BSc (Hons) Game Programming · University of DerbyBachelor's degree · 3 years
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University of Derby · Undergraduate

BSc (Hons) Game Programming Bachelor's degree at the University of Derby

BSc (Hons) Game Programming at University of Derby received Gold for teaching quality in the Office for Students' TEF 2023 and is.

BSc (Hons)
Award
3
Years
Full-time
Study mode
90%
in work/study (15m)

About this course

Study BSc (Hons) Game Programming BSc (Hons) and become one of the From the provider’s course page.

BSc (Hons) Game Programming is a Bachelor's degree (BSc (Hons)) at the University of Derby, based in Derby Campus. It runs 3 years, studied full-time.

For Computer games and animation graduates from this provider, 90% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Art & Design, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.5
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Strong78

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Exceptional90

Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 90% (2021-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Excellent87

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 87% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 6 modules
  • ProgrammingCore20 credits
    Module details

    This module introduces the fundamental concepts and principles of programming. It develops the practical skills needed to design, implement and test computer programs. No prior computer programming experience is assumed, and all practical work is done using a standard programming language and software development environment. Module learning outcomes On successful completion of the module, you will be able to: Understand the fundamental principles of computer programming Apply problem solving skills to design, develop and test solutions against the target specifications Module content Programming Elements – Variables, Loops, Decision Statements Arrays and Sequence Data Functions – Built-in a

    Assessment: Coursework, Exam

  • Games TechnologiesCore20 credits
    Module details

    This module provides an introduction to modern game engines as a platform for developing cross-platform applications including games. These platforms provide code-based and visual scripting approaches to software development that allows for rapid iteration and development of applications. It equips students with a foundational understanding of a modern game engine, how to develop applications, and how to manage the development life-cycle including debugging. This module focuses on the development of applications using a modern game engine. The following is a list of topics that is indicative of what will be covered in the module though there may be changes to this to reflect current industri

    Assessment: Coursework

  • Logic and Discrete MathematicsCore20 credits
    Module details

    This module introduces and reviews foundational mathematical concepts to develop skills in algebra, logic and discrete mathematics. Module learning outcomes On successful completion of the module, students will be able to: Understand basic topics in logic and discrete mathematics Apply techniques to solve discipline-specific problems Module content Indicative content: Numbers and sets Relations, functions, and types Boolean types, quantifiers, and normal forms Trigonometry, vectors, and complex numbers Matrices and applications Graphs, networks and trees

    Assessment: Coursework, Exam

  • ​​Game Design Fundamentals​Core20 credits
    Module details

    This module introduces the fundamental principles of Game Design, providing the theoretical and practical foundation for creative and technical development across the programme. It supports Games Design Practice 1 and Game Engines by encouraging you to explore how design thinking, systems, and player experience interconnect within contemporary game design and development. You will examine core game design concepts such as mechanics, dynamics, and aesthetics, and how these combine to shape player interaction, motivation, and engagement. Emphasis is placed on developing professional communication skills through concise design documentation and small-scale collaborative exercises that mirror th

    Assessment: Coursework

  • ​​3D Modelling​Core20 credits
    Module details

    This module provides a introduction to 3D modelling within the context of game development and digital entertainment. You will develop core skills in creating and manipulating 3D assets using industry-standard software. The module covers basic modelling techniques, material application, and rendering workflows, with reference to practices used in games and related creative industries. Although not exclusively focused on games, the module includes game-specific techniques and considerations to help you understand how 3D assets are integrated into interactive environments. You will also explore the creative production pipeline, learning how to translate ideas into digital 3D forms. Considerati

    Assessment: Coursework

  • ​​Level Design​Core20 credits
    Module details

    This module introduces you to the core principles and practical methods of Level Design through the creation of Whitebox environments in a contemporary game engine. It develops foundational knowledge of spatial composition, player flow, and environmental readability, preparing you to design and evaluate playable spaces. You will learn how to plan, construct, and iterate upon level layouts using industry-standard workflows and technical constraints. Working individually and in small agile groups, you will explore how blockouts and prototype spaces inform gameplay experience in the early stages of development. Emerging generative AI pipelines will be referenced in relation to ideation and eval

    Assessment: Coursework

Year 2 6 modules
  • ​​Game Lab 1​Core20 credits
    Module details

    This module simulates an authentic studio environment in which Art, Design, and Programming students collaborate to respond to a real-world games industry brief. Students form multidisciplinary teams, scope the project, establish workflows, and deliver a playable prototype that demonstrates the core game loop and feasibility. Emphasis is placed on employability foundations (communication, planning, scoping, Agile practices) and working professionally to a specification, including ethical and legal considerations (such as the ethical use of generative AI.) Module learning outcomes On successful completion, you will be able to: Deliver a playable prototype in response to a real-world industry

    Assessment: Coursework

  • ​​Game Lab 2​Core20 credits
    Module details

    Building directly on GAMELAB 1, this module advances the prototype to a polished, playable game artefact. Teams run full production sprints, implement stakeholder feedback, and iterate on design, content, and technical stability. Focus areas include quality assurance, performance, content completeness, and client/user-facing polish. Students evidence decision-making, and iteration through industry-standard documentation and reflection. Module learning outcomes On successful completion, you will be able to: Finalise and deliver a playable game artefact that evidences iteration informed by stakeholder/user feedback Demonstrate advanced team-based professionalism under time and production press

