BSc (Hons) Game Programming Bachelor's degree at the University of Derby
BSc (Hons) Game Programming at University of Derby received Gold for teaching quality in the Office for Students' TEF 2023 and is.
About this course
Study BSc (Hons) Game Programming BSc (Hons) and become one of the From the provider’s course page.
BSc (Hons) Game Programming is a Bachelor's degree (BSc (Hons)) at the University of Derby, based in Derby Campus. It runs 3 years, studied full-time.
For Computer games and animation graduates from this provider, 90% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 90% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 87% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 6 modules
- ProgrammingCore20 credits
Module details
This module introduces the fundamental concepts and principles of programming. It develops the practical skills needed to design, implement and test computer programs. No prior computer programming experience is assumed, and all practical work is done using a standard programming language and software development environment. Module learning outcomes On successful completion of the module, you will be able to: Understand the fundamental principles of computer programming Apply problem solving skills to design, develop and test solutions against the target specifications Module content Programming Elements – Variables, Loops, Decision Statements Arrays and Sequence Data Functions – Built-in a
Assessment: Coursework, Exam
- Games TechnologiesCore20 credits
Module details
This module provides an introduction to modern game engines as a platform for developing cross-platform applications including games. These platforms provide code-based and visual scripting approaches to software development that allows for rapid iteration and development of applications. It equips students with a foundational understanding of a modern game engine, how to develop applications, and how to manage the development life-cycle including debugging. This module focuses on the development of applications using a modern game engine. The following is a list of topics that is indicative of what will be covered in the module though there may be changes to this to reflect current industri
Assessment: Coursework
- Logic and Discrete MathematicsCore20 credits
Module details
This module introduces and reviews foundational mathematical concepts to develop skills in algebra, logic and discrete mathematics. Module learning outcomes On successful completion of the module, students will be able to: Understand basic topics in logic and discrete mathematics Apply techniques to solve discipline-specific problems Module content Indicative content: Numbers and sets Relations, functions, and types Boolean types, quantifiers, and normal forms Trigonometry, vectors, and complex numbers Matrices and applications Graphs, networks and trees
Assessment: Coursework, Exam
- Game Design FundamentalsCore20 credits
Module details
This module introduces the fundamental principles of Game Design, providing the theoretical and practical foundation for creative and technical development across the programme. It supports Games Design Practice 1 and Game Engines by encouraging you to explore how design thinking, systems, and player experience interconnect within contemporary game design and development. You will examine core game design concepts such as mechanics, dynamics, and aesthetics, and how these combine to shape player interaction, motivation, and engagement. Emphasis is placed on developing professional communication skills through concise design documentation and small-scale collaborative exercises that mirror th
Assessment: Coursework
- 3D ModellingCore20 credits
Module details
This module provides a introduction to 3D modelling within the context of game development and digital entertainment. You will develop core skills in creating and manipulating 3D assets using industry-standard software. The module covers basic modelling techniques, material application, and rendering workflows, with reference to practices used in games and related creative industries. Although not exclusively focused on games, the module includes game-specific techniques and considerations to help you understand how 3D assets are integrated into interactive environments. You will also explore the creative production pipeline, learning how to translate ideas into digital 3D forms. Considerati
Assessment: Coursework
- Level DesignCore20 credits
Module details
This module introduces you to the core principles and practical methods of Level Design through the creation of Whitebox environments in a contemporary game engine. It develops foundational knowledge of spatial composition, player flow, and environmental readability, preparing you to design and evaluate playable spaces. You will learn how to plan, construct, and iterate upon level layouts using industry-standard workflows and technical constraints. Working individually and in small agile groups, you will explore how blockouts and prototype spaces inform gameplay experience in the early stages of development. Emerging generative AI pipelines will be referenced in relation to ideation and eval
Assessment: Coursework
Year 2 6 modules
- Game Lab 1Core20 credits
Module details
This module simulates an authentic studio environment in which Art, Design, and Programming students collaborate to respond to a real-world games industry brief. Students form multidisciplinary teams, scope the project, establish workflows, and deliver a playable prototype that demonstrates the core game loop and feasibility. Emphasis is placed on employability foundations (communication, planning, scoping, Agile practices) and working professionally to a specification, including ethical and legal considerations (such as the ethical use of generative AI.) Module learning outcomes On successful completion, you will be able to: Deliver a playable prototype in response to a real-world industry
Assessment: Coursework
- Game Lab 2Core20 credits
Module details
