BA (Hons) Music Production and Sound Design Bachelor's degree at Keele University
BA (Hons) Music Production and Sound Design at Keele University. Keele's Music Production and Sound Design degree pairs creative practice with technical grounding, letting you develop industry-standard skills across recording, mixing, mastering and sound design whilst engaging with the theory that…
About this course
Launch your career in the music industry with Music Production and Sound Design BA at Keele University. Blend theoretical learning with hands on experience. Learn more. From the provider’s course page.
BA (Hons) Music Production and Sound Design is a Bachelor's degree (BA (Hons)) at Keele University. It runs 3 years, studied full-time.
For Music graduates from this provider, 85% were in work or further study 15 months after graduating, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Stronger evidence Published sample: 2,265. Cohort 2021-22. Graduate Outcomes work or further study 85% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 70% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Modules 18 modules
- Unlocking the Studio: Your Journey into Sound EngineeringCompulsory
Module details
This module provides a solid grounding of the foundational skills and concepts needed to record and mix in the recording studio. Using professional recording studios with state-of-the-art equipment, staff with practical industry experience will introduce you to microphones, mic technique, routing, tracking, printing, overdubbing, re-amping, mix-prep, dynamic processors, and effects. You will learn about industry best practices and genre-specific workflows, develop the critical listening skills n
- Sound Synthesis in Music ProductionCompulsory
Module details
Sound Synthesis in Music Production offers a fun and engaging way to explore synthesis techniques (additive, AM/FM, granular, chorus, AI-based concatenative) and supports the development of your creative sound generation abilities. You will design your own software synthesiser and organise your musical ideas into audio tracks. You will reflect on the many popular music genres, such as Hip-hop, House, and Techno, which will prepare you for future exploration of sound for visuals, games, advertise
- Sound for Moving ImageCompulsory
Module details
This module introduces you to the world of sound effects for visual media, revealing the process of audio-visual synchronization across various contexts, including video games, films, and advertisements. You will acquire practical skills in creating convincing and believable sound effects and learn the basics of Foley artistry. With a hands-on, practical learning approach, you will be guided step-by-step in crafting unique sounds to complement visual spaces, events, and themes in moving image co
- Becoming a Cultural CitizenCompulsory
Module details
Acquiring the foundational tools and skills you need to develop your student profile is the focus of this module. You will learn about the different pathways in your cultural or creative field while developing your own identity as a cultural critic, creative, and citizen. You will explore and map out your personal and professional development goals and plans, ensuring you make the most of your time at university and beyond. You will gain professional skills in communication and team working.
- Popular Music and Digital PlatformsOptional
Module details
This module introduces key theoretical and practical aspects of popular music, exploring its socio-cultural contexts, functions, performers, markets, and scenes. It challenges cultural assumptions about sound and listening, examining popular culture, fandom, and sound recording. You will learn about music dissemination, consumption, and sharing on digital platforms, covering ethics, strategies, methodologies, and realities in today's music world.
- Studio Engineering and Live SoundCompulsory
Module details
In this module, you will gain comprehensive skills by integrating live sound and studio engineering practices. You'll learn industry best practices and gain practical experience as both a live sound technician and engineer. This includes professional PA setup and mastering a cutting-edge digital PA system for live performance events. The studio engineering segment will build on your first-year foundations, allowing you to develop advanced techniques in various genres, ensuring a well-rounded exp
- Sound DesignCompulsory
Module details
You will prepare something sonically magical in this module – beautiful sounds never heard before – and use them creatively. You will dive into the marvels of advanced software and develop your sound-design skills using a variety of spectral and time domain techniques. We will discuss technical and aesthetic aspects of the uses of sound design, providing skills for creative project work in your third year.
- Sampling and RemixCompulsory
Module details
This module equips you with sampling and remixing skills through hands-on learning in Ableton Live. You'll explore the historical roots of sampling and learn various contemporary music production techniques, including AI-based stem separation. Engaging with key sample-based music pieces, you'll delve into discussions on creative reuse and recontextualization. Critical discussions will cover topics such as, intertextuality, authenticity, ownership, legal and ethical issues. You'll also learn remi
- Professional Experience for Music Production (Year 2)Optional
Module details
This module offers you the chance to contribute to the world outside Keele either through completing a work placement, a project for a client (or a series of projects for different clients) or working as a team to deliver a successful festival or event. You will be trained to showcase your creative and collaborative skills and abilities effectively before applying for an opportunity advertised through the module (or you can source your own, subject to it meeting the module's requirements).
- Pathways with Music Production: Developing Your ProfileOptional
Module details
Broadening your knowledge of the variety of career pathways open to you enables you to identify, analyse, and showcase your degree skills and experiences effectively. Through completing and reflecting on problem-based tasks relating to different sectors, such as telling the story of a business, or writing a funding proposal to support a music festival, you will build and refine your creative and collaborative skills and learn how to articulate them in ways that will be attractive to employers.
