BSc (Hons) Computer Games Production · University of PortsmouthBachelor's degree · Duration varies
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University of Portsmouth · Undergraduate

BSc (Hons) Computer Games Production Bachelor's degree at the University of Portsmouth

BSc (Hons) Computer Games Production at University of Portsmouth is nationally recognised and has received Gold for teaching quality in the Office for Students' TEF 2023.

BSc (Hons)
Award
Years
Part-time
Study mode
85%
in work/study (15m)

About this course

BSc (Hons) Computer Games Production is a Bachelor's degree (BSc (Hons)) at the University of Portsmouth. It is studied part-time; duration varies by route.

For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £29,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

8.8
/ 10
Excellent
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Excellent90

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent85

Limited evidence Published sample: 15; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 85% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Exceptional90

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 90% (2021-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Modules 17 modules
  • Interactive Learning Skills and CommunicationCore20 credits
    Module details

    It also means you understand the value of scholarships, allowing you to move on to postgraduate programs at the University of Portsmouth.

  • Maths for Science and ComputingCore20 credits
    Module details

    Completing this module demonstrates a strong understanding and application of essential mathematical skills.

  • Business StudiesCore20 credits
    Module details

    You'll gain an appreciation for the knowledge and skills required to effectively manage and operate a business. Topics covered include core concepts in business studies, understanding the business environment, different forms of business structures, business strategy and planning, enterprise, innovation, and entrepreneurship. You'll also delve into key principles and practices in human resource management and operations management.

  • Design ConceptsCore10 credits
    Module details

    You'll focus on developing your ability to translate ideas to hand drawings and sketches as an important part of the design process. Successful completion of this module indicates that you will have obtained a good understanding of and ability to apply the requisite basic Design Concepts knowledge and skills. Collect, assess and evaluate a variety of data required to undertake a design project. Understand the structure of the design through transformation and convergent stages. The principal phases from consideration of market need through specification, conceptual designs, feasibility, detail design to manufacture, modification, development, use and retirement.

  • Digital Literacy, Sustainability and AICore10 credits
    Module details

    Learn how to practically use key Microsoft applications and demonstrate this knowledge in their studies and future careers. You will also learn of the potential and risks of AI software and how to use it responsibly in the classroom, as well as in assessments.

  • New Media and Digital CulturesCore20 credits
    Module details

    Successful completion of this module indicates that students have obtained a good understanding of and ability to understand and rationalise aspects of emerging New Media; and indicates that students have obtained a good understanding of and ability to apply the requisite basic understanding and critical thinking skills to enable them to proceed to a range of programmes at the University.

  • Programming ConceptsCore10 credits
    Module details

    Completing this module will allow you to demonstrate a strong understanding of programming concepts and the ability to apply basic programming knowledge and skills.

  • Research Methods, Critical Thinking and ExpressionCore10 credits
    Module details

    Strengthen your understanding of argumentation, rationalisation of evidence, and assessing the credibility of sources.

  • Get into Game DevCore120 credits
    Module details

    What will I learn? In this module, you’ll study the core techniques that shape early‑stage game development, from prototyping and iterative design to fundamental programming logic and 2D and 3D asset creation. You’ll explore how games draw on historical and cultural influences, looking at everything from early arcade design to contemporary indie movements to understand how creative practices evolve. Along the way, you’ll engage with current debates around ethics, professionalism, and representation, examining how these issues influence player experience and responsible design. You’ll also look at industry-standard working practices that are underpinned by Agile development, Object-Oriented P

  • Student Enterprise for GamesCore20 credits
    Module details

    In this module, you’ll work with others to explore game ideas from concept to execution. Learn how to do market research, business strategy, marketing planning, and pitching with lecturers’ guidance. Work on team projects and presentations to assess the usefulness of game concepts and plan for their commercial success. By the end, you’ll have the entrepreneurial mindset, collaboration skills, and industry knowledge to set up your own studio or prosper in one.

