MComp Games Computing Degree at the University of Lincoln
MComp Games Computing at University of Lincoln. You'll study computing with a focus on games development, exploring specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, and HCI alongside your games pathway.
About this course
It provides the opportunity to study a range of modules in more detail and to complete a substantive project in an area of specific personal interest. From the provider’s course page.
MComp Games Computing is a Degree (MComp) at the University of Lincoln, based in Lincoln Campus. It runs 4 years, studied full-time.
For Computing graduates from this provider, 65% were in work or further study 15 months after graduating, 75% in highly skilled roles, typical earnings around £28,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23. Graduate Outcomes work or further study 65% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 85% (2021-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
First Year 7 modules
- Algorithms and ComplexityCore
Module details
Introduces the concepts of Algorithms and Complexity, providing an understanding of the range of applications where algorithmic solutions are required. Students will have the opportunity to be introduced to the analysis of time and space efficiency of algorithms; to the key issues in algorithm design; to the range of techniques used in the design of various types of algorithms. Students can also be introduced to relevant theoretical concepts around algorithms and complexity in the lectures, toge
- Game DesignCore
Module details
Explores the theoretical underpinning of the games design process, focusing on how design techniques can be employed to address a design brief or specific problem domain. Students can develop a first-hand understanding of how games concepts can be developed through a process of exploratory ideation. Concepts such as design patterns, gameplay, game mechanics, storyline, narrative, game architecture, randomness, and game balance are all studied, using a range of games examples from both contempora
- Game StudiesCore
Module details
Designed to provide grounding and context to the Games Computing programme, encompassing historical, societal, aesthetic, and ethical aspects of games as cultural artefacts. This module covers topics of understanding games in an academic context, focusing on a deeper understanding on the experience that players have when engaging with games, and emerging games communities that shape how different groups of players approach playful experiences. This includes methodologies and topics such as games
- Maths for ComputingCore
Module details
Aims to equip students with mathematical knowledge and skills required to design and develop computer systems and software. Representative topics include sets, relations and functions, logic, algebra, basic statistics, and probability theory. The critical role of mathematics in Computer Science and Games Computing will be demonstrated with applied examples.
- Object-Oriented ProgrammingCore
Module details
Extends the concepts and practice of simple computer programming, with attention paid to the essentials that constitute an object-oriented computer program including layout, structure, and functionality. Aims to extend students' knowledge of computer programming and introduces them to the object-oriented paradigm and related concepts applied to algorithm and software development. There is also emphasis upon the use of version control and its role in archiving and facilitating software developmen
- Problem SolvingCore
Module details
Introduces students to problem solving from a mixture of theoretical and practical underpinnings. Examines the principles of abstraction, decomposition, modelling and representation as a means to frame and characterise problem scenarios, and as tools to understand potential solutions. Concentrates on problem-solving strategies and in particular the vocabulary through which these strategies are articulated.
- Programming FundamentalsCore
Module details
Introduces students to software constructs and the development of simple programs using a high-level programming language. Simple design concepts and standard programming practices are presented, and attention is paid to the fundamentals that constitute a complete computer program including layout, structure, and functionality. Additionally, the fundamental computing data structures allowing the representation of data in computer programs are explored and implemented.
Second Year 8 modules
- Applied Programming ParadigmsCore
Module details
Aims to provide a comprehensive analysis of the general principles and practices of advanced programming with respect to software development. Notions and techniques of advanced programming are emphasised in the context of analysis, design, and implementation of software and algorithms. Great importance is placed upon the Object-Oriented paradigm and related concepts applied to algorithm and software development using the C++ programming language, however students will also be exposed to the pri
- Artificial IntelligenceCore
Module details
Provides a modern introduction to the concepts of symbolic artificial intelligence, set in the context of intelligent agents. Covers the concepts such as state space representations and search, heuristic and adversarial search methods, and optimization techniques. Also covers knowledge representation, AI planning, and some nonstatistical, machine learning methods.
- Concept DevelopmentCore
Module details
Aims to develop students' applied design problem-solving and practical implementation skills. Delivered over a semester divided into two main cycles. The first half is focused on game theory and paper prototyping. The second half is about digital prototyping and development. Students will use the remaining workshop time to explore the problem-space and prototype a solution or artefact. Students will be expected to document their ongoing prototyping process as this will form part of their assessm
- Game ProgrammingCore
Module details
Introduces second year students to the fundamentals, theories, and techniques of games programming. Designed to give students a grounding in the development of video games, predominantly targeting PC systems, but with some attention to games consoles, mobile, and web platforms. Uses C++ to support the understanding and application of computer science components and bring them together appropriately within a games programming context. Considers games programming algorithms and techniques, whilst
- Scalable Database SystemsCore
Module details
Explores the fundamental concepts of designing, implementing, and using database technologies and students are expected to develop a conceptual view of database theory and then transform it into a practical design of a database application. Alternate design principles for implementing databases for different uses, for example in social media or gaming contexts are also considered.
