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Check eligibility →BSc (Hons) Computer Games Technology Bachelor's degree at the University of Portsmouth
BSc (Hons) Computer Games Technology at University of Portsmouth is nationally recognised and accredited by TIGA (The Independent Game Developers' Association), confirming it delivers skills relevant to the games industry.
About this course
BSc (Hons) Computer Games Technology is a Bachelor's degree (BSc (Hons)) at the University of Portsmouth. It runs 3 years, studied full-time.
For Computing graduates from this provider, 90% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £29,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Stronger evidence Published sample: 105. Cohort 2021-23. Graduate Outcomes work or further study 90% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2021-23. Continuation 85% (2021-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Modules 15 modules
- Business StudiesCore20 credits
Module details
You'll gain an appreciation for the knowledge and skills required to effectively manage and operate a business. Topics covered include core concepts in business studies, understanding the business environment, different forms of business structures, business strategy and planning, enterprise, innovation, and entrepreneurship. You'll also delve into key principles and practices in human resource management and operations management.
- Design ConceptsCore10 credits
Module details
You'll focus on developing your ability to translate ideas to hand drawings and sketches as an important part of the design process. Successful completion of this module indicates that you will have obtained a good understanding of and ability to apply the requisite basic Design Concepts knowledge and skills. Collect, assess and evaluate a variety of data required to undertake a design project. Understand the structure of the design through transformation and convergent stages. The principal phases from consideration of market need through specification, conceptual designs, feasibility, detail design to manufacture, modification, development, use and retirement.
- Digital Literacy, Sustainability and AICore10 credits
Module details
Learn how to practically use key Microsoft applications and demonstrate this knowledge in their studies and future careers. You will also learn of the potential and risks of AI software and how to use it responsibly in the classroom, as well as in assessments.
- Interactive Learning Skills and CommunicationCore20 credits
Module details
It also means you understand the value of scholarships, allowing you to move on to postgraduate programs at the University of Portsmouth.
- Maths for Science and ComputingCore20 credits
Module details
Completing this module demonstrates a strong understanding and application of essential mathematical skills.
- New Media and Digital CulturesCore20 credits
Module details
Successful completion of this module indicates that students have obtained a good understanding of and ability to understand and rationalise aspects of emerging New Media; and indicates that students have obtained a good understanding of and ability to apply the requisite basic understanding and critical thinking skills to enable them to proceed to a range of programmes at the University.
- Programming ConceptsCore10 credits
Module details
Completing this module will allow you to demonstrate a strong understanding of programming concepts and the ability to apply basic programming knowledge and skills.
- Research Methods, Critical Thinking and ExpressionCore10 credits
Module details
Strengthen your understanding of argumentation, rationalisation of evidence, and assessing the credibility of sources.
- Get into Game DevCore120 credits
Module details
What will I learn? In this module, you’ll study the core techniques that shape early‑stage game development, from prototyping and iterative design to fundamental programming logic and 2D and 3D asset creation. You’ll explore how games draw on historical and cultural influences, looking at everything from early arcade design to contemporary indie movements to understand how creative practices evolve. Along the way, you’ll engage with current debates around ethics, professionalism, and representation, examining how these issues influence player experience and responsible design. You’ll also look at industry-standard working practices that are underpinned by Agile development, Object-Oriented P
- Finish and Launch a GameCore20 credits
Module details
You'll on understanding the requirements involved in releasing games on distribution platforms and consequently finishing and launching a small-scale, feature-complete, polished game project.
- Gameplay ProgrammingCore20 credits
Module details
You'll gain familiarity with common code patterns and mechanisms for implementing interactivity, guided by code analysis and experimentation. Through programming challenges, you'll apply your skills to build small-scale yet engaging gameplay prototypes. This module provides the core technical knowledge to start realising your visions as playable game experiences. By evaluating different programming approaches, you'll develop the implementation skills to advance your game projects from concept to playable prototype.
- Maths for GamesCore20 credits
Module details
By evaluating concepts from algebra to trigonometry, you’ll grasp their integration and solve technical challenges to elevate product capabilities and optimise performance. You’ll develop your problem solving skills through industry-inspired exercises, as this module provides crucial analytical foundations that are transferrable to programming roles - where mathematical fluency intersects with code to create dynamic interactive experiences.
- Programming Application Programming InterfacesCore20 credits
Module details
You'll investigate major game engines and collaboratively evaluate their potential. Choosing an appropriate technology, you'll undertake a hands-on project to build a small-scale game interface. Through this focused task, you'll gain practical experience working with industry-standard tools. By the end, you'll have developed core technical knowledge to start interfacing games using professional APIs.
- Student Enterprise for GamesCore20 credits
Module details
In this module, you’ll work with others to explore game ideas from concept to execution. Learn how to do market research, business strategy, marketing planning, and pitching with lecturers’ guidance. Work on team projects and presentations to assess the usefulness of game concepts and plan for their commercial success. By the end, you’ll have the entrepreneurial mindset, collaboration skills, and industry knowledge to set up your own studio or prosper in one.
