BA (Hons) Games Development Bachelor's degree at the University of Suffolk
BA (Hons) Games Development at University of Suffolk sits within Computer Science and draws on specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, Games, and HCI.
About this course
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BA (Hons) Games Development is a Bachelor's degree (BA (Hons)) at the University of Suffolk. It is studied part-time; duration varies by route.
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 5 modules
- Group Project
Module details
Develop a game in teams with second year students following the development process used by professional game studios. Your senior team members will have prototyped the game's core loop extensively prior to this module, allowing you to contribute to a playable and refined game experience. You'll adopt an agile workflow and learn foundational game production skills like communication, quality assurance playtesting, and working with version control.
- Introduction to Games Design
Module details
Design can be considered as 'the search for the best possible solution'. Throughout this module, students are introduced to the ubiquitous concepts that pervade many fundamental aspects of game design. These concepts are considered with reference to the player's interactive experience and contextually, in conjunction with associated tools, as a part of the iterative development process.
- Introduction to Game Development
Module details
The module provides you with an introduction to a range of game development tools including; asset creation, game engines and development environments. You will be required to design and develop a small number of games, demonstrating their understanding of the tools covered.
- Introduction to Programming
Module details
Build a solid understanding of fundamental programming techniques, mathematics and algorithms through a series of games focussed practical tasks that put the theory and techniques into context. You will learn how to structure small scale programming projects and make use of best practices such as version control.
- Introduction to Games Studies
Module details
Learn how to design intuitive, accessible and inclusive game experiences by analysing modern games and designing your own. You'll get hands-on with key topics like onboarding (how to teach players without boring them), accessibility fundamentals (making sure your game works for as many players as possible), and inclusive design principles so players feel seen and represented in your game worlds. You'll also explore how your own design choices influence how players think, feel and engage with the
Year 2 7 modules
- Artificial Intelligence for Games
Module details
Learn how to develop AI systems for believable behaviours, you will implement a range of key technologies and algorithms, including behaviour trees, utility systems and path finding. You'll get to see how these can be used together by building them into a small game framework.
- Design Methods
Module details
You will be introduced to systems design and the structural forms associated with sustainable fun, progression and replayability with reference to a cross section of genres and experiential goals. You will assemble and structure their designs into coherent game loops and will collate their design decisions into accessible game design documents.
- Game Engine Development
Module details
The module provides you with an in-depth view into the architecture of game engines and their implementations. You will construct their own basic game engine, implementing core components such as rendering, audio, scripting and input.
- Managing Games Production
Module details
Develop and manage a game in teams with first year students using development processes used by professional game studios. As senior members of the team, you are executing a creative vision that you will have prototyped prior to the game's production. You'll follow an agile workflow and develop practical skills in project management, from writing agendas and meeting minutes to risk exposure and task tracking. You'll also develop mentorship skills by coaching and guiding first year students as pa
- Narrative Design
Module details
Narrative cues provide access to a wealth of ubiquitous experiential rewards which typically reside beyond the remit of 'fun'. Throughout this module, you are introduced to the design work which informs the development of immersive worlds and identifiable characters. You are further introduced to the concept of, and components associated with, structural forms.
- Programming for Graphics
Module details
The module introduces you to the fundamental algorithms, theory, principles methods and techniques of 2D and 3D computer graphics. The mathematical underpinnings are covered in further detail from the level 4 Math for Software Development module. You will develop skills in implementing and developing computer graphic applications with C++ and standard graphics libraries (such as OpenGL) within a games programming context. The shader pipeline is also introduced, with you producing shader programs
- Technical and Level Design
Module details
Learn how to build level blockouts for games like Helldivers 2 and Assassin's Creed: Shadows using key level design principles from visual language (how your level communicates interactivity, access etc) to pacing (the level's tempo, rhythm and flow). You'll also learn how to create motivational gameplay in recognition of an intended playstyle by building on your knowledge of gameplay scripting with topics such as events, interfaces, and composition.
Year 3 2 modules
- Advanced Design Methods
Module details
Within this module you are required to consolidate your existing game design and development skills into a single, independent piece of practical work that will be used on your portfolios to gain employment post graduation.
- Advanced Programming
Module details
The Advanced Programming module is designed to fill the gap between the knowledge you have acquired from your other modules and the knowledge you will need in industry by providing seminars and activities on a range of small but important programming related topics.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study Games Development through the core foundations of computer science. A course like this typically moves from programming fundamentals, imperative and object-oriented languages such as Python and Java, alongside computer systems, architecture and discrete mathematics. In your second year, you'll usually progress to algorithms, data structures, databases and software engineering, building practical team skills. Artificial intelligence and machine learning are typically introduced here. By your final year, you'll choose specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, and undertake a substantial individual project where you design, build and evaluate your own software solution.
Who it's for
This part-time programme suits those balancing study with work or other commitments, offering flexibility to develop expertise in games development and related computing disciplines. It's designed for learners seeking a nationally recognised degree while maintaining other responsibilities.
University & format
This BA (Hons) in Games Development is offered part-time by the University of Suffolk, a university founded in 2007. The course is taught in English and leads to a nationally recognised UK bachelor's degree. The University of Suffolk is a recognised UK degree-awarding body; it holds a Bronze award for teaching quality in the Office for Students' TEF 2023 and is.
Applicant information
The next application dates for this course, followed by facts the provider publishes.
Part-time application dates vary by provider. UCAS dates
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Opened 2 July 2026; last choice 19 October 2026. Check vacancies now. A cached page never claims a place is still available.
Entry & how to get in
Entry & your chances
An honest read from the official entry data, plus your personal match.
Entry is set by the university and based on your offer. Use your predicted grades to see how you compare, then check the university's stated requirements.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course. One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by Apply directly to the provider
Part-time application dates vary by provider. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at University of Suffolk →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of Suffolk
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around University of Suffolk
1,566 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Suffolk from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £27,295 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Suffolk’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Suffolk and gov.uk before you apply.
Related courses
More at University of Suffolk
Common questions
What are the entry requirements?
What do graduates earn?
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