BA (Hons) Game Art · University of DerbyBachelor's degree · 3 years
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University of Derby · Undergraduate

BA (Hons) Game Art Bachelor's degree at the University of Derby

BA (Hons) Game Art at University of Derby leads to a nationally recognised Bachelor's degree. The university holds Gold for teaching quality in the Office for Students' TEF 2023 and is.

BA (Hons)
Award
3
Years
Full-time
Study mode
86%
in work/study (15m)

About this course

Become a flexible, industry-ready game artist or animator, suited to both indie and AAA studios Join our Games@Derby community, where artists, designers, and programmers work together just like real game development teams Build creative and technical skills you can use not only in games, but also in animation, XR and o From the provider’s course page.

BA (Hons) Game Art is a Bachelor's degree (BA (Hons)) at the University of Derby, based in Derby Campus. It runs 3 years, studied full-time.

For Computing graduates from this provider, 86% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £29,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)

For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.

Course evidence score

The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.

7.9
/ 10
Strong
3 of 3 official measures
Student satisfaction
What students say in the National Student Survey
Strong76

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Graduate outcomes
In work or further study 15 months after graduating
Excellent86

Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 86% (2022-23; Discover Uni snapshot 2026-06-21)

Continuation
Students who continue past their first year
Strong75

Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 75% (2022-23; Discover Uni snapshot 2026-06-21)

Curriculum & modules

Real modules published for this course, grouped only where the source gives a year, stage or level.

Year 1 7 modules
  • ​​3D Modelling​Core20 credits
    Module details

    This module provides a introduction to 3D modelling within the context of game development and digital entertainment. You will develop core skills in creating and manipulating 3D assets using industry-standard software. The module covers basic modelling techniques, material application, and rendering workflows, with reference to practices used in games and related creative industries. Although not exclusively focused on games, the module includes game-specific techniques and considerations to help you understand how 3D assets are integrated into interactive environments. You will also explore the creative production pipeline, learning how to translate ideas into digital 3D forms. Considerati

    Assessment: Coursework

  • 3D AnimationCore20 credits
    Module details

    This introductory module introduces you to 3D animation, focusing on the essential principles that bring characters and scenes to life. You will learn to animate using professional 3D software, applying the Principles of Animation to create expressive, believable motion. Through guided exercises and creative projects, learners will develop a strong foundation in both the artistic and technical aspects of animation. Module learning outcomes On successful completion of the module, you will be able to: Create key framed animations using 3D animation software Demonstrate the application and understanding of core animation principals Module content An introduction to core animation principals and

    Assessment: Coursework

  • ​​Game Design Fundamentals​Core20 credits
    Module details

    This module introduces the fundamental principles of Game Design, providing the theoretical and practical foundation for creative and technical development across the programme. It supports Games Design Practice 1 and Game Engines by encouraging you to explore how design thinking, systems, and player experience interconnect within contemporary game design and development. You will examine core game design concepts such as mechanics, dynamics, and aesthetics, and how these combine to shape player interaction, motivation, and engagement. Emphasis is placed on developing professional communication skills through concise design documentation and small-scale collaborative exercises that mirror th

    Assessment: Coursework

  • ​​Art and Design Fundamentals​Core20 credits
    Module details

    The ability to communicate a creative vision for a game is fundamental to the role of a 3D practitioner. This module provides you with the principal skills needed to develop concepts that can be developed digitally to advance visual designs. You will study and apply traditional skills and methodologies, so that they may better understand the creative link between traditional skills and design aesthetics. Module learning outcomes On successful completion of the module, students will be able to: Understand and explore key principles of traditional media Apply appropriate techniques to a digital design Module content The ability to communicate a creative vision for a game is fundamental to the

  • ​​3D Modelling 2 and Texturing​Core20 credits
    Module details

    Building on skills from 3D Modelling 1, this module equips you with techniques for creating 3D artistic assets for game environments. You will develop proficiency in modelling form and understanding texture from both technical and artistic perspectives, learning to balance aesthetic expression with hardware constraints. Through a portfolio of game-based art projects, you will explore asset production workflows while developing a critical awareness of how hardware limitations shape design decisions. Emphasis is placed on analysing visual language, understanding surface qualities and materiality, and responding creatively to technical constraints to produce compelling game-ready assets appropr