- Study ExchangeOptional60 credits
Module details
Through a study exchange overseas, you'll manage tasks and projects relevant to your course, working independently or collaboratively as part of a team. The experience enables you to showcase your talents on a global stage while reflecting on your personal growth. With enhanced employability prospects, you return home with a new perspective to inform your practice.
Level 5 16 modules
- Engaged Citizenship Through Interdisciplinary PracticeOptional20 credits
Module details
Join a team of creative students and do a project together. Try new things and see how they can help you. You’ll also grasp how to use your skills with others. Sometimes you’ll be a leader, sometimes a helper. Talk about your ideas and learn from them. You’ll make something to show what you learned and share it with others. This module helps you gain new skills and understand other fields. You’ll be a smart and creative person, ready to solve real-world problems.
- Professional ExperienceOptional20 credits
Module details
You’ll choose learning tasks that add up to 60 hours, like internships, volunteering, research, or remote study that match your career plans. Workshops will help you make meaningful goals and think about what you’ve accomplished. Through this, you’ll grow the knowledge, skills, and qualities you need to thrive in the workplace. By looking at your growth through active participation and reading, you’ll become a perceptive, eager job-seeker who stands out.
- Program ConsolesOptional20 credits
Module details
You'll learn standard console hardware, software, and workflows. Create optimized software under console restrictions and use profiling tools for smooth gameplay. Develop pro-grade games with console dev kits, APIs, and documentation. This module upgrades console development skills for success in the games industry.
- Final Year ProjectCore40 credits
Module details
Demonstrating project management and problem-solving skills, through critical analysis and experimentation, you'll produce a body of work that advances knowledge in your discipline. Communicating scholarly outcomes with impact, you'll demonstrate your knowledge and abilities, drawing together your learning into a compelling self-directed showcase. This is the culmination of your degree journey - proving your readiness for professional and academic challenges ahead.
- Real-Time Interactive Group Project: Stage OneCore20 credits
Module details
You'll prototype concepts while negotiating roles and self-managing workflows. You'll evaluate and bring ideas to life using professional project management approaches. This module empowers you to translate concepts into tangible prototypes, and put technical and artistic skills into practice, preparing you for the creative challenges of real-world production.
- Real-Time Interactive Group Project: Stage TwoCore20 credits
Module details
Collaborating in a group, you'll refine and optimise a real-time interactive experience based on the brief from an external client. Through analysis and critical reflection, you'll assess the processes undertaken and trade-offs made between project stages. The module cements both technical and teamwork skills. You'll gain hands-on practice applying project management methodologies in a professional manner. Completing this module will provide experience negotiating the realities and demands of commercial production, allowing you to emerge industry-ready.
- Advanced Graphics TechniquesOptional20 credits
Module details
Delve into the latest algorithms, rendering, and development tools that drive interactive media. Use real-life examples and exercises to examine the technologies shaping the future of games, animation, and more. Get tips from leading graphics researchers and develop the advanced skills you need to be innovative, whether in business or academic work. Once you finish, you’ll be set to use the latest graphic techniques to make your own virtual worlds. This module will motivate you to keep pushing the envelope.
- Designing User Experiences and InterfacesOptional20 credits
Module details
You will use creative applications in game development software and Adobe Creative Suite, learn to design user experiences (UX) and user interfaces (UI), discovering the principles of interaction design. You'll explore the ethical considerations you need to craft Creative Technology projects, and create a product to apply and demonstrate your understanding in this hands on module that puts the user first.
- Implementing Game AudioOptional20 credits
Module details
You’ll learn to use game data like player input, physics, and game states to design reactive soundscapes that adapt as you play. Explore how to create non-linear music and sounds that can be generated on the fly. Pick up industry skills in audio middleware to build systems that can mix and switch sounds dynamically. Make and produce your own music and sound effects that work well with interactive elements. Use coding to create your own audio plugins. Show off your technical and artistic skills with an interactive audio project in a game engine. This intense training in a specialised area will give you expertise that game studios really want. The module also gives you valuable experience in m
- Motion Capture ApplicationsOptional20 credits
Module details
In this fascinating module, you’ll delve into this enthralling next-gen realm. Explore the latest techniques for digitally capturing human motion and seamlessly applying it to 3D character animation. Join us in our futuristic mocap studio and master the entire process, from capturing data to animating it using industry software. Experts will guide you as you critically assess different technologies and develop skills to preserve the authenticity and nuance of performances. By the end, you’ll have firsthand experience with this powerful storytelling tool, widely used to create captivating virtual characters in films, games, and beyond. Your creativity will soar as you explore the boundless p
- Programming Systems for GamesOptional20 credits
Module details
You will work on an artefact, either in a group or independently. These artefacts will allow students to demonstrate their understanding of the fundamental concepts of game systems.
