BA (Hons) Games Art Bachelor's degree at Westminster
BA (Hons) Games Art at Westminster is delivered at the Harrow Campus and taught in English. Westminster holds Silver status in the Office for Students' Teaching Excellence Framework (2023), and degrees are nationally recognised UK qualifications.
About this course
BA (Hons) Games Art is a Bachelor's degree (BA (Hons)) at Westminster, based in Harrow Campus. It runs 3 years, studied full-time.
For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 85% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 77% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 10 modules
- 3D Asset CreationCore
Module details
This module introduces you to the practice and production of 3D computer and video games art. You will consider some of the principles and methods used to create objects as assets for game environments. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively. You will then learn how to use 2-dimensional and 3-dimensional tools to create 3D game assets in response to a brief.
- Concept ArtCore
Module details
This module introduces you to the creative and professional practice of concept art across games, film, and related creative industries. You will develop your ability to communicate visual ideas through a range of traditional and digital techniques while exploring the role of research, iteration, and presentation in visual storytelling. You'll investigate how historical, cultural, and global perspectives shape visual languages and production contexts, and how awareness of inclusion, representati
- Game Engines and MechanicsCore
Module details
This module introduces you to the design and implementation of mechanics within a game engine. You will consider the role of game design in the game development pipeline, and explore the principles and methods used to create mechanics within a game. To do this, you will look at a client brief and use this to develop a simple game-related artefact. You will also consider how to adapt a design to make it accessible for a diverse range of users.
- Props and Environment ArtCore
Module details
This module introduces you to core game development concepts of level design and environment art. You will consider some of the principles and methods used to design a level for a game and then concept and develop the game assets used to build the environment. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively.
- Game Concepts and AnalysisCore
Module details
This module introduces you to the foundational creative and professional principles of games art and design. It provides a shared understanding of how visual, structural, and interactive elements combine to shape player experience. You will analyse existing board and tabletop games to understand the relationship between aesthetics, mechanics, and narrative. You will then design, prototype, and document an original board game that responds to a UN Sustainable Development Goal (SDG), developing cr
- 2D Computer AnimationOptional
Module details
This module is an introduction to working with 2D animation software. It will give you an overview of the various applications of 2D modelling and animation, as well as an understanding of 2D aesthetics. A series of workshops will introduce you to the skills needed to create your own 2D assets, and you will practice animating a 2D rig. These workshops will be the building blocks you need to develop your own concept for a 2D asset or animation.
- Coding for CreativesOptional
Module details
This module introduces you to the foundations of programming and computational thinking as creative tools for designing interactive experiences. You'll explore how logic, structure, and simple systems can support the development of playful, expressive, or exploratory digital work. Through guided workshops and creative tasks, you'll learn key programming concepts such as variables, functions, control structures, and events. These fundamentals will be used to develop small interactive behaviours a
- Drawing ExplorationsOptional
Module details
This module is designed to open up speculative enquiry and creative exploring of drawing approaches. Learning on this module is transferable and interdisciplinary offering a range of practical workshops and projects to widen the potential of possibilities in drawing practice and deepen your understanding of visual design and image-making.
- Typography as ImageOptional
Module details
This module builds on Typography as Image by focusing on typography as continuous text, information, and reader experience. It prepares graphic design students for industry-standard typographic understanding and application within professional contexts. Workshops explore typographic conventions through continuous-text exercises addressing both macro and micro typography, including reading, structuring, analysing and visualising text. You will work across analogue and digital processes, using con
- 2D Game CreationOptional
Module details
This module introduces you to the practice and production of 2-dimensional (2D) game development. You will consider some of the principles used to develop 2D games. Look at the concepts and methods used to create 2D assets to match a games design brief, including those used to create retro styles such as pixel art.
Year 2 3 modules
- Beautiful 3D WorldsCore
Module details
This module introduces you to the fundamentals of advanced game environment art and the professional workflows used within the modern industry to create it. You'll learn to develop ideas and designs in response to gameplay and narrative requirements, and then develop them from the concept stage through to full digital environments. This design will be developed through a combination of 3D methods, tools and technologies that can be aligned directly to industry standard game engine environments.
- Collaborative Game DevelopmentCore
Module details
This module introduces you to the full development life cycle of video games, looking at the development and management processes required to create a computer game as a team. You'll work in a group to develop a game based on a live industry brief, utilising a carefully managed production cycle. This rigorous approach is central to the skill set of contemporary professional game designers and artists. This module is also designed to prepare you for life after graduation which includes building a
- Character and Creature CreationCore
Module details
This module develops your creative and technical understanding of character and creature design within th
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
A Games Art degree combines visual design and technical skill for interactive entertainment. You'll begin with programming fundamentals, typically in Python and Java, alongside foundational computer systems, architecture and discrete mathematics for computing. From Year 2, you'll progress through algorithms, data structures, databases and software engineering, together with artificial intelligence and machine learning. Year 3 introduces specialist options such as cybersecurity, data science, systems and networks, software engineering, human-computer interaction, and artificial intelligence, alongside security and networks study. You'll complete a substantial individual project, applying knowledge to a supervised software build and evaluation. A course like this normally moves from core computing principles to specialist depth.
Who it's for
This course suits students with A-level qualifications or equivalent. Recent accepted students typically held a UCAS tariff of 96–111 points. You should have a genuine interest in games art, digital creativity, and technical development. The course is designed for those seeking a career in games studios, interactive media, or broader software and technology roles where visual and interactive design matter.
University & format
The University of Westminster is a public university founded in 1838, located on the Harrow Campus. This BA (Hons) Games Art degree is delivered full-time over 3 years in English. The University is a recognised UK degree-awarding body, and its teaching quality has been awarded Silver in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code GG45). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at Westminster →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £27,000 | £22,500 – £35,000 | 35 |
| 3 years after | £29,500 | £23,500 – £37,000 | 335 |
| 5 years after | £38,000 | £29,000 – £53,500 | 360 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 25% of published destinations · ASHE median £55,357
- Sales occupationsSOC 2020 71 · 20% of published destinations · ASHE median £15,975
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 20% of published destinations · ASHE median £32,574
- Administrative occupationsSOC 2020 41 · 10% of published destinations · ASHE median £27,006
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 20; response rate: 75%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
85% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.6 out of 10: NSS 96.3% · in work or study 85% · continued 77%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Westminster
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Harrow Campus
1,632 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Westminster from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £17,600 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Westminster’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Westminster and gov.uk before you apply.
Related courses
More at Westminster
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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