months of graduating. Of those working, 75% are in highly skilled roles or undertaking further study. Graduate earnings across Computer Science vary: starting salaries (15 months after graduation) typically range from £25,000 to £35,000 nationally, rising to £29,750–£42,000 after five years. These figures reflect national Graduate Outcomes and LEO data, not guaranteed individual outcomes. Check Coleg Llandrillo's funding pages for bursaries and scholarships.
University & format
This Foundation degree (FdSc) is delivered by Coleg Llandrillo, a University located at the Rhos-On-Sea Campus in Wales. The course runs for 2 years full-time and is taught in English. It is recognised by a UK degree-awarding body, meaning your qualification is nationally recognised. Most entrants held A-levels or equivalent qualifications.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively. Overall student satisfaction: 76%.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
Industrial placement. Availability, selection and pay can vary.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 55% |
| Other | 40% |
| No / unknown prior qualifications | 5% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at Coleg Llandrillo →If you normally live in Wales
2026/27 total maintenance support from Student Finance Wales. How much of it is grant and how much is loan depends on household income; the total does not. If you normally live elsewhere, use your home funding body.
Check your entitlement with Student Finance Wales →Paying for it
- Tuition Fee Loan: paid directly to the university by Student Finance Wales.
- Maintenance support: a mix of grant and loan from Student Finance Wales, weighted to household income.
- Repayment: only above the income threshold, and written off at the end of the plan term.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
Wales runs its own system through Student Finance Wales; check studentfinancewales.co.uk for current rates.
Scholarships & bursaries you could qualify for
Named awards published by the university. Compare the eligibility and application route before budgeting for one.
Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
continued or completed
continued into the next year or completed their qualification
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Published threshold met. Sample size is not included in this snapshot. Each tab is a separate published measure; categories can overlap and should not be added together.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,535/year for this course. If you normally live in Wales, Student Finance Wales can pay an eligible Tuition Fee Loan directly to the university, and maintenance support is a mix of grant and loan weighted to household income. You repay only above the income threshold.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.5 out of 10: NSS 89.3% · continued 80%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Grŵp Llandrillo Menai
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Rhos-On-Sea Campus
219 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Coleg Llandrillo from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by Coleg Llandrillo; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists IELTS 5.5 or higher (with no element less than 5.0) for Leve. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Coleg Llandrillo’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Coleg Llandrillo and gov.uk before you apply.
Related courses
More at Coleg Llandrillo
Common questions
What are the entry requirements?
What do graduates earn?
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