BA (Hons) Computer Games (Art) · SSUBachelor's degree · 3 years
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Southampton Solent University · Undergraduate

BA (Hons) Computer Games (Art) Bachelor's degree at Southampton Solent University

BA (Hons) Computer Games (Art) at SSU. You'll develop mastery of art production methods and the software tools professionals use daily, preparing you directly for roles in a competitive field.

BA (Hons)
Award
3
Years
Full-time
Study mode
85%
in work/study (15m)

About this course

Created for artists looking to develop a career in the computer game industry, this computer games art degree focuses on techniques and production technologies. From the provider’s course page.

BA (Hons) Computer Games (Art) is a Bachelor's degree (BA (Hons)) at SSU, based in East Park Terrace. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 85% were in work or further study 15 months after graduating, 55% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

9.0
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Excellent90

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent85

Limited evidence Published sample: 25; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 85% (2021-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Exceptional95

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 95% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year one 4 modules
  • Game Studio 1Core
    Module details

    This module lets you apply standard coding and design skills to build your own video game, while mastering the professional workflows used across the industry. You'll learn how to navigate production pipelines, create essential development documentation, hit key milestones and collaborate across disciplines while working within a simulated studio environment.

  • Game Ready ArtCore
    Module details

    In this module you will investigate the current methodologies and techniques to create game ready art in support of creating contemporary immersive and engaging games. You'll focus on enhancing your modelling and texturing techniques to meet the needs of contemporary game development. And using a suite of industry standard tools, software, and techniques you'll build and modify your assets to make them more game engine friendly, enhancing the player's experience.

  • Organic ArtCore
    Module details

    This module introduces creation processes for humanoid characters. You'll explore new game art theories, tools, and techniques, as well as the essentials of the character game art production pipeline, and how to implement your own game actors in a game engine. Knowledge of these methods will enable you to understand the relationships between game actors (characters and npcs) and non-actors (environments and props) and allow you to successfully populate your own game levels.

  • 3D Art 101Core
    Module details

    This module explores some of the key theories and software techniques required for creating 3D art assets and render them using different software. The module seeks to demonstrate a practical and reusable asset creation pipeline that can be applied to different scenarios and explain the theory and techniques required for good asset creation. Many of the skills learned will provide the foundational knowledge required to create 3D art assets for use in games and visual effects.

Year two 3 modules
  • Painted AssetsCore
    Module details

    This module builds on previous experience creating vivid and striking textures and materials to enhance 3D assets. Through this module you'll develop your existing texture creation experience in creating painted assets by exploring different rendering styles, more advanced techniques and procedural texture generation to broaden your artistic pallet and knowledge of different game styles and visual narratives.

  • Game Studio 2Core
    Module details

    In this module, you'll work in multi-discipline team(s) within a simulated studio environment on a videogame project following industry-standard development and project pipelines. The key difference between the Studio 1 module and this module is the expectation that the skills, knowledge and team-work applied will be to a higher standard and will produce a product of greater polish and sophistication.

  • Realising Game WorldsCore
    Module details

    As a culmination of your first two years on your degree you will create an artistic element of a game world that demonstrates everything you have learned. This will be your best portfolio piece to-date and a springboard into your final major project.

Final year 7 modules
  • The Creature ShopOptional
    Module details

    One of the most exciting areas within digital character art is creature FX. This practical, studio-based module introduces you to the key technical and creative elements of the field, giving you a strong foundation you can continue to develop as you specialise in your final major project (FMP). Typical topics covered include rigging and muscle systems, hair and fur grooming, cloth and flesh simulation, and facial blend shapes.

  • Capture TechnologiesOptional
    Module details

    In this module, you'll explore different capture technologies in a simulated studio environment, transforming the physical world into digital assets. Typical technologies you'll use will be mocap, photogrammetry, LiDAR scanning, HDRI capture and on-set data. You'll experiment, research and test one method in depth to build specialised, industry-ready skills.

  • Thinking ProcedurallyOptional
    Module details

    With the complexities of modern digital production, it is often not efficient to produce individual assets, but rather produce procedural definitions which can be used to generate multiple assets with differing properties. This more technical approach to asset creation is highly sought after and is becoming ubiquitous in the games, CGI and VFX industries. This module explores node graphs and visual scripting methods to create procedural asset definitions of increasing complexity using Houdini.

  • Creature and CharacterOptional
    Module details

    In this module you'll dive into the world of humanoid character development and sculpting. You'll learn about humanoid anatomy, muscle groups and physiology, combining this knowledge to build exciting characters. You'll also build a solid knowledge of sculpting software, while being made aware of key industry techniques to visualise your designs using the software.

  • Game Studio 4Core
    Module details

    Building on previous Game Studio modules, you'll again collaborate in multidisciplinary teams to build a sophisticated videogame. You'll also enjoy greater independence, shaping the genre, style and content of your project. Alongside applying advanced coding, art and design skills, you'll learn how real studios operate, working to professional pipelines, producing key documentation, planning effectively and hitting key milestones.