- Psychological Theory for Game DesignersOptional20 credits
Module details
You’ll look at basic psychology ideas, like how people think, feel, and act, and how they relate to player experiences. Delve into perception, memory, rewards, and social interactions, and how to use them to make fun gameplay and powerful stories. By testing theories and principles, you'll get better at analysing how game elements impact psychology. Most of all, you’ll find out how human psychology affects player engagement and enjoyment. This knowledge will help you make design choices based on scientific theory. In the end, this module gives you a psychological toolkit to create amazing, unforgettable player experiences.
- Targeting PlatformsOptional20 credits
Module details
By producing platform-specific demos, you’ll use suitable languages and asset optimisation techniques to critically assess hardware capabilities and audience priorities. You’ll gain insight into commercial programming challenges, and this will enable strategic consideration of economic factors when proposing content across emerging channels.
- Final Year PlacementOptional120 credits
Module details
This module helps you apply your academic learning in practical settings, strengthening your professional development and future career prospects. Throughout the year, you'll reflect on your progress, build networks, and evaluate your experiences critically. you'll complete a placement assessment that includes a reflective portfolio and employer feedback, with ongoing support from careers and employability staff. By the end, you'll develop key graduate attributes like adaptability, independence, and self-awareness, preparing you to succeed in diverse environments.
- Study Abroad - Full YearOptional120 credits
Module details
Complete relevant tasks demonstrating your specialised skills and independence. Gain global perspective, reflect deeply on personal growth, and build valued transferable abilities for professional life after university. Return home with experiences that inspire your practice and understanding of art’s global connectivity.
- Study Abroad - Half YearOptional60 credits
Module details
Evaluating international contexts, you'll critically relate on-site activities to your disciplinary knowledge, gaining global insights. Working independently overseas, you'll complete relevant assignments, refining skills transferable to future creative studies and practice. Upon returning, thoughtful reflection will reveal your personal growth as you process new worldviews and cross-cultural competencies. This invaluable opportunity provides a chance to broaden your creative knowledge while developing adaptability as a global citizen.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the computational foundations and practical techniques of games development. A course like this typically begins with programming fundamentals, usually in languages such as Python and Java, alongside computer systems and discrete mathematics. Year 2 moves into algorithms, data structures, databases and software engineering principles. You'll also encounter artificial intelligence and machine learning methods relevant to game systems. In your final year, you choose specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, and undertake a substantial individual project where you design and evaluate a software solution. Throughout, the emphasis is on building systems that run reliably and efficiently.
Who it's for
Most entrants hold A-levels or equivalent qualifications; 96% of accepted students came in with these. The typical UCAS tariff among accepted students falls between 112 and 127 points. This course suits those interested in game development, software engineering, data science, artificial intelligence, cyber security, web and mobile development, cloud technologies, or human-computer interaction.
Careers & job market
Nationally, 85% of Computer Science graduates are in work or further study 15 months after graduating. Of those working, 75% are in highly skilled roles or continuing their studies. Graduate earnings across the field vary: starting salaries (15 months after graduation) typically range from £25,000 to £35,000 nationally; after three years, £23,375 to £33,000; and after five years, £29,750 to £42,000. These are national figures from Graduate Outcomes and LEO data, not university-specific guarantees. First-year retention stands at 85% across the institution.
University & format
The University of Portsmouth is a public university founded in 1869. This degree is taught full-time over 3 years in English. The course is accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry, and the university holds a Gold award for teaching quality in the Office for Students' TEF 2023. Portsmouth awards nationally recognised degrees.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 96% |
| another higher-education qualification | 2% |
| a previous degree | 1% |
| a Baccalaureate | 1% |
| No / unknown prior qualifications | 1% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Standard capped home fee at English providers (2026/27); Scotland, Wales & NI differ.
Check fees at University of Portsmouth →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
Named awards published by the university. Compare the eligibility and application route before budgeting for one.
Criminology graduates joining Thames Valley Police
Check eligibility →Amounts, exclusions and deadlines can change. An award is not guaranteed unless the university confirms it.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £29,000 | £25,000 – £35,000 | 105 |
| 3 years after | £26,500 | £20,000 – £35,000 | 470 |
| 5 years after | £33,000 | £24,500 – £43,500 | 470 |
Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 105. Cohort 2021-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Stronger evidence. Published sample: 105. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 30% of published destinations · ASHE median £55,357
- Sales occupationsSOC 2020 71 · 10% of published destinations · ASHE median £15,975
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 10% of published destinations · ASHE median £32,574
- Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 55; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
90% were in work or further study 15 months after graduating, with a median salary of £29,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.8 out of 10: NSS 89.4% · in work or study 90% · continued 85%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Portsmouth
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around University of Portsmouth
2,930 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Portsmouth from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is set per course by University of Portsmouth; international fees are typically £12,000–£30,000/year for classroom subjects and higher for lab/clinical ones. You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Portsmouth’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Portsmouth and gov.uk before you apply.
Related courses
More at University of Portsmouth
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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