    Assessment: Coursework

  • ​​Design Pipelines for Programmers​Core20 credits
    Module details

    This module is designed specifically for programmers and focuses on understanding how design and technical pipelines connect within professional game development. It builds on programming and engine knowledge to introduce how code interacts with environment design, gameplay systems, and player experience. Programmers will learn to interpret, and implement design workflows, gaining insight into the processes used by level and gameplay designers. You will create a functional prototype that demonstrates how technical systems, game logic, and mechanics are implemented collaboratively within a design pipeline. The focus of this module is on understanding how interdisciplinary production pipelines

    Assessment: Coursework

  • Game engine systemsCore20 credits
    Module details

    Understanding the core components of game engines and how they interact is important to building modern games. A number of commercial games have modified the engine on which they run to provide better performance for their specific use cases. This module looks at the component subsystems of a modern game engine giving students an understanding of how these systems are implemented, how they can be used, and how they can be expanded upon. This module covers the understanding and use of game engine components and how to implement and/or extend these for a specific use case. To support this outcome the module will cover a wide range of topic areas related to game engine subsystem design and inte

    Assessment: Coursework

  • Software engineeringCore20 credits
    Module details

    This module introduces concepts and their applications in software modelling and maintenance for building high-quality scalable software. It provides students with theoretical and practical skills to apply software processes, tools and methodologies for the design and development of large systems and applications. The theory and practices covered in the module form the basis for a practical project, which entails the analysis, design, implementation, and testing of a software system. The module content may include: Development methodologies Requirements engineering Modelling tools and techniques Design patterns Software Testing Software Deployment and Maintenance Advanced Software Engineerin

    Assessment: Coursework

  • GraphicsCore20 credits
    Module details

    This module explores the theory and application of rendering techniques and technologies. The module provides an understanding of low-level graphics rendering techniques explored via graphics APIs, and an introduction to modern rendering technologies and their implementation within modern games engines. Examples include 3D mathematics for graphics, the rendering pipeline, transformations, game engines, recent developments in graphics, etc. Lectures introduce the fundamental theory and provide practical examples of the main concepts and algorithms. Laboratory sessions provide the framework for the development and implementation of graphics applications. The module content covers the theory an

    Assessment: Coursework

Optional Placement Year 1 modules
  • Professional PracticeCore20 credits
    Module details

    This module provides opportunities for students to acquire an understanding of the issues that may impact on industrial and professional practices relevant to a career within their chosen discipline. During this period of work experience, students gain a deep appreciation of the responsibilities arising from both corporate and individual responses to such issues, thus enabling them to relate to the wider world when exploring a personal direction for potential career development. Students will be expected to develop their professional knowledge and improve their CV and professional profile with an aim to becoming competent in the skills needed to succeed in their chosen industry. The students

    Assessment: Coursework

Year 3 5 modules
  • ​​Game Development​Core40 credits
    Module details

    In this module, teams of students will develop a computer game prototype from concept through implementation to gold release. Module learning outcomes On successful completion of the module, you will be able to: Develop a high-quality game prototype using a modern game engine Critically evaluate the games development pipeline and reflect on your personal experience Module content An indicative list of areas that you will be expected to encounter and explore includes: Game concept creation Narratives, world creation, level design, etc Game design Game architecture Game production process Toolchain process Game asset creation Game middleware Project management Analysing and evaluating results

    Assessment: Coursework

  • Individual ProjectCore40 credits
    Module details

    The module enables students to independently develop a substantial piece of work related to their specialism combining the skills and knowledge gained through their degree. Work on the project is independent private study guided through regular meetings with a member of academic staff. Project topics can be selected from a list of projects offered by staff or industry collaborators or students can suggest their own topic for possible approval. The main goals to be achieved in the project are the writing of a dissertation and the development of a practical artefact. The precise content depends on the project topic chosen by the student. However, each project will involve aspects of planning,

    Assessment: Coursework

  • ​​XR Technologies​Core20 credits
    Module details

    XR technologies represent the current cutting edge of games development. The immersive experiences they provide represent not only a likely avenue for the future of gaming, but also the future of computer visualisation as the technology becomes increasingly accessible to the mainstream audience. This module seeks to prepare you not just for the current of games development, but also the future. You will confront the challenges of developing for specialist hardware and the unique benefits and limitations imposed by this. You will also explore the unique UX and UI design challenges imposed by these devices and how to design virtual environments specifically designed to take advantage the uniqu

    Assessment: Coursework

  • Operating systemsOptional20 credits
    Module details

    This module examines the design and implementation of computer operating systems. Students study the design of modern operating systems and apply these ideas to the implementation of a multi-processor operating system. Module content includes: Types of operating system kernel Physical and virtual memory management Processes and threads File systems Protection levels and context switching Interrupts Device drivers System calls Inter-process communication Vulnerabilities in modern PC architectures and how to mitigate these in the design of the operating system