  • Project SprintsCore
    Module details

    In this module you'll build industry ready skills through mini projects designed to boost your technical confidence and prepare you for your final major project. You'll explore new tools and workflows, complete essential previz and concept work, and shape the expertise you want to showcase to future employers. Each mini project targets a specific technique or pipeline element, helping you discover the methods best suited to your creative goals. You'll also collaborate with students working on si

  • Final Major ProjectCore
    Module details

    Showcase your talent and demonstrate your expertise with your major final year project. This module brings together everything you've learned and offers your biggest opportunity to collaborate across the course and with other creative disciplines. Your project will sit within art, technical art, or research, allowing you to specialise in the area that aligns with your skills and career ambitions. Working in a studio environment and independently, you'll develop a substantial cre

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This degree is designed for artists aiming to establish a career in the computer games industry, with a focus on art techniques and production technologies used in game development. You'll usually begin with visual fundamentals, colour, composition and form, alongside hands-on workshops in materials, digital tools and fabrication, grounded in art and design history. In year two, you'll develop sustained studio practice, exploring digital and emerging media such as 3D modelling, motion graphics or interaction design relevant to games. You'll also engage with live briefs and industry collaboration. By year three, you'll specialise within games art, choosing pathways such as graphic design, illustration, UX and digital environments, or fine art approaches. You'll complete professional portfolio work and a final major project, culminated in a degree show where your work is publicly exhibited.

Who it's for

You're suited to this course if you have strong visual thinking, technical curiosity and the patience for detailed, iterative work. You'll want a career making environments, characters or other visual assets for games rather than designing mechanics or narrative. The work combines artistic sensibility with structured problem-solving: you'll spend time both conceptualising and troubleshooting software. You should be comfortable learning industry-standard tools and working within the constraints and pipelines that real studios use. Self-direction matters, independent project work demands it.

Careers & job market

Nationally, 87% of Art & Design graduates are in work or further study fifteen months after graduating. Of those working, 55% are in highly skilled roles or pursuing further qualifications. Across the sector, earnings at the fifteen-month point typically range from £22,000 to £27,000. These figures reflect the broader graduate market rather than a guaranteed salary, and individual outcomes vary with experience, location and employer.

University & format

This is a full-time, 3-year Bachelor's degree (BA Hons) in Computer Games (Art) studied at Southampton Solent University, a university located on East Park Terrace. Taught in English, the degree is a recognised UK degree-awarding body qualification, nationally recognised. The university holds a Gold award for teaching quality from the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
97%
Learning opportunities
90%
Assessment and feedback
84%
Academic Support
100%
Organisation and management
84%
Learning resources
90%
Student voice
83%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entry104-120 UCAS points typical offer

Provider-published requirement; check the linked course page before applying.

Contextual offersPublished by this provider

The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.

PlacementPublished placement option

Placement year. Availability, selection and pay can vary.

Open daysCome to an open day

See and book current events. Dates can fill or change.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 104-120 UCAS points. Always check the provider for the current offer and subject requirements.
Most entrants held A-levels or equivalent90% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 160 - 175 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check SSU's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent90%
Other10%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Competitive entry

Accepted students typically held strong UCAS tariffs. Check how your predicted grades compare and whether a contextual offer applies.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesA*A*A*A-level equivalent admitted students held
UCAS codeG450quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code G450). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask SSU whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at SSU →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All SSU funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£27,000£20,000 – £28,00025
3 years after£22,500£17,500 – £27,50085
5 years after£28,500£23,500 – £36,00085

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 25; treat comparisons cautiously. Cohort 2021-23.

Graduate outcomes, 15 months on: this course

85%
in work or further study 15 months on
55%
in highly skilled work or study
95%
continue past their first year
60%
find their work meaningful
55%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£27,000
£22,000 – £27,000
After 3 years LEO
£22,500
£17,000 – £24,000
After 5 years LEO
£28,500
£20,825 – £29,400
national rangethis course’s medianaxis £16,000 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

85 of 100

were in work or further study

15 months after graduation

70% working15% working and studying0% in further study55% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 25; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £28,500Peer median £24,500Middle 50% £22,125–£26,500
86th percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 45% of published destinations · ASHE median £32,574
  • Administrative occupationsSOC 2020 41 · 20% of published destinations · ASHE median £27,006
  • Sales occupationsSOC 2020 71 · 20% of published destinations · ASHE median £15,975
  • Protective service occupationsDiscover Uni category · 10% of published destinations

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

85% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 9.0 out of 10: NSS 89.7% · in work or study 85% · continued 95%.

Who studies here and in this subject?

Provider- and UK subject-level context.

Southampton Solent University

All students8,515
International14.9%
Aged 25+38.3%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around East Park Terrace

3,609 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 1144Shoplifting 481Anti Social Behaviour 437Public Order 322Drugs 293

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to SSU from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by SSU; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check SSU’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with SSU and gov.uk before you apply.

Common questions

Entry is competitive. Accepted students typically held strong UCAS tariffs. The most common tariff band among recent entrants was 160 - 175 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by SSU. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 85% were in work or further study 15 months after graduating, 55% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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