BA (Hons) Immersive Media and Mixed Reality Bachelor's degree at the Arts, London
BA (Hons) Immersive Media and Mixed Reality at Arts London is delivered at London College of Communication and taught in English. The university holds Bronze for teaching quality in the Office for Students' TEF 2023 and is.
About this course
BA (Hons) Immersive Media and Mixed Reality is a Bachelor's degree (BA (Hons)) at the Arts, London, based in London College of Communication. It runs 3 years, studied full-time.
For Computing graduates from this provider, 55% were in work or further study 15 months after graduating, 70% in highly skilled roles, typical earnings around £30,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Stronger evidence Published sample: 10,140. Cohort 2021-22. Graduate Outcomes work or further study 55% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 55% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 4 modules
- Introduction to Immersive Media and Mixed RealityCore20 credits
Module details
This unit will introduce you to your course, subject specialism, and effective approaches to learning at undergraduate level. You'll get to know the practices and knowledge-base needed to understand your discipline, and be supported to develop skills for independent and collaborative learning, reflection and self-development.
- Principles of Immersive MediaCore40 credits
Module details
You'll be introduced to the fundamental terminology, technology and technical skills that underpin immersive content creation. You'll develop your creative and critical ideas in immersive media whilst exploring a range of key production areas including production pipelines, 360-degree video, Augmented Reality, Virtual Reality, and immersive media processes.
- Immersive NarrativesCore40 credits
Module details
Extending Principles of Immersive Media, this unit will give you a deeper understanding of how narrative is constructed, along with the tools used to create immersive experiences. You'll have the opportunity to design and develop a series of short immersive projects that continue to explore the fundamental principles of immersive media production, and explore traditional, spatial and interactive narratives along with the importance of 360 spatial sound in immersive experiences.
- Informed Practice 1Core20 credits
Module details
You'll be introduced to histories, theories and debates in relation to immersive media and media studies. You'll begin to explore critical perspectives by considering how themes of climate, social and racial justice can be represented through immersive media production.
Year 2 4 modules
- Immersive InteractionCore40 credits
Module details
Building on your Year 1 units, this unit defines the technical and artistic principles that underpin immersive content production - enabling you to better understand the practices and skills needed to create professional immersive and interactive experiences. You'll also interrogate the user experience (UX), and develop your knowledge of user interfaces (UI), haptics and controllers in immersive and interactive media.
- Professional PracticesCore20 credits
Module details
Providing the tools and resources needed for you to begin building your professional skills and profile, this unit provides an opportunity to embed your learning around climate, social and racial justice by exploring how this can be represented through immersive media production. You'll work with competition briefs and/or 'live' project(s) provided by industry and/or cultural partners.
- Exploratory PracticeCore40 credits
Module details
You'll produce a portfolio of immersive media and mixed reality artefacts that demonstrate a developing understanding of your specialist practice and, most importantly, how that practice intersects with other mediums. You'll work collaboratively with students across the course, programme and wider College to produce a portfolio of immersive projects that demonstrates your understanding of the broader context around your technical specialism.
- Informed Practice 2Core20 credits
Module details
You'll develop your broader knowledge and understanding of the historical, social, theoretical and cultural developments of contemporary visual culture, and have the opportunity to further contextualise various aspects of art and design theory in its broadest sense within the context of immersive media and mixed reality.
Year 3 3 modules
- Final Major Project: Immersive ExperiencesCore60 credits
Module details
Your Final Major Project offers the potential to collaborate, giving you the opportunity to make a significant contribution to a major project in a specialist role within a small production team. You'll individually develop a portfolio of tested concepts, themes and techniques, and following a pitch and selection process, project proposals will go into production and become part of your Degree Show.
- Professional FuturesCore20 credits
Module details
Building on your experiences gained through Professional Practices in Year 2, Professional Futures focuses on tailoring skills towards a specific role within the industry and supporting you to develop strong personal and professional methods and tools of presentation, such as a CV and personal website. You'll consolidate and present both your skills and learning relating to climate, social and racial justice, and demonstrate how that knowledge has shaped your professional skillset.
- Informed Practice 3Core40 credits
Module details
This unit is the culmination of the Informed Practice component of the course. It provides you with the opportunity to utilise all of your knowledge and analytical skills related to visual culture and critical theory through the development of a self-determined and extended piece of written work.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the design and development of immersive and mixed reality technologies. The course typically begins with programming fundamentals and computer systems architecture, building from first principles in languages such as Python and Java. In Year 2, you'll usually move into algorithms, data structures, and software engineering practices, alongside artificial intelligence and machine learning. By Year 3, you'll specialise in areas such as artificial intelligence, cybersecurity, human-computer interaction, or data science, and undertake an individual project where you build and evaluate a substantial software application. Throughout, you'll gain grounding in discrete mathematics, databases, and network security, the foundations needed to work effectively with immersive media systems.
Who it's for
This course suits those with interest in both creative and technical dimensions of immersive media. Most accepted students held A-levels or equivalent qualifications; the typical UCAS tariff among entrants was 96–111 points. You'll study full-time in London.
University & format
This is a 3-year full-time Bachelor's degree (BA (Hons)) taught in English at the University of the Arts, London, specifically at London College of Communication. The University of the Arts, London is a recognised UK degree-awarding body, and your degree will be nationally recognised. Teaching quality has been awarded Bronze in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 85% |
| another higher-education qualification | 10% |
| a Baccalaureate | 5% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code I701). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at Arts London →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £30,000 | £25,000 – £37,000 | 10140 |
| 3 years after | £26,500 | £20,000 – £35,000 | 20 |
| 5 years after | £29,500 | £24,500 – £34,500 | 25 |
Nominal earnings for graduates of this course/subject at this provider. Stronger evidence. Published sample: 10,140. Cohort 2021-22.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Stronger evidence. Published sample: 10,140. Cohort 2021-22. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 20% of published destinations · ASHE median £55,357
- Elementary occupationsSOC 2020 9 · 15% of published destinations · ASHE median £19,087
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 15% of published destinations · ASHE median £32,574
- Artistic, literary and media occupationsSOC 2020 341 · 10% of published destinations · ASHE median £33,824
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 65; response rate: 55%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Is BA (Hons) Immersive Media and Mixed Reality worth it?
It depends. BA (Hons) Immersive Media and Mixed Reality adds about +£25,630 over the first ten years vs. going straight to a job, but on these earnings the payoff is slower than average.
Cumulative earnings vs. going straight to work at 18, counting tuition and 3 years of wages given up while studying. The line clears zero around year 20.9. This is a simplified gross-earnings comparison, not a forecast of cash loan repayments.
Model: this course’s own median graduate earnings (Graduate Outcomes / LEO) above the £24,000 non-graduate baseline (ONS), net of £9,790/yr over 3 years (published course home fee). Eligible England-domiciled students can apply for a Tuition Fee Loan; repayments are 9% only on income above the threshold, with anything left written off after 40 years. That makes the cash flow different from conventional commercial debt. Opportunity cost assumes £18,000 gross earnings forgone in each study year; figures are nominal and exclude tax, living costs, investment returns and loan interest. A simplified estimate. Earnings and actual fees vary by graduate, provider, fee status and UK nation.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,790/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
55% were in work or further study 15 months after graduating, with a median salary of £30,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 6.5 out of 10: NSS 84.1% · in work or study 55% · continued 55%.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of the Arts, London
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around London College of Communication
7,241 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Arts London from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £30,890 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists IELTS level 6.0 or above, with at least 5.5. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Arts London’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Arts London and gov.uk before you apply.
Related courses
More at Arts London
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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