BSc (Hons) Computing for Games with Professional Placement Bachelor's degree at Falmouth University
BSc (Hons) Computing for Games with Professional Placement at Falmouth University equips you with computing skills across specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, Games, and HCI.
About this course
Explore the financial support available to help fund your undergraduate degree. From the provider’s course page.
BSc (Hons) Computing for Games with Professional Placement is a Bachelor's degree (BSc (Hons)) at Falmouth University, based in Penryn Campus. It runs 4 years, studied full-time.
For Computer games and animation graduates from this provider, 86% were in work or further study 15 months after graduating, 79% in highly skilled roles, typical earnings around £26,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 86% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 89% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year one 6 modules
- Principles of Computing
Module details
In this module, you'll learn the principles of computing, discrete mathematics, statistics and technical communication. Through a series of tasks, you'll begin to use core computer science concepts, techniques and methods to solve practical problems and leverage algorithms in your solutions. You'll also delve into the history of computing, engaging with the plurality of voices in the profession and the controversies evoked by algorithmic bias.
- Development Foundations
Module details
On this module, you'll gain foundational experience of the basic principles, terminology, roles and tools used in the development of digital products and services. Through several small-scale team projects, you'll practice a range of prototyping methods and pitch your idea for a future project. These projects will help you develop your project management skills, while building a professional, inclusive and supportive studio culture.
- Digital Creativity
Module details
On this module, you will explore digital media formats including text, image and sound. You'll play, tinker, experiment with and extend digital artefacts, transforming what already exists in one form into something new through a process of adaptation, reinterpretation and appropriation. You will then integrate your digital artefacts with digital game technologies, notably game engines, to make them interactive in some way. You'll also consider moral and legal questions surrounding digital creati
- Data Fundamentals
Module details
In this module, you'll learn the fundamentals of the data science life cycle. This will include learning how to formulate questions, collect and clean data, explore and visualise data, make statistical inferences and predictions, and report insights in a way that informs decision making. You'll also gain an awareness of the responsibilities, obligations and legalities of working with sensitive and personal data, including its collection, storage, analysis, management and transmission.
- Multidisciplinary Teamwork
Module details
On this module, you'll work in multi-skilled teams to make a digital product or service in response to a prompt or brief. This work will give you the opportunity to increase your knowledge of organising and managing a software development project. Working in a multidisciplinary team will also give you hands-on experience of the full systems development life cycle and production pipelines in an 'agile' context commonly used in professional practice. By the end of the module, you and your team sho
- Individual Programming Project
Module details
In this module, you'll refine your approach to computer programming by developing an architecturally sound project using object-oriented programme techniques. Through this project, you'll build your confidence with various interfaces that enable interaction within and across different system components. You'll practise more disciplined software engineering methodologies, develop your mastery of the notations for describing and refactoring system architectures, and apply the mathematics associate
Year two 5 modules
- Advanced Game Programming
Module details
On this module, you'll learn more about the different areas of game programming through the process of producing a game from scratch. Through this, you'll deepen your knowledge and understanding of languages and framework fundamentals as well as game engine architecture. You'll also touch on artificial intelligence (AI) and will be challenged to incorporate it into your game or your game development process. Through this, you'll consider how AI might impact society in the future.
- Computational Mathematics
Module details
You'll learn key mathematical principles that underpin computing, such as linear algebra, geometry, trigonometry, 3D transformation and calculus, and then apply these principles to your own technical work. You'll also investigate the relationship between computational mathematics and cybersecurity, exploring security topics such as common threats and attack vectors, cryptography and steganography, certification and malware, as well as defensive programming.
- World Building: Pre-production
Module details
Working in a multi-skilled team, you'll devise a concept for a digital 'world creation' project. You'll also develop a broader understanding of key game art principles, including world-building and exploratory concept work, prototyping, pre-production and the early phases of production.
- World Building: Production
Module details
Working in a multi-skilled team, you'll continue to develop your 'world creation' project that you started during the previous study block. You'll deliver content in line with production milestones and prepare to release your product and reach your target audience.
