BA (Hons) Games Design · WestminsterBachelor's degree · 3 years
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The University of Westminster · Undergraduate

BA (Hons) Games Design Bachelor's degree at Westminster

BA (Hons) Games Design at Westminster is nationally recognised and holds Silver status for teaching quality in the Office for Students' TEF 2023.

BA (Hons)
Award
3
Years
Full-time
Study mode
85%
in work/study (15m)

About this course

BA (Hons) Games Design is a Bachelor's degree (BA (Hons)) at Westminster, based in Harrow Campus. It runs 3 years, studied full-time.

For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.6
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Exceptional96

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent85

Moderate evidence Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 85% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Strong77

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 77% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 10 modules
  • 2D Game CreationCore
    Module details

    This module introduces you to the practice and production of 2-dimensional (2D) game development. You will consider some of the principles used to develop 2D games. Look at the concepts and methods used to create 2D assets to match a games design brief, including those used to create retro styles such as pixel art.

  • 3D Asset CreationCore
    Module details

    This module introduces you to the practice and production of 3D computer and video games art. You will consider some of the principles and methods used to create objects as assets for game environments. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively. You will then learn how to use 2-dimensional and 3-dimensional tools to create 3D game assets in response to a brief.

  • Coding for CreativesCore
    Module details

    This module introduces you to the foundations of programming and computational thinking as creative tools for designing interactive experiences. You'll explore how logic, structure, and simple systems can support the development of playful, expressive, or exploratory digital work. Through guided workshops and creative tasks, you'll learn key programming concepts such as variables, functions, control structures, and events. These fundamentals will be used to develop small interactive behaviours a

  • Game Concepts and AnalysisCore
    Module details

    This module introduces students to the foundational creative and professional principles of games art and design. It provides a shared understanding of how visual, structural, and interactive elements combine to shape player experience. Students will analyse existing board and tabletop games to understand the relationship between aesthetics, mechanics, and narrative. They will then design, prototype, and document an original board game that responds to a UN Sustainable Development Goal (SDG), de

  • Game Engines and MechanicsCore
    Module details

    This module introduces you to the design and implementation of mechanics within a game engine. You will consider the role of game design in the game development pipeline, and explore the principles and methods used to create mechanics within a game. To do this, you will look at a client brief and use this to develop a simple game-related artefact. You will also consider how to adapt a design to make it accessible for a diverse range of users.

  • 2D Computer AnimationOptional
    Module details

    This module is an introduction to working with 2D animation software. It will give you an overview of the various applications of 2D modelling and animation, as well as an understanding of 2D aesthetics. A series of workshops will introduce you to the skills needed to create your own 2D assets, and you will practice animating a 2D rig. These workshops will be the building blocks you need to develop your own concept for a 2D asset or animation.

  • Concept ArtOptional
    Module details

    This module introduces you to the creative and professional practice of concept art across games, film, and related creative industries. You will develop your ability to communicate visual ideas through a range of traditional and digital techniques while exploring the role of research, iteration, and presentation in visual storytelling. You'll investigate how historical, cultural, and global perspectives shape visual languages and production contexts, and how awareness of inclusion, representati

  • Drawing ExplorationsOptional
    Module details

    This module is designed to open up speculative enquiry and creative exploring of drawing approaches. Learning on this module is transferable and interdisciplinary offering a range of practical workshops and projects to widen the potential of possibilities in drawing practice and deepen your understanding of visual design and image-making.

  • Props and Environment ArtOptional
    Module details

    This module introduces you to core game development concepts of level design and environment art. You will consider some of the principles and methods used to design a level for a game and then concept and develop the game assets used to build the environment. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively.

  • Typography as ImageOptional
    Module details

    This module aims to introduce you to the joy of typography. It introduces the concepts, approaches, cultural and technological developments relating to typography. You will explore issues including type as visual message, contemporary contexts and perspectives, and the role of typography in digital media. Workshops and projects give you an understanding of how to employ typographical structures to present the written word.