  • Leadership DevelopmentCore20 credits
    Module details

    You’ll evaluate communication strategies and lead discussions that align desired outcomes with audience needs. By analysing management styles and work-life philosophies, you’ll devise balanced, ethical frameworks to enrich sustainable practices. With critical reflection, you’ll be equipped to champion inclusive spaces where all voices are valued - driving innovation through unity.

  • Commercial Asset Production for Real TimeOptional40 credits
    Module details

    You’ll research, design, and develop a character and environment following an industry-standard brief. Create model sheets and mood boards to guide your 3D workflow and visualise your concepts as you take your asset from concept to finish. Finally, you will use professional real-time techniques to create a demo reel that shows your technical excellence. This module will equip you with practical experience and key skills in creating triple-A game assets, VR/AR content, and other real-time 3D applications.

  • Designing for AnimationOptional20 credits
    Module details

    In this module, you'll generate and evaluate ideas that bring narrative concepts to life. In the design process, you'll express your vision through composition, observation, and interpretation. Experiment with software to advance your surfacing, lighting, and rendering techniques, then use your new technical and creative skills to craft an animated short through performance and visual storytelling. With this module, you can transform a story from page to screen using 3D animation and visualisation abilities. By the end, you'll have valuable experience in creating captivating characters and animated worlds.

  • Gameplay ProgrammingOptional20 credits
    Module details

    You'll gain familiarity with common code patterns and mechanisms for implementing interactivity, guided by code analysis and experimentation. Through programming challenges, you'll apply your skills to build small-scale yet engaging gameplay prototypes. This module provides the core technical knowledge to start realising your visions as playable game experiences. By evaluating different programming approaches, you'll develop the implementation skills to advance your game projects from concept to playable prototype.

  • Programming Application Programming InterfacesOptional20 credits
    Module details

    You'll investigate major game engines and collaboratively evaluate their potential. Choosing an appropriate technology, you'll undertake a hands-on project to build a small-scale game interface. Through this focused task, you'll gain practical experience working with industry-standard tools. By the end, you'll have developed core technical knowledge to start interfacing games using professional APIs.

  • Prototyping and Iterating Game DesignsOptional20 credits
    Module details

    Apply design theories and professional methods to produce playable versions of games across various genres. By testing these games and thinking critically, you’ll spot what’s working and what’s not, then hone your games bit by bit. You’ll thoroughly analyse how to make games fair and exciting, discover how game elements can lead to new gameplay, and learn how to polish the game rules and play. You’ll take a game idea all the way to a refined prototype that’s ready to be turned into a digital game. This module will boost your abilities in coming up with ideas, making paper prototypes, testing games, and refining them, all crucial skills for a budding game designer. Above all, you’ll see how

  • Study ExchangeOptional60 credits
    Module details

    Through a study exchange overseas, you'll manage tasks and projects relevant to your course, working independently or collaboratively as part of a team. The experience enables you to showcase your talents on a global stage while reflecting on your personal growth. With enhanced employability prospects, you return home with a new perspective to inform your practice.

Level 5 19 modules
  • Design and Visual Research for Cinema and GameOptional20 credits
    Module details

    It will help develop your practical knowledge and collaborative abilities to thrive in the film and games industries. You’ll use drawing to capture animal forms, structure, texture, and proportions. Relating visual research to the design process, you’ll develop industry-standard workflows, put your skills into practice through industry-led briefs and create professional-quality concepts and assets. You can immerse yourself in the production pace and pipelines of entertainment studios through collaboration in a simulated studio environment. You’ll finish this module with real-world creative experience and a portfolio of your design talents.

  • Engaged Citizenship Through Interdisciplinary PracticeOptional20 credits
    Module details

    Join a team of creative students and do a project together. Try new things and see how they can help you. You’ll also grasp how to use your skills with others. Sometimes you’ll be a leader, sometimes a helper. Talk about your ideas and learn from them. You’ll make something to show what you learned and share it with others. This module helps you gain new skills and understand other fields. You’ll be a smart and creative person, ready to solve real-world problems.

