BSc (Hons) Games Computing with Virtual and Augmented Reality · University of LincolnBachelor's degree · 3 years
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BSc (Hons) Games Computing with Virtual and Augmented Reality Bachelor's degree at the University of Lincoln

BSc (Hons) Games Computing with Virtual and Augmented Reality at University of Lincoln combines practical computing skills with specialised knowledge in games development and immersive technologies.

BSc (Hons)
Award
3
Years
Full-time
Study mode
65%
in work/study (15m)

About this course

The programme aims to prepare students to contribute to the growing development and interest in extended reality, with a focus on interaction, immersiveness, and entertainment. From the provider’s course page.

BSc (Hons) Games Computing with Virtual and Augmented Reality is a Bachelor's degree (BSc (Hons)) at the University of Lincoln, based in Lincoln Campus. It runs 3 years, studied full-time.

For Computing graduates from this provider, 65% were in work or further study 15 months after graduating, 75% in highly skilled roles, typical earnings around £28,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

7.8
/ 10
Strong
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Excellent84

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Solid65

Moderate evidence Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23. Graduate Outcomes work or further study 65% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Excellent85

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 85% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

First Year 6 modules
  • Algorithms and Data StructuresCore
    Module details

    This module aims to equip students with an understanding of time and space efficiency, enabling them to select appropriate algorithms for the programming problems they are presented with. Students will be introduced to relevant theoretical concepts around algorithms and data structures in lectures, together with practical experience of implementing them in the workshops.

  • Foundations of ProgrammingCore
    Module details

    This module introduces students to software constructs and the development of programs using a high-level programming language. Students will learn about standard programming practices and develop software using the object-oriented programming paradigm. Attention is paid to the fundamentals that constitute a complete computer program including layout, structure, and functionality. There is also emphasis upon the use of debugging tools and unit testing.

  • Game DesignCore
    Module details

    This module explores the theoretical underpinning of the games design process, focusing on how design techniques can be employed to address a design brief or specific problem domain. Students can develop a first-hand understanding of how games concepts can be developed through a process of exploratory ideation. Concepts such as design patterns, gameplay, game mechanics, storyline, narrative, game architecture, randomness, and game balance are all studied, using a range of games examples from bot

  • Game StudiesCore
    Module details

    This module is designed to provide grounding and context to the Games Computing programme, encompassing historical, societal, aesthetic, and ethical aspects of games as cultural artefacts, and strongly reflects the international level research contributions into game studies ongoing within the School. This module covers topics of understanding games in an academic context, focusing on a deeper understanding on the experience that players have when engaging with games, and emerging games communit

  • Introduction to Software EngineeringCore
    Module details

    This module will outline the main components of the software design and development process that ensure software is fit for purpose and of sufficient quality. Students will develop their practical understanding and appreciation of frameworks for software development processes using case studies and practical implementations.

  • Professional DevelopmentCore
    Module details

    In industry, computer scientists and software developers work in teams to create solutions to a variety of different problems. This module aims to introduce the art of problem solving, teamwork, and the industry employment process to help equip students with the skillsets required for an industry setting.

Second Year 7 modules
  • Artificial IntelligenceCore
    Module details

    The module aims to provide a modern introduction to the concepts of symbolic artificial intelligence, set in the context of intelligent agents. The module covers the concepts such as state space representations and search, heuristic and adversarial search methods, and optimization techniques. The module also covers knowledge representation, AI planning, and some nonstatistical, machine learning methods.

  • Concept DevelopmentCore
    Module details

    This module aims to develop students' applied design problem-solving and practical implementation skills. The module will be delivered over a semester. The delivery will be divided into two main cycles. The first half will be focused on game theory and paper prototyping. The second half will be about digital prototyping and development. The students will use the remaining workshop time to explore the problem-space and prototype a solution or artefact. Students will be expected to document their

  • Full Stack DevelopmentCore
    Module details

    This module will explore the 'full stack' of web application technologies. You will have the opportunity to learn how to design and develop both the frontend and backend of modern web applications. The module aims to cover the three-tier architecture approach for developing web applications: i) presentation tier, ii) application tier, and iii) data tier. You can learn how to use the relevant technologies for each tier, encompassing web presentation, application programmable interfaces (APIs), an

  • Game Development for Virtual and Augmented RealityCore
    Module details

    This module focuses on how to design and develop games for contemporary Virtual and Augmented Reality (VR/AR) platforms. The module will underpin practical development work with theoretical concepts of user experience in VR/AR platforms, such as immersion, presence, fidelity, and embodiment. These will be contextualised by VR game experiences, and students' previous knowledge of games development and design.

  • Game ProgrammingCore
    Module details

    This module introduces second year students to the fundamentals, theories, and techniques of games programming. It is designed to give students a grounding in the development of video games, predominantly targeting PC systems, but with some attention to games consoles, mobile, and web platforms. The module is focused at the lower levels of games programming. It will use C++ to support the understanding and application of computer science components and bring them together appropriately within a

  • Team Software EngineeringCore
    Module details

    This purpose of this module is to provide students with the experience of working as part of a team within a simulated commercial setting. Students will go through the key phases of software development from ideation through to development, testing, delivery, and publishing. Through the module students will learn how to manage and deliver commercial software development projects. This will include ethical, social and professional issues, project management, communication, time management, and te

  • Study Abroad – SEPS
    Module details

    This module provides an opportunity for students in the School of Engineering and Physical Sciences to spend a year abroad at one of the University's partner institutions. During the year abroad, students share classes with students at their chosen destination and study on a suite of locally delivered modules. This module will extend the length of your programme by one year and is taken between level 5 (year 2) and level 6 (year 3).