    Assessment: Coursework

  • ProgrammingOptional20 credits
    Module details

    This module introduces the fundamental concepts and principles of programming. It develops the practical skills needed to design, implement and test computer programs. No prior computer programming experience is assumed, and all practical work is done using a standard programming language and software development environment. Module learning outcomes On successful completion of the module, you will be able to: Understand the fundamental principles of computer programming Apply problem solving skills to design, develop and test solutions against the target specifications Module content Programming Elements – Variables, Loops, Decision Statements Arrays and Sequence Data Functions – Built-in a

    Assessment: Coursework, Exam

  • ​​Game Engines​Optional20 credits
    Module details

    This module introduces you to the use of contemporary game engines for the creation of interactive prototypes and playable experiences. It provides a foundational understanding of how digital environments, logic systems, and interactive elements are structured and controlled within professional development pipelines. You will gain experience in using visual and code-based scripting systems to create a small-scale interactive prototype, learning how engine tools, component hierarchies, and event systems contribute to gameplay behaviour and player experience. The emphasis is on experimentation, iteration, and problem-solving within small, agile production contexts that reflect modern independe

    Assessment: Coursework

Year 2 7 modules
  • ​​Game Lab 1​Core20 credits
    Module details

    This module simulates an authentic studio environment in which Art, Design, and Programming students collaborate to respond to a real-world games industry brief. Students form multidisciplinary teams, scope the project, establish workflows, and deliver a playable prototype that demonstrates the core game loop and feasibility. Emphasis is placed on employability foundations (communication, planning, scoping, Agile practices) and working professionally to a specification, including ethical and legal considerations (such as the ethical use of generative AI.) Module learning outcomes On successful completion, you will be able to: Deliver a playable prototype in response to a real-world industry

    Assessment: Coursework

  • ​​Game Lab 2​Core20 credits
    Module details

    Building directly on GAMELAB 1, this module advances the prototype to a polished, playable game artefact. Teams run full production sprints, implement stakeholder feedback, and iterate on design, content, and technical stability. Focus areas include quality assurance, performance, content completeness, and client/user-facing polish. Students evidence decision-making, and iteration through industry-standard documentation and reflection. Module learning outcomes On successful completion, you will be able to: Finalise and deliver a playable game artefact that evidences iteration informed by stakeholder/user feedback Demonstrate advanced team-based professionalism under time and production press

    Assessment: Coursework

  • ​​Animation and Rigging for Games​Core20 credits
    Module details

    This module focuses on the technical and creative integration of rigging and animation within a 3D production pipeline. You will learn how to prepare 3D models for animation through effective rigging techniques, including skeletal structures, control systems, and deformation setups. Building on this foundation, you will explore animation workflows that bring characters and objects to life through movement, timing, and performance for games. The module emphasises the relationship between rigging and animation, encouraging you to consider how rig design impacts motion and expressiveness. Through practical tasks and project-based learning, you will develop skills in planning, executing, and ref

    Assessment: Coursework

  • ​​Game Environment Art​Core20 credits
    Module details

    Environment Art, and level design are core to the creation of a believable game space. It is important to have a good grasp of each step of the environment creation pipeline. This module aims to equip you with the fundamental skills and understanding required to create compelling game environments. It covers the full development pipeline from initial ideation and block-out stages to final material creation and lighting providing a solid foundation for environment design in game projects. Module learning outcomes On successful completion of the module, you will be able to: Confidently design and develop a range of game environments suitable for diverse project requirements Demonstrate Underst

    Assessment: Coursework

  • ​​Character Art​Core20 credits
    Module details

    This module focuses on the methods used to generate game characters. You will experience how traditional techniques can be employed and enhanced, using a digital tool set to produce high-definition assets for use in the games art pipeline. Module learning outcomes On successful completion of the module, you will be able to: Demonstrate a range of traditional techniques which can be successfully applied to a digital sculpture Design and develop game character assets Module content A comprehensive exploration of 3D digital character creation, covering industry-standard modelling techniques, topology optimisation and baking principles to produce portfolio-quality game-ready assets.