  • Professional ExperienceOptional20 credits
    Module details

    You’ll choose learning tasks that add up to 60 hours, like internships, volunteering, research, or remote study that match your career plans. Workshops will help you make meaningful goals and think about what you’ve accomplished. Through this, you’ll grow the knowledge, skills, and qualities you need to thrive in the workplace. By looking at your growth through active participation and reading, you’ll become a perceptive, eager job-seeker who stands out.

  • Maths for GamesOptional20 credits
    Module details

    By evaluating concepts from algebra to trigonometry, you’ll grasp their integration and solve technical challenges to elevate product capabilities and optimise performance. You’ll develop your problem solving skills through industry-inspired exercises, as this module provides crucial analytical foundations that are transferrable to programming roles - where mathematical fluency intersects with code to create dynamic interactive experiences.

  • Program ConsolesOptional20 credits
    Module details

    You'll learn standard console hardware, software, and workflows. Create optimized software under console restrictions and use profiling tools for smooth gameplay. Develop pro-grade games with console dev kits, APIs, and documentation. This module upgrades console development skills for success in the games industry.

  • Design GamesOptional20 credits
    Module details

    Get ready to ideate, plan, and execute games, tailored to market needs, to thrive as a game designer in industry. As part of the design process, you’ll analyse game genres to understand mechanics, systems, and documentation. From that, you’ll create professional design documents for an original game concept and enrich your concept by evaluating commercial contexts to consider target platforms and audiences. In the last stage, your ideas will come to life through a digital prototype, presenting your gameplay and innovation. By completing this module, you’ll gain first-hand experience of taking a game from concept to playable build.

  • Final Year ProjectCore40 credits
    Module details

    Demonstrating project management and problem-solving skills, through critical analysis and experimentation, you'll produce a body of work that advances knowledge in your discipline. Communicating scholarly outcomes with impact, you'll demonstrate your knowledge and abilities, drawing together your learning into a compelling self-directed showcase. This is the culmination of your degree journey - proving your readiness for professional and academic challenges ahead.

  • Group Leadership, Management and Production Skills: Part OneCore20 credits
    Module details

    Putting methodologies into practice, this module develops adaptable leadership and communication abilities, empowering you to set direction and motivate groups to achieve shared goals. You'll get essential experience for coordinating projects involving creative programmers and artists. You'll oversee schedules, resources and workflow, emerging as a collaborative producer ready for industry challenges.

  • Group Leadership, Management and Production Skills: Part TwoCore20 credits
    Module details

    Building on prior project experience, you'll evaluate approaches to optimise outcomes for stakeholders. You'll cement your ability to strategically manage creative undertakings. Analysing wider leadership models to hone your own style and strengths, you'll reflect on successes and areas to grow.

  • Create WorldsOptional20 credits
    Module details

    As part of your games industry training, you will work on a project that aligns with your career aspirations. This could involve creating 3D characters and worlds, designing original artwork or animating game levels. You will have the freedom to unleash your creativity and showcase your skills by incorporating real-world elements into your game designs. In addition, you will learn to make informed design decisions through independent study and proactive feedback, rather than relying solely on classroom instruction. By analysing professional works, you will be able to evaluate your own creations and ensure they meet industry standards. By the end of this module, you will have built a portfoli

  • Designing User Experiences and InterfacesOptional20 credits
    Module details

    You will use creative applications in game development software and Adobe Creative Suite, learn to design user experiences (UX) and user interfaces (UI), discovering the principles of interaction design. You'll explore the ethical considerations you need to craft Creative Technology projects, and create a product to apply and demonstrate your understanding in this hands on module that puts the user first.