Third Year 10 modules
  • GraphicsCore
    Module details

    This module introduces the student to the theory, principles, methods, and techniques of 3D computer graphics. The specialised mathematical underpinnings are explored along with their practical application in algorithms commonly used in videogame development. The development of skills in implementing computer graphic applications with modern, standard graphics pipelines encourages students to develop their programming skills while observing the theory of 3D graphics in practice. This is delivere

  • Physics SimulationCore
    Module details

    Realistic physics simulation is a key component for many modern technologies including computer games, video animation, medical imaging, robotics, etc. This wide range of applications benefiting from real-time physics simulation is a result of recent advances in developing new efficient simulation techniques and the common availability of powerful hardware. The main application area considered in this module is computer games, but the taught content has much wider relevance and can be applied to

  • ProjectCore
    Module details

    This module offers students the chance to demonstrate their ability to work independently on a significant, in-depth project requiring the coherent and critical application of computer science theory and skills. Students must initially produce a project proposal and related materials to frame the work, specifying clear, specific, academically justified, and appropriately scoped aims and objectives, as well as feasible means for fulfilling those aims and objectives. Students then work independent

  • XR Game StudioCore
  • Autonomous Mobile Robotics
  • Cyber Security
  • Image Processing
  • Machine Learning
  • Mobile Application Development
  • Parallel Programming

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This programme aims to prepare students to contribute to the growing development and interest in extended reality, with a focus on interaction, immersiveness, and entertainment. A course like this typically moves from programming and computer systems fundamentals in Year 1, covering imperative and object-oriented programming, hardware and operating systems, and discrete mathematics, through algorithms, data structures, databases and software engineering in Year 2. Year 3 normally builds towards specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, alongside security and networks modules. You'll usually complete your degree with an individual project where you design and evaluate a substantial software application.

Who it's for

This course suits those interested in computing careers centred on games, virtual reality, and augmented reality development. Most accepted students held A-levels or equivalent qualifications; the typical UCAS tariff band among entrants was 112–127 points. You'll need English-language proficiency for full-time study at the Lincoln Campus. The University of Lincoln has around 19,710 students overall.

University & format

This BSc (Hons) is studied full-time over 3 years at the University of Lincoln, a public university on its Lincoln Campus. Teaching is delivered in English. The University of Lincoln is a recognised UK degree-awarding body, and the institution holds Gold for teaching quality in the Office for Students' TEF 2023.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
81%
Learning opportunities
76%
Assessment and feedback
88%
Academic Support
80%
Organisation and management
84%
Learning resources
95%
Student voice
81%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Contextual offersPublished by this provider

The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.

PlacementPublished placement option

Optional placement year. Availability, selection and pay can vary.

Open daysBook an Open Day

See and book current events. Dates can fill or change.

Entry & how to get in

Most entrants held A-levels or equivalent85% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 112 - 127 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check the University of Lincoln's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent85%
another higher-education qualification10%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBBBA-level equivalent admitted students held
UCAS codeG406quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code G406). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask University of Lincoln whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at University of Lincoln →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All University of Lincoln funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£28,000£24,000 – £32,00040
3 years after£28,000£22,500 – £34,500275
5 years after£35,000£26,500 – £45,500285

Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23.

Graduate outcomes, 15 months on: this course

65%
in work or further study 15 months on
75%
in highly skilled work or study
85%
continue past their first year
55%
find their work meaningful
80%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£28,000
£25,000 – £35,000
After 3 years LEO
£28,000
£23,375 – £33,000
After 5 years LEO
£35,000
£29,750 – £42,000
national rangethis course’s medianaxis £22,000 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

65 of 100

were in work or further study

15 months after graduation

60% working5% working and studying0% in further study75% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

This course £35,000Peer median £34,500Middle 50% £29,000–£43,000
53rd percentile

Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 50% of published destinations · ASHE median £55,357
  • Science, engineering and technology associate professionalsSOC 2020 31 · 15% of published destinations · ASHE median £34,828
  • Caring personal servicesSOC 2020 613 · 10% of published destinations · ASHE median £23,668
  • Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975
  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 10% of published destinations · ASHE median £32,574
  • Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 30; response rate: 65%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

65% were in work or further study 15 months after graduating, with a median salary of £28,000. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 7.8 out of 10: NSS 83.6% · in work or study 65% · continued 85%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Lincoln

All students19,560
International20.5%
Aged 25+35.1%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Lincoln Campus

1,962 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 605Anti Social Behaviour 554Shoplifting 231Public Order 139Criminal Damage Arson 105

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to University of Lincoln from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by University of Lincoln; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Lincoln’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with University of Lincoln and gov.uk before you apply.

Common questions

Entry is offer-based and set by the university. The most common tariff band among recent entrants was 112 - 127 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by the University of Lincoln. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computing graduates from this provider, 65% were in work or further study 15 months after graduating, 75% in highly skilled roles, typical earnings around £28,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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