BSc (Hons) Computer Games Development Bachelor's degree at Westminster
BSc (Hons) Computer Games Development at Westminster is delivered in English and leads to a nationally recognised Bachelor's degree.
About this course
BSc (Hons) Computer Games Development is a Bachelor's degree (BSc (Hons)) at Westminster, based in Cavendish Campus. It runs 3 years, studied full-time.
For Computing graduates from this provider, 85% were in work or further study 15 months after graduating, 45% in highly skilled roles, typical earnings around £27,000. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Moderate evidence Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Graduate Outcomes work or further study 85% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 77% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 6 modules
- Applied MathematicsCore
Module details
Fundamental concepts and mathematical methods required in the Computer Games Development degree. Covers algebraic manipulation, equation solving, matrix algebra, vectors, geometry, trigonometry, transformations, calculus and statistics.
- Game EnterpriseCore
Module details
Group work-based learning supporting development practice in an environment functioning as a small development company. Teams develop a simulation version of an online 2D multiplayer game project with documentation, business strategy, testing, ethics understanding, marketing plan, and dissemination to a professional stakeholders panel.
- Game Engine Principles and PracticeCore
Module details
Introduction to how modern 3D game engines support creation of interactive digital experiences. Covers core concepts, architecture and workflows behind real-time environments, focusing on rendering, physics, audio, and event systems. Includes ethical, legal, and EDI considerations relevant to game design and production.
- Introduction to Game DesignCore
Module details
Comprehensive exploration of game design integrating theoretical concepts with practical skills. Covers game design principles, rule creation, asset creation tools, game art and narrative. Introduces EDI, ethical considerations, social awareness, and IP aspects. Emphasises teamwork and collaboration.
- Introduction to Programming for GamesCore
Module details
Core concepts of programming using C++ for developing small scale CLI games. Builds practical programming skills through coding exercises and implements a playable game demonstrating understanding of C++ fundamentals.
Assessment: Practical coursework and in-class test
- Programming MethodologyCore
Module details
Practical introduction to computer programming using a high-level programming language. Covers fundamentals of programming, problem-solving and program development. Includes basic algorithms, datatypes, expressions, control structures, and input/output.
Year 2 7 modules
- Advanced C# Scripting and Game ArchitectureCore
Module details
Object-oriented principles from a games development point of view. Covers object-oriented analysis and design, UML class diagrams, encapsulation, sub-classing, and templates/generics. Introduces design patterns and SOLID principles. Covers thread-based concurrency.
- Games Studio (Work-Based Learning)Core
Module details
Learn new skills and workflows critical to professional games development. Teams design and implement a game based on a given brief. Covers professional software for developing games and required digital assets, best practices and preferred workflows.
- Maths & Physics for GamesCore
Module details
Core physics and mathematical principles required for creation of games with realistic physical behaviour. Covers classical mechanical principles and mathematical techniques to simulate physics of game objects. Relates material to utilisation of game-based physics engines.
- Prototyping Game Systems and MechanicsCore
Module details
Technical and creative skills needed to design, prototype, and evaluate systems and mechanics that define engaging gameplay experiences. Focuses on rapid iteration and experimentation to refine gameplay concepts using modern game engines such as Unity. Covers progression, resource management, and achievement systems.
- Practical Machine Learning
Module details
Understanding and hands-on experience in machine learning and data mining, covering full life-cycle from preparing data to validating and optimising the learned model. Covers different algorithms and approaches to machine learning and data mining.
- Mobile Game Development
Module details
Entry point into mobile game development covering key aspects applicable across diverse platforms such as mobile phones, tablets, handheld consoles, and wearables. Focuses on UX/UI considerations, constraints of smaller devices, networking, persistent storage, multi-threading, device profiling, and application deployment.
- XR Multimodal Interaction
Module details
Concepts of XR (Virtual, Augmented, and Mixed Reality) interaction using an industry-standard games engine to develop assets, properties, controllers and scripting for creating interactive rich media content. Supported coursework path is production of a VR interactive media product.