Year 2 3 modules
  • Collaborative Game DevelopmentCore
    Module details

    This module introduces you to the full development life cycle of video games, looking at the development and management processes required to create a computer game as a team. You'll work in a group to develop a game based on a live industry brief, utilising a carefully managed production cycle. This rigorous approach is central to the skill set of contemporary professional game designers and artists. This module is also designed to prepare you for life after graduation which includes building a

  • Interactive Texts and NarrativesCore
    Module details

    This module introduces students to the narrative traditions of the video game industry, with a focus on the use of interactive stories and text-based games to give players a sense of agency. It compares the nature of these works with more traditional narrative forms, and introduces concepts of narrative mechanics, narrative choice and consequence, and audience agency. Students will learn to develop ideas and designs in response to gameplay and narrative requirements, and then develop them from t

  • Level and Experience DesignCore
    Module details

    This module will look at the key game design issue of crafting an immersive gameplay experience. The module will start by looking at level designs and ways to immerse the pl

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

You'll usually start with programming fundamentals in languages such as Python and Java, alongside computer systems and architecture, and the mathematics underpinning algorithms. In year 2, a course like this typically progresses to algorithms and data structures, databases and software engineering, and artificial intelligence and machine learning. Year 3 moves toward specialist options, such as cybersecurity, distributed systems, graphics or advanced machine learning, alongside security and networks, and culminates in an individual supervised project. Throughout, you'll develop skills in problem-solving, system design and code organisation.

Who it's for

Most entrants held A-levels or equivalent qualifications. The typical UCAS tariff band among accepted students was 96–111 points.

University & format

This degree is studied full-time at The University of Westminster, a public university founded in 1838, based at its Harrow Campus. The BA (Hons) in Games Design is delivered over 3 years in English. Westminster is a recognised UK degree-awarding body, and holds Silver for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
93%
Learning opportunities
98%
Assessment and feedback
97%
Academic Support
97%
Organisation and management
97%
Learning resources
96%
Student voice
96%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Entry & how to get in

Most entrants held A-levels or equivalent100% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 96 - 111 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check Westminster's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent100%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Accessible entry

Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBCCA-level equivalent admitted students held
UCAS codeGA23quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code GA23). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask Westminster whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
International£17,600 / yr

Provider fee page (England 2026/27 cap where not stated).

Check fees at Westminster →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All Westminster funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£27,000£22,500 – £35,00035
3 years after£29,500£23,500 – £37,000335
5 years after£38,000£29,000 – £53,500360

Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

85%
in work or further study 15 months on
45%
in highly skilled work or study
77%
continue past their first year
65%
find their work meaningful
45%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£27,000
£25,000 – £35,000
After 3 years LEO
£29,500
£23,375 – £33,000
After 5 years LEO
£38,000
£29,750 – £42,000
national rangethis course’s medianaxis £22,000 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

85 of 100

were in work or further study

15 months after graduation

55% working30% working and studying0% in further study45% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 25% of published destinations · ASHE median £55,357
  • Sales occupationsSOC 2020 71 · 20% of published destinations · ASHE median £15,975
  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 20% of published destinations · ASHE median £32,574
  • Administrative occupationsSOC 2020 41 · 10% of published destinations · ASHE median £27,006
  • Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 20; response rate: 75%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

85% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.6 out of 10: NSS 96.3% · in work or study 85% · continued 77%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Westminster

All students20,940
International30.3%
Aged 25+14.1%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Harrow Campus

1,632 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 461Anti Social Behaviour 360Shoplifting 173Theft From The Person 119Vehicle Crime 98

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to Westminster from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,600 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Westminster’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with Westminster and gov.uk before you apply.

Common questions

Entry is historically accessible, accepted students came in with a broad spread of qualifications. The most common tariff band among recent entrants was 96 - 111 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by Westminster. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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