BSc (Hons) Games, Design and Animation Bachelor's degree at West London
BSc (Hons) Games, Design and Animation at West London spans games development, design, and animation disciplines, with specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, Games, and HCI.
About this course
BSc (Hons) Games, Design and Animation is a Bachelor's degree (BSc (Hons)) at West London, based in Ealing / Brentford. It runs 4 years, studied full-time.
For Computing graduates from this provider, 80% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 30; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 80% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 80% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Level 3 6 modules
- Contextual Studies in Media and DesignCompulsory
Module details
Explore how media and design have developed over the years through changes in technology and society.
- Creative Research in Media and DesignCompulsory
Module details
Undertake the individual research for your major project work whilst learning industry-standard software.
- Creative Sectors in Media and DesignCompulsory
Module details
Understand the principles and inter-connectedness of the creative sectors and acquire the essential skills for success.
- Major Project (Foundation Year)Compulsory
Module details
You will work in groups to produce content showcased in the UWL's interactive magazine FOUND.
- Study Skills for SuccessCompulsory
Module details
This module will enable you to read critically, present an argument and distinguish between the quality and suitability of materials. It will prepare you to use and evaluate a range of evidence sources throughout your degree.
- Personalised LearningCompulsory
Module details
An opportunity for you to reflect on the skills and qualities that you already have and to identify those that you need to acquire.
Level 4 6 modules
- Visual StudiesCompulsory
Module details
This module will explore the process of developing visual concepts, culminating in the creation of high-impact 3D models with the use of industry-standard software Maya.
- Game Narratives and History of PlayCompulsory
Module details
This module studies how games utilise narrative, and how to utilise narrative design within a game idea: from building characters, to describing a game world, to implementing a branching storyline in a text-adventure game. This module also briefly explores the story of our own industry.
- Keystone ProjectCompulsory
Module details
Game development is a complex endeavour, and this module seeks to bring about an understanding of the full game development pipeline by providing you with an open brief: to create a game asset. Taught content includes a wide-spanning overview of asset creation, but also a deeply specific study of Unity Engine and an in-depth look into C# programming, unlocking your ability to work on more complex projects in Level 5 and beyond.
- Realtime assets and 3D CreationCompulsory
Module details
Furthering upon the concepts explored in Visual Studies, this module expands skills in 3D modelling through use of industry-standard software Blender.
- CGI FoundationsCompulsory
Module details
Unreal Engine is a major tool in the creation of modern games. In this module, you'll be introduced to this essential application and learn many of the basics, including blueprint design and many others.
- Design and ConceptCompulsory
Module details
Game design is the study of how games function: what makes them fun, and what sets them apart from each other. This module explores these topics through the creation of many simple physical games which explore key topics, and culminates in the creation of a completed card, board, or tabletop game.
Level 5 6 modules
- Digital SculptureCompulsory
Module details
Beginning with an exploration of abstraction models of facial design, and progressing through observational drawing and clay modelling, you will develop your understanding of proportion and human anatomical features. You will then use the industry-standard software ZBrush to model a character, exploring various problems and the tools to overcome them.
- Character AnimationCompulsory
Module details
You will gain first-hand experience of building an animation in stages, from layout to blocking through to animation and refinement. At the end of the module, you will have created and documented the development of a piece of character animation that will show your ability to generate a considered and emotional performance.
- Game FlowCompulsory
Module details
Following the study of game design and programming in Level 4, Game Flow further expands upon these ideas: allowing you to build real game projects in complex and industry-standard software from the ground up for the very first time.
- Design for InteractionCompulsory
Module details
The study of UI and UX is essential for modern developers of all types, and this module jumps straight into design theory for applications, menus, and more using industry-standard software and approaches.
- Experimental GamesCompulsory
Module details
Building upon the framework of previous modules, Experimental Games allows you to break the rules. Through confidence in your abilities as designers, programmers, and artists, this module further solidifies the understanding of what a game is, and what it has not yet been.