Building directly on GAMELAB 1, this module advances the prototype to a polished, playable game artefact. Teams run full production sprints, implement stakeholder feedback, and iterate on design, content, and technical stability. Focus areas include quality assurance, performance, content completeness, and client/user-facing polish. Students evidence decision-making, and iteration through industry-standard documentation and reflection. Module learning outcomes On successful completion, you will be able to: Finalise and deliver a playable game artefact that evidences iteration informed by stakeholder/user feedback Demonstrate advanced team-based professionalism under time and production press
Assessment: Coursework
- Design Pipelines for ProgrammersCore20 credits
Module details
This module is designed specifically for programmers and focuses on understanding how design and technical pipelines connect within professional game development. It builds on programming and engine knowledge to introduce how code interacts with environment design, gameplay systems, and player experience. Programmers will learn to interpret, and implement design workflows, gaining insight into the processes used by level and gameplay designers. You will create a functional prototype that demonstrates how technical systems, game logic, and mechanics are implemented collaboratively within a design pipeline. The focus of this module is on understanding how interdisciplinary production pipelines
Assessment: Coursework
- Game engine systemsCore20 credits
Module details
Understanding the core components of game engines and how they interact is important to building modern games. A number of commercial games have modified the engine on which they run to provide better performance for their specific use cases. This module looks at the component subsystems of a modern game engine giving students an understanding of how these systems are implemented, how they can be used, and how they can be expanded upon. This module covers the understanding and use of game engine components and how to implement and/or extend these for a specific use case. To support this outcome the module will cover a wide range of topic areas related to game engine subsystem design and inte
Assessment: Coursework
- Software engineeringCore20 credits
Module details
This module introduces concepts and their applications in software modelling and maintenance for building high-quality scalable software. It provides students with theoretical and practical skills to apply software processes, tools and methodologies for the design and development of large systems and applications. The theory and practices covered in the module form the basis for a practical project, which entails the analysis, design, implementation, and testing of a software system. The module content may include: Development methodologies Requirements engineering Modelling tools and techniques Design patterns Software Testing Software Deployment and Maintenance Advanced Software Engineerin
Assessment: Coursework
- GraphicsCore20 credits
Module details
This module explores the theory and application of rendering techniques and technologies. The module provides an understanding of low-level graphics rendering techniques explored via graphics APIs, and an introduction to modern rendering technologies and their implementation within modern games engines. Examples include 3D mathematics for graphics, the rendering pipeline, transformations, game engines, recent developments in graphics, etc. Lectures introduce the fundamental theory and provide practical examples of the main concepts and algorithms. Laboratory sessions provide the framework for the development and implementation of graphics applications. The module content covers the theory an
Assessment: Coursework
Optional Placement Year 1 modules
- Professional PracticeCore20 credits
Module details
This module provides opportunities for students to acquire an understanding of the issues that may impact on industrial and professional practices relevant to a career within their chosen discipline. During this period of work experience, students gain a deep appreciation of the responsibilities arising from both corporate and individual responses to such issues, thus enabling them to relate to the wider world when exploring a personal direction for potential career development. Students will be expected to develop their professional knowledge and improve their CV and professional profile with an aim to becoming competent in the skills needed to succeed in their chosen industry. The students
Assessment: Coursework
Year 3 5 modules
- Game DevelopmentCore40 credits
Module details
In this module, teams of students will develop a computer game prototype from concept through implementation to gold release. Module learning outcomes On successful completion of the module, you will be able to: Develop a high-quality game prototype using a modern game engine Critically evaluate the games development pipeline and reflect on your personal experience Module content An indicative list of areas that you will be expected to encounter and explore includes: Game concept creation Narratives, world creation, level design, etc Game design Game architecture Game production process Toolchain process Game asset creation Game middleware Project management Analysing and evaluating results
Assessment: Coursework
- Individual ProjectCore40 credits
Module details
The module enables students to independently develop a substantial piece of work related to their specialism combining the skills and knowledge gained through their degree. Work on the project is independent private study guided through regular meetings with a member of academic staff. Project topics can be selected from a list of projects offered by staff or industry collaborators or students can suggest their own topic for possible approval. The main goals to be achieved in the project are the writing of a dissertation and the development of a practical artefact. The precise content depends on the project topic chosen by the student. However, each project will involve aspects of planning,