    Assessment: Coursework

  • Concurrency and communicationOptional20 credits
    Module details

    This module considers two closely related topics, Concurrent Systems and Distributed Systems. It introduces concurrency control concepts and their implications for system design and implementation. It also explores the fundamental characteristics of distributed systems, including their models and architectures; the implications for software design; some of the techniques that have been used to build them; and the resulting details of good distributed algorithms and applications. Module content includes: Introduction to concurrency, concurrent systems, concurrent algorithms Mechanisms for mutual exclusion: mutexes; critical sections; semaphores Issues arising in concurrent systems including s

    Assessment: Coursework

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

Who it's for

This course suits those with A-levels or equivalent qualifications. Most recent entrants held A-levels or equivalent, and the typical UCAS tariff among accepted students was 128–143 points. You should check the university's funding pages for details on bursaries and scholarships available to you.

University & format

You'll study full-time at the University of Derby, a public university on the Derby Campus. The course runs for 3 years and is taught in English. Degrees from the University of Derby are nationally recognised as awarded by a UK degree-awarding body. The university holds a Gold award for teaching quality from the Office for Students' TEF 2023. Bursaries and scholarships are available, check the university's funding pages for details.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
83%
Learning opportunities
72%
Assessment and feedback
85%
Academic Support
90%
Organisation and management
60%
Learning resources
87%
Student voice
68%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Contextual offersPublished by this provider

The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.

PlacementPublished placement option

Industrial placement. Availability, selection and pay can vary.

Open daysBook your Undergraduate Open Day Book your Undergraduate Open Day

See and book current events. Dates can fill or change.

Entry & how to get in

Most entrants held A-levels or equivalent89% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 128 - 143 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check the University of Derby's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent89%
No / unknown prior qualifications5%
another higher-education qualification4%
a previous degree2%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesAABA-level equivalent admitted students held
UCAS codeI212quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code I212). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask University of Derby whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Home (source figure)£9,535 / yr
International£17,500 / yr

Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.

Check fees at University of Derby →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario; provider-source year unavailable
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All University of Derby funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Art & Design graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£24,000£22,000 – £35,00020
3 years after£21,000£14,500 – £23,00050
5 years after£25,000£20,000 – £29,00045

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2021-23.

Graduate outcomes, 15 months on: this course

90%
in work or further study 15 months on
70%
in highly skilled work or study
87%
continue past their first year
70%
find their work meaningful
65%
say work fits their future plans
  1. 1Graduate roleFirst role after the degree · 0–2 yrs
  2. 2Specialist / PractitionerWorking in art & design · 2–5 yrs
  3. 3Senior / LeadLeading work and people · 5–10 yrs
  4. 4Head of / ExpertSenior leadership or deep expertise · 10+ yrs

How pay grows: this course vs Art & Design nationally

Starting (15 months) HESA GO
£24,000
£22,000 – £27,000
After 3 years LEO
£21,000
£17,000 – £24,000
After 5 years LEO
£25,000
£20,825 – £29,400
national rangethis course’s medianaxis £16,000 – £30,500

National figures for Art & Design graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

90 of 100

were in work or further study

15 months after graduation

85% working5% working and studying0% in further study70% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Art & Design courses at the same study level.

This course £25,000Peer median £24,500Middle 50% £22,125–£26,500
58th percentile

Compared with 1,698 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 25% of published destinations · ASHE median £32,574
  • Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
  • Science, engineering and technology associate professionalsSOC 2020 31 · 20% of published destinations · ASHE median £34,828
  • Elementary occupationsSOC 2020 9 · 15% of published destinations · ASHE median £19,087

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 70; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Art & Design graduates fare in the labour market, and how AI is reshaping the work.

87%
in work or further study 15 months after graduating, across Art & Design courses nationally.
Graduate Outcomes
55%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Routine information gathering
  • First-draft writing and summaries
  • Standard analysis and admin
  • Repetitive processing tasks

More human than ever

  • Judgement and original thinking
  • Working with and leading people
  • Owning and sense-checking AI output
  • Ethics and accountability

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Art & Design graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Design studios & agencies
  • In-house brand teams
  • Games & media companies
  • Freelance & self-employed

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

Published home tuition is £9,535/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

90% were in work or further study 15 months after graduating, with a median salary of £24,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.5 out of 10: NSS 77.9% · in work or study 90% · continued 87%.

Who studies here and in this subject?

Provider- and UK subject-level context.

University of Derby

All students18,895
International14.3%
Aged 25+49.2%

Design, and creative and performing arts across the UK

Students178,755
Aged 25+15.7%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Derby Campus - Markeaton Street

1,938 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 755Anti Social Behaviour 212Public Order 197Shoplifting 169Drugs 128

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Art & Design right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to University of Derby from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,500 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Derby’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with University of Derby and gov.uk before you apply.

Common questions

Entry is offer-based and set by the university. The most common tariff band among recent entrants was 128 - 143 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by the University of Derby. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computer games and animation graduates from this provider, 90% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £24,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
The latest provider-sourced home-fee figure in our data is £9,535, but its academic year is not supplied; verify the 2026/27 fee on the provider's course page. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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