- Augmenting Live PerformanceOptional
Module details
Augmenting Live Performance introduces you to leading-edge, modern live music performance techniques and gives you the chance to build your own digital performance devices and apply them live contexts. You will explore current and historical issues around liveness and learn the semiotics of performance. Building on first-year skills you will explore specific augmenting live performance techniques, including recording studio and electronic music production techniques in live performance events, F
- Music Production Final Year ProjectCompulsory
Module details
Using skills from the first two years of your degree, you'll build a portfolio showcasing your strengths in music production and sound design. You will develop works using studio and lab tools, guided by research questions and supervision. Projects may include mastering an album, creating industry-standard sound designs (foley, video games, audio-visual ads) or writing about practice-led research. Your work will be presented in a concert or show, enhancing your portfolio for postgraduate study a
- Advanced Audio ToolsCompulsory
Module details
This module explores the design, function, technology, and visual aesthetics of advanced audio tools like VST plugins, audio units, and M4L devices. Through two practical assessments, you will build and programme audio tool prototypes for music production contexts. Topics include emulation, skeuomorphism, and visual feedback, focusing on effective user experience (UX) and engaging graphical user interfaces (GUIs). Activities include prototype testing, pitching ideas to an industry focus group, a
- The Art of Mixing, Mastering and AI in Modern Music ProductionCompulsory
Module details
The contemporary skill set needed to be a mix and mastering engineer involves a range of tools and audio principles knowledge. You will learn how to prepare music releases, game audio and music, TV, Radio, podcasts, and audio for streaming platforms. You will engage in more advanced multitrack mixing involving analogue and digital hardware. You will also acquire critical mastering skills and explore the practical and creative use of cutting-edge Artificial Intelligence (AI) tools in highly effic
- Professional Experience for Music Production (Year 3)Optional
Module details
In your final year we offer you another opportunity to complete a work placement, a project for a client (or a series of clients), or work as part of a team to deliver a successful festival or event. Completed during the final stages of your degree, the module gives you cutting-edge experience of the sector you wish to enter following graduation as well as valuable employer contacts, thereby providing you with an effective career launchpad.
- Employing Music Production: Putting Your Subject into PracticeOptional
Module details
Now you are preparing for life after graduation, this module enables you to put your degree skills into practice and work with employer-clients on a series of real-life projects. Enhancing the creative and collaborative skills you developed on 'Pathways with Music Production', 'Employing Music Production' will train you to work effectively with clients from a variety of settings, including charities, publishers, and museums, and will give you the opportunity to present your work to your chosen e
- Music and Social MovementsOptional
Module details
This module explores music as a tool for conflict transformation through activism and its darker aspects, such as manipulation, power, and violence. It examines how music can acknowledge trauma, understand conflict roots, facilitate debate, preserve memory, and subvert the status quo, while also being used for political power, population manipulation, torture, and maintaining hegemonies. Additionally, it considers how music technology and the industry impact music's potential to inspire resistan
- Podcast and Radio ProductionOptional
Module details
Developing your own podcast and learning about audio storytelling techniques, production skills, and social marketing strategies equips you with new skills to promote and disseminate your musical activities to your target audience through an online platform. You will receive advice and feedback from practitioners in an industry pitching session. You will also analyse podcast trends and explore the impact of podcasting on the media landscape, including its influence on public service broadcasting
Level 5 1 modules
- The American South: US Summer SchoolOptional
Module details
Study Southern US culture on location! The American South is a distinctive but difficult to define geographical and cultural entity, and attitudes to the South range from celebration to derision. Studying with others from a range of disciplines, you will think through historical and current constructions of the US South through its history, literature, film, and wider culture. You spend four weeks at one of our partner universities taught by Keele staff, shaping your own research project with th
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course blends theoretical learning with hands-on experience in music production and sound design. You'll usually start with visual studies, design principles and the materials and processes that underpin creative work, alongside contextual studies in art and design history. In Year 2, you'll develop sustained studio practice and explore digital and emerging media tools relevant to sound and production, whilst working on live briefs with real deadlines. By Year 3, you'll focus deeply on specialist pathways in music production and sound design, build your professional practice and portfolio, and complete a final major project. Throughout, you'll develop both technical skills and a personal creative direction.
Who it's for
You're drawn to music creation and interested in the technical and artistic sides of production equally. You think clearly about problems, analysing sound, troubleshooting equipment, improving mixes, and enjoy learning by doing. You want to build a portfolio of real work rather than study music in the abstract. This degree suits you if you're comfortable both in a studio and at a desk, and if you're keen to develop professional-standard workflows and an understanding of the principles behind them. You'll find the hands-on focus and industry context engaging; the balance of theory and practice matches how professionals actually work.
Careers & job market
Nationally, 87% of Art & Design graduates are in work or further study 15 months after completing their degree. Starting salaries across the field range from £22,000 to £27,000. After five years, graduate earnings typically sit between £20,825 and £29,400. Music production and sound design roles span studios, live venues, broadcasting, game audio and post-production. Career paths range from freelance engineer to in-house studio technician, sound designer or audio programmer. A degree in this subject gives you both technical credibility and a finished portfolio, both valued in hiring.
University & format
This is a full-time, 3-year BA (Hons) degree delivered in English at Keele University, a university founded in 1949 and located in Staffordshire. Your degree is awarded by a recognised UK degree-awarding body, making it nationally recognised. The university holds Gold for teaching quality in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Contextual Offer Eligibility and any reduced offer are applicant-specific.
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 90% |
| another higher-education qualification | 10% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code WJ40). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at Keele University →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £24,000 | £20,500 – £28,000 | 2265 |
| 3 years after | £21,000 | £17,500 – £25,000 | 40 |
| 5 years after | £25,000 | £21,000 – £31,000 | 45 |
Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 2,265. Cohort 2021-22.
Graduate outcomes, 15 months on: this course
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in art & design · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs Art & Design nationally
National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Stronger evidence. Published sample: 2,265. Cohort 2021-22. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Art & Design courses at the same study level.
Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
Job market & outlook
How Art & Design graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Design studios & agencies
- In-house brand teams
- Games & media companies
- Freelance & self-employed
Jobs after this course
Current roles from the StudySmarter job board that suit Art & Design graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
85% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.9 out of 10: NSS 81.4% · in work or study 85% · continued 70%.
Who studies here and in this subject?
Provider- and UK subject-level context.
Keele University
Design, and creative and performing arts across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Keele University
88 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Art & Design right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Keele University from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by Keele University; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Keele University’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Keele University and gov.uk before you apply.
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