Assessment: Coursework
- XR TechnologiesCore20 credits
Module details
XR technologies represent the current cutting edge of games development. The immersive experiences they provide represent not only a likely avenue for the future of gaming, but also the future of computer visualisation as the technology becomes increasingly accessible to the mainstream audience. This module seeks to prepare you not just for the current of games development, but also the future. You will confront the challenges of developing for specialist hardware and the unique benefits and limitations imposed by this. You will also explore the unique UX and UI design challenges imposed by these devices and how to design virtual environments specifically designed to take advantage the uniqu
Assessment: Coursework
- Operating systemsOptional20 credits
Module details
This module examines the design and implementation of computer operating systems. Students study the design of modern operating systems and apply these ideas to the implementation of a multi-processor operating system. Module content includes: Types of operating system kernel Physical and virtual memory management Processes and threads File systems Protection levels and context switching Interrupts Device drivers System calls Inter-process communication Vulnerabilities in modern PC architectures and how to mitigate these in the design of the operating system
Assessment: Coursework
- Concurrency and communicationOptional20 credits
Module details
This module considers two closely related topics, Concurrent Systems and Distributed Systems. It introduces concurrency control concepts and their implications for system design and implementation. It also explores the fundamental characteristics of distributed systems, including their models and architectures; the implications for software design; some of the techniques that have been used to build them; and the resulting details of good distributed algorithms and applications. Module content includes: Introduction to concurrency, concurrent systems, concurrent algorithms Mechanisms for mutual exclusion: mutexes; critical sections; semaphores Issues arising in concurrent systems including s
Assessment: Coursework
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
Who it's for
This course suits those with A-levels or equivalent qualifications. Most recent entrants held A-levels or equivalent, and the typical UCAS tariff among accepted students was 128–143 points. You should check the university's funding pages for details on bursaries and scholarships available to you.
University & format
You'll study full-time at the University of Derby, a public university on the Derby Campus. The course runs for 3 years and is taught in English. Degrees from the University of Derby are nationally recognised as awarded by a UK degree-awarding body. The university holds a Gold award for teaching quality from the Office for Students' TEF 2023. Bursaries and scholarships are available, check the university's funding pages for details.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.
Industrial placement. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 89% |
| No / unknown prior qualifications | 5% |
| another higher-education qualification | 4% |
| a previous degree | 2% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code I212). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at University of Derby →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £24,000 | £22,000 – £35,000 | 20 |
| 3 years after | £21,000 | £14,500 – £23,000 | 50 |
| 5 years after | £25,000 | £20,000 – £29,000 | 45 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2021-23.
Graduate outcomes, 15 months on: this course
- 1Graduate roleFirst role after the degree · 0–2 yrs
- 2Specialist / PractitionerWorking in art & design · 2–5 yrs
- 3Senior / LeadLeading work and people · 5–10 yrs
- 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs
How pay grows: this course vs Art & Design nationally
National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Art & Design courses at the same study level.
Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 25% of published destinations · ASHE median £32,574
- Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
- Science, engineering and technology associate professionalsSOC 2020 31 · 20% of published destinations · ASHE median £34,828
- Elementary occupationsSOC 2020 9 · 15% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 70; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Art & Design graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Routine information gathering
- First-draft writing and summaries
- Standard analysis and admin
- Repetitive processing tasks
More human than ever
- Judgement and original thinking
- Working with and leading people
- Owning and sense-checking AI output
- Ethics and accountability
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Design studios & agencies
- In-house brand teams
- Games & media companies
- Freelance & self-employed
Jobs after this course
Current roles from the StudySmarter job board that suit Art & Design graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,535/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
90% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.5 out of 10: NSS 77.9% · in work or study 90% · continued 87%.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of Derby
Design, and creative and performing arts across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Derby Campus - Markeaton Street
1,938 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Art & Design right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Derby from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £17,500 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Derby’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Derby and gov.uk before you apply.
Related courses
More at University of Derby
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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