- Artificial Intelligence and Machine Learning
Module details
In this module, you'll explore the challenges and opportunities of artificial intelligence and machine learning techniques. Considering real-world applications, you'll conduct a practical research and development project looking to address a specific brief or challenge. Through this work, you'll get a chance to think about the legal, social, ethical, professional and sustainability implications of AI technologies. You'll also examine how artificial intelligence and machine learning may impact co
Year three 5 modules
- Research & Development: Proposal
Module details
In this module, you'll plan and commence an individual 'major' research and development project in computing. You can choose to conduct primary research centred on or supported by a novel computing artefact, or practice-based research with significant technical depth. The development of your written proposal will include identifying an opportunity, critically reviewing relevant literature, setting a hypothesis and designing a mode of data collection, while considering all ethical implications, a
- Digital Innovation
Module details
Focusing on employability, you'll develop a commercial awareness and entrepreneurial mindset. You'll explore career options, including researching the skills required to set up your own business, establish yourself as a freelancer, or for use as an employee in a business or organisation. You'll also devise a group project around enterprise opportunities. Practical learning will be consolidated through critical reflection as you develop the ability to translate skills for an external challenge-le
- Graphics & Simulation
Module details
In this module, you'll deepen your understanding of computing and explore how application protocol interfaces (APIs) are used for graphics and simulations that underpin digital game engines. You will also develop your coding skills in the context of graphic technologies and pipelines, gaining an understanding of how simulated virtual environments operate.
- Research & Development: Dissertation
Module details
On this module, you'll continue your individual 'major' research and development project. Building upon the proposal you submitted, you'll further develop your prototype computing artefact into a potentially deployable solution. In doing so, you'll deepen your knowledge of software engineering, the use of advanced research tools, technical writing and academic conventions, as well as the interpretation and visualisation of results from statistical analyses of quantitative data. Under the supervi
- Major Collaboration
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study computing fundamentals grounded in practical game development contexts. A course like this typically begins with programming essentials, imperative and object-oriented languages such as Python and Java, alongside computer systems, architecture and discrete mathematics. Year 2 usually progresses to algorithms, data structures, databases and software engineering practices, with artificial intelligence and machine learning integrated throughout. Year 3 moves towards specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, alongside security and networks modules. You'll culminate in a substantial individual project where you design, build and evaluate a software system. The professional placement year (Year 4) embeds you in industry, applying these skills in a real working environment.
Who it's for
This course suits those with a genuine interest in computing and games development. Most accepted students held A-levels or equivalent qualifications, with typical UCAS tariff points ranging from 112 to 127. You'll need to be comfortable with full-time study delivered in English. The professional placement year means you should be prepared for workplace experience as part of your degree.
University & format
This is a 4-year full-time Bachelor's degree (BSc Hons) at Falmouth University, a university based at Penryn Campus. Taught in English, it is a recognised UK degree-awarding body with nationally recognised qualifications. Falmouth held Silver for teaching quality in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Names detected beside accreditation or recognition copy on the provider course page; verify the route and intake.
Professional placement. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 93% |
| No / unknown prior qualifications | 3% |
| another higher-education qualification | 1% |
| a Baccalaureate | 1% |
| a foundation course | 1% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at Falmouth University →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £26,500 | £24,000 – £30,000 | 20 |
| 3 years after | £15,500 | £11,500 – £25,000 | 25 |
| 5 years after | £21,000 | £14,500 – £31,000 | 30 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 32% of published destinations · ASHE median £32,574
- Information Technology ProfessionalsSOC 2020 213 · 28% of published destinations · ASHE median £55,357
- Elementary occupationsSOC 2020 9 · 11% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 125; response rate: 57%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
86% were in work or further study 15 months after graduating, with a median salary of £26,500. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.2 out of 10: NSS 69.9% · in work or study 86% · continued 89%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Falmouth University
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Penryn Campus
153 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Falmouth University from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by Falmouth University; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Falmouth University’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Falmouth University and gov.uk before you apply.
Related courses
More at Falmouth University
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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