Year 3 3 modules
- Computer Games Development Final ProjectCore
Module details
Demonstrates effective use of competencies required to achieve the degree. Reflects individual work under supervision of an academic mentor. Combines previously acquired knowledge and techniques with new knowledge/ideas from investigation and research. Involves conceptualisation, design, implementation and evaluation of substantial software, process, model or experimental study. Includes research trends behind UN SDGs, EDI considerations including end-user product accessibility, user privacy, IP
- Game AICore
Module details
Creating robust game world environments and modelling individual components using logic and mathematical modelling to replicate human behaviour. Focuses on creating automatic random game worlds with metrics to generate human-like intelligent behaviours in non-player characters (NPCs). Covers algorithms and logic widely used in various computing sectors.
- Games Networking and SecurityCore
Module details
Skills and knowledge required to build a functioning multiplayer network game and secure it against malicious attack or data loss. Covers theoretical knowledge needed to deliver a working network game across multiple clients, Data Security and Data protection for players and companies.
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
You'll study the design, development and implementation of games using established computer science principles. A course like this normally moves from programming fundamentals, typically in languages such as Python and Java, through computer systems and discrete mathematics, then progresses to algorithms, data structures, databases and software engineering practices. In Year 2, you'll usually encounter artificial intelligence and machine learning concepts. By Year 3, you'll choose specialist options such as artificial intelligence, cybersecurity, data science, software engineering, systems and networks, or human-computer interaction, whilst completing security and networks modules and a substantial individual project where you design and evaluate your own software.
Who it's for
This course suits students with A-level qualifications or equivalent. Most accepted students held A-levels or equivalent qualifications. The typical UCAS tariff band among recent entrants was 96–111 points, reflecting the entry profile of successful applicants. You'll need to check the university's funding pages for details on bursaries and scholarships available to you.
Careers & job market
Across Computer Science courses nationally, 85% of graduates are in work or further study within 15 months of completing their degree. Of those working, 75% are in highly skilled roles or pursuing further study. National Graduate Outcomes data shows starting salaries typically range from £25,000 to £35,000 at the 15-month mark. After five years, this rises to £29,750–£42,000. These figures represent national patterns rather than guarantees for individual graduates, and your actual outcome will depend on your choices, experience, and the opportunities you pursue.
University & format
The BSc (Hons) Computer Games Development is studied full-time over 3 years at The University of Westminster, a public university founded in 1838, based at the Cavendish Campus. Instruction is in English. The University of Westminster is a recognised UK degree-awarding body and holds a Silver award for teaching quality in the Office for Students' TEF 2023.
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 100% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code GG46). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider fee page (England 2026/27 cap where not stated).
Check fees at Westminster →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £27,000 | £22,500 – £35,000 | 35 |
| 3 years after | £29,500 | £23,500 – £37,000 | 335 |
| 5 years after | £38,000 | £29,000 – £53,500 | 360 |
Nominal earnings for graduates of this course/subject at this provider. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Moderate evidence. Published sample: 35; avoid reading small differences as meaningful. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 25% of published destinations · ASHE median £55,357
- Sales occupationsSOC 2020 71 · 20% of published destinations · ASHE median £15,975
- Web and Multimedia Design ProfessionalsSOC 2020 214 · 20% of published destinations · ASHE median £32,574
- Administrative occupationsSOC 2020 41 · 10% of published destinations · ASHE median £27,006
- Elementary occupationsSOC 2020 9 · 10% of published destinations · ASHE median £19,087
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 20; response rate: 75%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
For comparison, the standard full-time England tuition cap is up to £9,790 per year in 2026/27; the actual fee varies by course and provider. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
85% were in work or further study 15 months after graduating, with a median salary of £27,000. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 8.6 out of 10: NSS 96.3% · in work or study 85% · continued 77%.
Who studies here and in this subject?
Provider- and UK subject-level context.
The University of Westminster
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Cavendish Campus
14,051 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to Westminster from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £17,600 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
Most UK undergraduate courses ask for around IELTS 6.0–6.5 (no band below 5.5–6.0), or an accepted equivalent. If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check Westminster’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with Westminster and gov.uk before you apply.
Related courses
More at Westminster
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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