  • Implementing Game AudioOptional20 credits
    Module details

    You’ll learn to use game data like player input, physics, and game states to design reactive soundscapes that adapt as you play. Explore how to create non-linear music and sounds that can be generated on the fly. Pick up industry skills in audio middleware to build systems that can mix and switch sounds dynamically. Make and produce your own music and sound effects that work well with interactive elements. Use coding to create your own audio plugins. Show off your technical and artistic skills with an interactive audio project in a game engine. This intense training in a specialised area will give you expertise that game studios really want. The module also gives you valuable experience in m

  • Programming Systems for GamesOptional20 credits
    Module details

    You will work on an artefact, either in a group or independently. These artefacts will allow students to demonstrate their understanding of the fundamental concepts of game systems.

  • Advanced Graphics TechniquesOptional20 credits
    Module details

    Delve into the latest algorithms, rendering, and development tools that drive interactive media. Use real-life examples and exercises to examine the technologies shaping the future of games, animation, and more. Get tips from leading graphics researchers and develop the advanced skills you need to be innovative, whether in business or academic work. Once you finish, you’ll be set to use the latest graphic techniques to make your own virtual worlds. This module will motivate you to keep pushing the envelope.

  • Motion Capture ApplicationsOptional20 credits
    Module details

    In this fascinating module, you’ll delve into this enthralling next-gen realm. Explore the latest techniques for digitally capturing human motion and seamlessly applying it to 3D character animation. Join us in our futuristic mocap studio and master the entire process, from capturing data to animating it using industry software. Experts will guide you as you critically assess different technologies and develop skills to preserve the authenticity and nuance of performances. By the end, you’ll have firsthand experience with this powerful storytelling tool, widely used to create captivating virtual characters in films, games, and beyond. Your creativity will soar as you explore the boundless p

  • Psychological Theory for Game DesignersOptional20 credits
    Module details

    You’ll look at basic psychology ideas, like how people think, feel, and act, and how they relate to player experiences. Delve into perception, memory, rewards, and social interactions, and how to use them to make fun gameplay and powerful stories. By testing theories and principles, you'll get better at analysing how game elements impact psychology. Most of all, you’ll find out how human psychology affects player engagement and enjoyment. This knowledge will help you make design choices based on scientific theory. In the end, this module gives you a psychological toolkit to create amazing, unforgettable player experiences.

  • Targeting PlatformsOptional20 credits
    Module details

    By producing platform-specific demos, you’ll use suitable languages and asset optimisation techniques to critically assess hardware capabilities and audience priorities. You’ll gain insight into commercial programming challenges, and this will enable strategic consideration of economic factors when proposing content across emerging channels.

  • Final Year PlacementOptional120 credits
    Module details

    This module helps you apply your academic learning in practical settings, strengthening your professional development and future career prospects. Throughout the year, you'll reflect on your progress, build networks, and evaluate your experiences critically. you'll complete a placement assessment that includes a reflective portfolio and employer feedback, with ongoing support from careers and employability staff. By the end, you'll develop key graduate attributes like adaptability, independence, and self-awareness, preparing you to succeed in diverse environments.

  • Study Abroad - Full YearOptional120 credits
    Module details

    Complete relevant tasks demonstrating your specialised skills and independence. Gain global perspective, reflect deeply on personal growth, and build valued transferable abilities for professional life after university. Return home with experiences that inspire your practice and understanding of art’s global connectivity.

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

You'll study the practical and theoretical foundations of computer games production, building from core programming and systems design through to specialist options and a final project. A course like this normally moves from programming fundamentals, typically in languages such as Python and Java, alongside computer systems, architecture and discrete mathematics. In the second year, you'll progress to algorithms, data structures, databases and software engineering, with an introduction to artificial intelligence and machine learning. From Year 3 onwards, you'll choose specialist pathways such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, whilst undertaking a substantial supervised project that applies what you've learned to a real problem in games production or related systems.

Who it's for

Most entrants to this course hold another higher-education qualification; 70% of accepted students came in with prior higher-education experience. The part-time format suits those balancing study with work or other commitments.