- Team Software EngineeringCore
Module details
Provides students with the experience of working as part of a team within a simulated commercial setting. Students go through the key phases of software development from ideation through to development, testing, delivery, and publishing. Through the module students learn how to manage and deliver commercial software development projects. This includes ethical, social and professional issues, project management, communication, time management, and team working strategies. Develops on the skills l
- User Experience DesignCore
Module details
Provides students with the opportunity to develop knowledge of the processes and principles of Human-Computer Interaction (HCI) and User Experience Design (UXD) starting with a history and overview of the role HCI in furthering the field of computer science. Guides students through notions of usability and accessibility, user-centred design and requirements analysis, prototyping, statistical analysis, and qualitative evaluation using state of the art methods and techniques. Considers professiona
- Study Abroad – SEPS
Module details
Provides an opportunity for students in the School of Engineering and Physical Sciences to spend a year abroad at one of the University's partner institutions. During the year abroad, students share classes with students at their chosen destination and study on a suite of locally delivered modules. This module will extend the length of your programme by one year and is taken between level 5 (year 2) and level 6 (year 3).
Third Year 10 modules
- GraphicsCore
Module details
Introduces the student to the theory, principles, methods, and techniques of 3D computer graphics. The specialised mathematical underpinnings are explored along with their practical application in algorithms commonly used in videogame development. The development of skills in implementing computer graphic applications with modern, standard graphics pipelines encourages students to develop their programming skills while observing the theory of 3D graphics in practice. This is delivered through a
- Physics SimulationCore
Module details
Aims to develop students' awareness and ability to implement and utilise mathematical approaches commonly seen in real-time systems such as videogames. In addition, modern graphical techniques will be explored, with reference to current industry practice, and students will be expected to demonstrate an ability to analyse requirements, systematically appraise existing methods, and employ critical-thinking in the development of their own pieces of work. Realistic physics simulation is a key compon
- ProjectCore
Module details
Offers students the chance to demonstrate their ability to work independently on a significant, in-depth project requiring the coherent and critical application of computer science theory and skills. Students must initially produce a project proposal and related materials to frame the work, specifying clear, specific, academically justified, and appropriately scoped aims and objectives, as well as feasible means for fulfilling those aims and objectives. Students then work independently to fulfil
- Autonomous Mobile Robotics
- Cyber Security
- Image Processing
- Machine Learning
- Mobile Application Development
- Parallel Programming
- Virtual and Augmented Reality
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the theory and practice of computer science with a focus on games computing. A course like this normally moves from programming fundamentals and computer systems in Year 1, building knowledge of languages such as Python and Java, alongside discrete mathematics and computer architecture, towards algorithms, databases and software engineering in Year 2. Year 3 introduces specialist options and deeper technical study, typically in areas such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction. The course culminates in a substantive final project in an area of your specific interest, allowing you to apply and deepen your knowledge in depth.
Who it's for
This course suits students interested in games development and broader computing careers. Most accepted students held A-levels or equivalent qualifications; the typical UCAS tariff band among recent entrants was 112–127 points. You'll need to meet the university's entry requirements, check their admissions pages for current criteria and any subject-specific guidance.
University & format
The MComp Games Computing course is studied full-time at the University of Lincoln, a public university based at Lincoln Campus. The degree is 4 years in length and taught in English. It is a nationally recognised UK degree-awarding body qualification. The University of Lincoln holds Gold for teaching quality in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.
Names detected beside accreditation or recognition copy on the provider course page; verify the route and intake.
Optional placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 85% |
| another higher-education qualification | 10% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code G610). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at University of Lincoln →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £28,000 | £24,000 – £32,000 | 40 |
| 3 years after | £28,000 | £22,500 – £34,500 | 275 |
| 5 years after | £35,000 | £26,500 – £45,500 | 285 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 40; avoid reading small differences as meaningful. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 50% of published destinations · ASHE median £55,357
- Science, engineering and technology associate professionalsSOC 2020 31 · 15% of published destinations · ASHE median £34,828
- Caring personal servicesSOC 2020 613 · 10% of published destinations · ASHE median £23,668
- Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 10% of published destinations · ASHE median £32,574
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 30; response rate: 65%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
65% were in work or further study 15 months after graduating, with a median salary of £28,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.8 out of 10: NSS 83.6% · in work or study 65% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Lincoln
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Lincoln Campus
1,962 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Lincoln from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by University of Lincoln; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Lincoln’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Lincoln and gov.uk before you apply.
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BSc (Hons) Computer Science with Cyber SecurityBSc (Hons) · University of LincolnCommon questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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