BA (Hons) Games Development Bachelor's degree at the University of Suffolk
BA (Hons) Games Development at University of Suffolk was founded in 2007 and sits within Computer Science. It received a Bronze award for teaching quality in the Office for Students' TEF 2023 and is.
About this course
Delve into the forefront of gaming innovation. Our Games Development degree offers an immersive experience with industry opportunities to showcase your talents. From the provider’s course page.
BA (Hons) Games Development is a Bachelor's degree (BA (Hons)) at the University of Suffolk. It runs 3 years, studied full-time.
For Computing graduates from this provider, 70% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 15; treat comparisons cautiously. Cohort 2021-23. Graduate Outcomes work or further study 70% (2021-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 50% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 5 modules
- Group Project
Module details
Develop a game in teams with second year students following the development process used by professional game studios. Your senior team members will have prototyped the game's core loop extensively prior to this module, allowing you to contribute to a playable and refined game experience. You'll adopt an agile workflow and learn foundational game production skills like communication, quality assurance playtesting, and working with version control. This module provides essential real-world experi
- Introduction to Games Design
Module details
Design can be considered as 'the search for the best possible solution'. Throughout this module, students are introduced to the ubiquitous concepts that pervade many fundamental aspects of game design. These concepts are considered with reference to the player's interactive experience and contextually, in conjunction with associated tools, as a part of the iterative development process.
- Introduction to Game Development
Module details
The module provides you with an introduction to a range of game development tools including; asset creation, game engines and development environments. You will be required to design and develop a small number of games, demonstrating their understanding of the tools covered.
- Introduction to Programming
Module details
Build a solid understanding of fundamental programming techniques, mathematics and algorithms through a series of games focussed practical tasks that put the theory and techniques into context. You will learn how to structure small scale programming projects and make use of best practices such as version control.
- Introduction to Games Studies
Module details
Learn how to design intuitive, accessible and inclusive game experiences by analysing modern games and designing your own. You'll get hands-on with key topics like onboarding (how to teach players without boring them), accessibility fundamentals (making sure your game works for as many players as possible), and inclusive design principles so players feel seen and represented in your game worlds. You'll also explore how your own design choices influence how players think, feel and engage with the
Year 2 7 modules
- Artificial Intelligence for Games
Module details
Learn how to develop AI systems for believable behaviours, you will implement a range of key technologies and algorithms, including behaviour trees, utility systems and path finding. You'll get to see how these can be used together by building them into a small game framework.
- Design Methods
Module details
You will be introduced to systems design and the structural forms associated with sustainable fun, progression and replayability with reference to a cross section of genres and experiential goals. You will assemble and structure their designs into coherent game loops and will collate their design decisions into accessible game design documents.
- Game Engine Development
Module details
The module provides you with an in-depth view into the architecture of game engines and their implementations. You will construct their own basic game engine, implementing core components such as rendering, audio, scripting and input.
- Managing Games Production
Module details
Develop and manage a game in teams with first year students using development processes used by professional game studios. As senior members of the team, you are executing a creative vision that you will have prototyped prior to the game's production. You'll follow an agile workflow and develop practical skills in project management, from writing agendas and meeting minutes to risk exposure and task tracking. You'll also develop mentorship skills by coaching and guiding first year students as pa
- Narrative Design
Module details
Narrative cues provide access to a wealth of ubiquitous experiential rewards which typically reside beyond the remit of 'fun'. Throughout this module, you are introduced to the design work which informs the development of immersive worlds and identifiable characters. You are further introduced to the concept of, and components associated with, structural forms.
- Programming for Graphics
Module details
The module introduces you to the fundamental algorithms, theory, principles methods and techniques of 2D and 3D computer graphics. The mathematical underpinnings are covered in further detail from the level 4 Math for Software Development module. You will develop skills in implementing and developing computer graphic applications with C++ and standard graphics libraries (such as OpenGL) within a games programming context. The shader pipeline is also introduced, with you producing shader programs
- Technical and Level Design
Module details
Learn how to build level blockouts for games like Helldivers 2 and Assassin's Creed: Shadows using key level design principles from visual language (how your level communicates interactivity, access etc) to pacing (the level's tempo, rhythm and flow). You'll also learn how to create motivational gameplay in recognition of an intended playstyle by building on your knowledge of gameplay scripting with topics such as events, interfaces, and composition. You'll obtain a greater understanding of how
Year 3 2 modules
- Advanced Design Methods
Module details
Within this module you are required to consolidate your existing game design and development skills into a single, independent piece of practical work that will be used on your portfolios to gain employment post graduation.
- Advanced Programming
Module details
The Advanced Programming module is designed to fill the gap between the knowledge you have acquired from your other modules and the knowledge you will need in industry by providing seminars and activities on a range of small but important programming related topics.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This degree immerses you in industry-relevant games development through practical build-and-showcase opportunities. You'll usually begin with programming fundamentals and computer systems, mastering imperative and object-oriented programming (typically in Python and Java) alongside hardware, operating systems and networks. Year 1 also covers discrete mathematics for computing: logic, sets, graphs and proofs underpinning algorithms. In Year 2, a course like this typically moves to algorithms and data structures, databases and software engineering (data modelling, SQL, team-based systems), and artificial intelligence. Year 3 adds specialist options such as cybersecurity, distributed systems, graphics, natural language processing or advanced machine learning, alongside security and networks theory, culminating in a substantial individual project where you design, build and evaluate a software application.
Who it's for
Most entrants hold A-levels or equivalent qualifications, 85% of accepted students came in with these. The typical UCAS tariff band among accepted students is 64–79 points.
University & format
The BA (Hons) Games Development is a three-year full-time degree taught in English at the University of Suffolk, a UK degree-awarding body. The university holds a Bronze award for teaching quality in the Office for Students' TEF 2023. The university also offers bursaries and scholarships; check its funding pages for details.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
Placement year. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 85% |
| No / unknown prior qualifications | 10% |
| Other | 10% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code GW42). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at University of Suffolk →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £27,000 | £24,000 – £30,000 | 15 |
| 3 years after | £20,000 | £17,000 – £26,500 | 25 |
| 5 years after | £27,500 | £22,500 – £33,000 | 25 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2021-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2021-23. Limited evidence. Published sample: 15; treat comparisons cautiously. Cohort 2021-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 45% of published destinations · ASHE median £55,357
- Sales occupationsSOC 2020 71 · 20% of published destinations · ASHE median £15,975
- Managers, directors and senior officialsSOC 2020 1 · 10% of published destinations · ASHE median £51,733
- Customer service occupationsDiscover Uni category · 10% of published destinations
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 10% of published destinations · ASHE median £32,574
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 25; response rate: 65%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
70% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.0 out of 10: NSS 88.6% · in work or study 70% · continued 50%.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of Suffolk
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around University of Suffolk
1,566 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Suffolk from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £16,440 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Suffolk’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Suffolk and gov.uk before you apply.
Related courses
More at University of Suffolk
Common questions
How competitive is entry?
What are the entry requirements?
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What will it cost me?
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