Careers & job market

Across Computer Science courses nationally, 85% of graduates are in work or further study 15 months after graduating, with 75% of working graduates in highly skilled roles or further study. National earnings data shows starting salaries of £25,000–£35,000 at 15 months post-graduation, rising to £29,750–£42,000 after five years. These figures reflect broader graduate outcomes and labour-market trends rather than guarantees specific to this course.

University & format

This BSc (Hons) is delivered part-time at the University of Portsmouth, a public university founded in 1869. Teaching is in English. The university holds Gold status for teaching quality in the Office for Students' TEF 2023 and is. Your degree is recognised nationally as a UK degree-awarding body qualification.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
93%
Learning opportunities
90%
Assessment and feedback
88%
Academic Support
94%
Organisation and management
91%
Learning resources
84%
Student voice
87%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Published entry120-128 UCAS points to include a minimum typical offer

Provider-published requirement; check the linked course page before applying.

2027 entry deadlineApply directly to the provider

Part-time application dates vary by provider. UCAS dates

2026 entryLive availability check

Opened 2 July 2026; last choice 19 October 2026. Check vacancies now. A cached page never claims a place is still available.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 120-128 UCAS points to include a minimum. Always check the provider for the current offer and subject requirements.
Most entrants held another higher-education qualification70% of accepted students came in with another higher-education qualification (entrants over recent years).
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check the University of Portsmouth's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

Qualifications held on entry

QualificationShare
another higher-education qualification70%
a previous degree20%
A-levels or equivalent10%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Offer-based entry

Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply byApply directly to the providerfor this course
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course. One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by Apply directly to the provider

    Part-time application dates vary by provider. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask University of Portsmouth whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Homeup to £9,790 / yr
Internationalset by the university

Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.

Check fees at University of Portsmouth →

For students who normally live in England

illustrative Maintenance Loan per year
Check providertuition used per year, no published course home fee, total not estimated
total borrowing, course length not published

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All University of Portsmouth funding →

Named awards published by the university. Compare the eligibility and application route before budgeting for one.

Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.

StudyKit · free

Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£29,000£24,000 – £40,00015
3 years after£22,000£18,500 – £28,50030
5 years after£25,000£21,000 – £34,00030

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

85%
in work or further study 15 months on
65%
in highly skilled work or study
90%
continue past their first year
65%
find their work meaningful
55%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£29,000
£25,000 – £35,000
After 3 years LEO
£22,000
£23,375 – £33,000
After 5 years LEO
£25,000
£29,750 – £42,000
national rangethis course’s medianaxis £20,500 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

85 of 100

were in work or further study

15 months after graduation

75% working5% working and studying0% in further study65% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

This course £25,000Peer median £34,500Middle 50% £29,000–£43,000
9th percentile

Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
  • Elementary occupationsSOC 2020 9 · 15% of published destinations · ASHE median £19,087
  • Managers, directors and senior officialsSOC 2020 1 · 10% of published destinations · ASHE median £51,733
  • Skilled trades occupationsSOC 2020 5 · 10% of published destinations · ASHE median £34,241
  • Web and Multimedia Design ProfessionalsSOC 2020 214 · 10% of published destinations · ASHE median £32,574
  • Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 55; response rate: 50%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

85% were in work or further study 15 months after graduating, with a median salary of £29,000. See the full breakdown in Careers & earnings above.

Official-data snapshot

Averaging the official measures published for it, this course scores 8.8 out of 10: NSS 89.6% · in work or study 85% · continued 90%.

Who studies here and in this subject?

Provider- and UK subject-level context.

The University of Portsmouth

All students24,015
International24.5%
Aged 25+27.1%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around University of Portsmouth

2,930 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 1120Anti Social Behaviour 450Public Order 252Shoplifting 242Drugs 164

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to University of Portsmouth from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is set per course by University of Portsmouth; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Portsmouth’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with University of Portsmouth and gov.uk before you apply.

Common questions

Set by the University of Portsmouth. Most accepted students held another higher-education qualification. Check the university's course page for the exact offer.
For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £29,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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