- WorldbuildingCompulsory
Module details
This module investigates the ways in which fictional worlds and universes are constructed using concepts of media convergence, transmedia storytelling, intertextuality, adaption, genre and franchising to analyse the theory and practice of worldbuilding. By considering creators, audiences and the blurred boundaries between them, you will examine a variety of 'subcreations' or 'heterocosms' within their creative, industrial and cultural settings (e.g. Dune, Harry Potter, Assassin's Creed, Star War
Level 6 5 modules
- The Games BusinessCompulsory
Module details
The business of games can feel separated from daily development tasks: but in reality, it is closer than you could realise. This module explores key topics of entrepreneurship and business management, and simulates the creation of a games product in a theoretical newly-formed company managed by yourselves.
- Sound and ActionCompulsory
Module details
Game audio is core to the overall experience of gameplay. This module explores the subjects of audio in games, utilising many of the core theories and approaches for applying sound to our games.
- Planning for MediaCompulsory
Module details
For game and software development, project management is an essential tool for ensuring that projects succeed. This module simulates the project management process for a funded game project and explores many of the core theories that allow us to complete incredibly expensive and complex projects within scope, budget, and on schedule.
- Games TheatreCompulsory
Module details
The games industry is plenty larger than just development. This module explores the wider opportunities in games; from designing games-as-a-service systems to professional media design, and more. This module also supports students in preparing them for the next steps in building a professional profile.
- ProjectCompulsory
Module details
In the final year of your degree course, you will create your own project with a high degree of independence. You will be allocated a supervisor and then given the freedom to create a piece of work, which you feel really represents you as a student. You will be guided and supported, but this is your vision and your chance to show the world what you have achieved while you've been at UWL.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the foundations of computer science through programming, systems and mathematics, then progress to algorithms, databases and artificial intelligence. A course like this typically moves from core technical skills, programming in languages such as Python and Java, understanding how hardware and operating systems work, and discrete mathematics, into intermediate topics including data structures, software engineering and machine learning. By Year 3, you'll choose specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, and complete a substantial individual project where you design, build and evaluate your own software system. The emphasis throughout is on both theoretical understanding and practical problem-solving in team settings.
Who it's for
This course suits students interested in creative and technical roles within games, animation, and digital design. Most accepted students arrived with A-levels or equivalent qualifications; the typical UCAS tariff band among recent entrants was 112–127 points. The course is taught in English and based in Ealing and Brentford.
University & format
The University of West London, located in Ealing and Brentford, is a UK degree-awarding body offering this BSc (Hons) full-time over 4 years, taught in English. The institution holds Silver status in the Office for Students' Teaching Excellence Framework (2023) and is.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 85% |
| No / unknown prior qualifications | 10% |
| another higher-education qualification | 5% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code I603). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at West London →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £27,000 | £22,000 – £32,000 | 30 |
| 3 years after | £26,500 | £20,000 – £34,500 | 50 |
| 5 years after | £34,500 | £23,500 – £48,000 | 50 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 30; avoid reading small differences as meaningful. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Moderate evidence. Published sample: 30; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
- Science, engineering and technology associate professionalsSOC 2020 31 · 15% of published destinations · ASHE median £34,828
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 125; response rate: 50%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Is BSc (Hons) Games, Design and Animation worth it?
It depends. BSc (Hons) Games, Design and Animation adds about +£65,840 over the first ten years vs. going straight to a job, but on these earnings the payoff is slower than average.
Cumulative earnings vs. going straight to work at 18, counting tuition and 4 years of wages given up while studying. The line clears zero around year 17.6. This is a simplified gross-earnings comparison, not a forecast of cash loan repayments.
Model: this course’s own median graduate earnings (Graduate Outcomes / LEO) above the £24,000 non-graduate baseline (ONS), net of £9,790/yr over 4 years (published course home fee). Eligible England-domiciled students can apply for a Tuition Fee Loan; repayments are 9% only on income above the threshold, with anything left written off after 40 years. That makes the cash flow different from conventional commercial debt. Opportunity cost assumes £18,000 gross earnings forgone in each study year; figures are nominal and exclude tax, living costs, investment returns and loan interest. A simplified estimate. Earnings and actual fees vary by graduate, provider, fee status and UK nation.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,790/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
80% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.8 out of 10: NSS 75.6% · in work or study 80% · continued 80%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of West London
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Ealing / Brentford
2,092 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to West London from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by West London; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check West London’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with West London and gov.uk before you apply.
Related courses
More at West London
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
Request information about BSc (Hons) Games, Design and Animation
Prospectus, key dates, entry and funding, free to your inbox.