    Assessment: Coursework

  • ​​Specialist 3D Project​Optional20 credits
    Module details

    This module invites you to explore a topic of personal interest within the fields of games art or animation through a research-led creative practice. You will investigate current trends, techniques, and theoretical perspectives relevant to your chosen area such as character design, environmental storytelling, animation pipelines, or visual aesthetics in interactive media. Through guided research and critical reflection, you will develop a bespoke digital asset that demonstrates your understanding and creative response to your chosen topic. This could involve any aspect of game creation, it gives you the opportunity to focus on an area already taught previously in more depth or to explore a g

    Assessment: Coursework

  • Creativity and InnovationOptional20 credits
    Module details

    Being creative can be thought of as coming up with new and original ideas, whereas innovation can be defined as the development and application of these new ideas to develop new opportunities, create original products and services and to solve problems. Both of these activities are necessary for the innovation funnel to be successful. In this hands-on module, you will discover how to generate new and creative ideas, and how to develop innovative products and services out of those ideas. Crucially, this may mean looking to other areas and subjects for inspiration and progress. To do all this, you will have the opportunity to work with other students on a real business problem, finding out you

    Assessment: Coursework

Optional Placement Year 1 modules
  • Professional PracticeCore20 credits
    Module details

    This module provides opportunities for students to acquire an understanding of the issues that may impact on industrial and professional practices relevant to a career within their chosen discipline. During this period of work experience, students gain a deep appreciation of the responsibilities arising from both corporate and individual responses to such issues, thus enabling them to relate to the wider world when exploring a personal direction for potential career development. Students will be expected to develop their professional knowledge and improve their CV and professional profile with an aim to becoming competent in the skills needed to succeed in their chosen industry. The students

    Assessment: Coursework

Year 3 5 modules
  • ​​Game Development​Core40 credits
    Module details

    In this module, teams of students will develop a computer game prototype from concept through implementation to gold release. Module learning outcomes On successful completion of the module, you will be able to: Develop a high-quality game prototype using a modern game engine Critically evaluate the games development pipeline and reflect on your personal experience Module content An indicative list of areas that you will be expected to encounter and explore includes: Game concept creation Narratives, world creation, level design, etc Game design Game architecture Game production process Toolchain process Game asset creation Game middleware Project management Analysing and evaluating results

    Assessment: Coursework

  • Individual ProjectCore40 credits
    Module details

    The module enables students to independently develop a substantial piece of work related to their specialism combining the skills and knowledge gained through their degree. Work on the project is independent private study guided through regular meetings with a member of academic staff. Project topics can be selected from a list of projects offered by staff or industry collaborators or students can suggest their own topic for possible approval. The main goals to be achieved in the project are the writing of a dissertation and the development of a practical artefact. The precise content depends on the project topic chosen by the student. However, each project will involve aspects of planning,

    Assessment: Coursework

  • ​​Professional Portfolio Development​Core20 credits
    Module details

    This module is designed to help you prepare for transition into the games industry, related industries, postgraduate study, freelancing, education and entrepreneurship. It encourages you to reflect on personal development and career readiness. Module learning outcomes On successful completion of the module, you will be able to: Critically evaluate career options within the games industry and related sectors while reflecting on personal strengths, goals, and areas for development in relation to industry expectations Demonstrate an understanding of professional practices including CV writing, networking, and interview preparation Create a high-quality artefact suitable for inclusion in a profe

    Assessment: Coursework

  • ​​Emerging Technologies​Optional20 credits
    Module details

    This module will look at the processes employed in developing high-end pre-rendered computer graphics and how these could be adapted or simulated in the context of real-time development. The module encourages you to explore and experiment with advanced non-game and game engine-specific toolsets and assess the feasibility of application to a real-time visual design. This module will assess your ability to critically analyse and evaluate the processes investigated. Module learning outcomes On successful completion of the module, you will be able to Assess and select appropriate advanced techniques and technologies in the production of a visual design in either pre-rendered or real-time context

    Assessment: Coursework

  • ​​UI/UX Design​Optional20 credits
    Module details

    This module focuses on the design and evaluation of user interfaces and user experiences for games, with particular attention to accessibility, clarity, and player feedback. You will work in small teams to design and implement a front-end or in-game interface, conducting structured usability testing sessions and iterating your design based on observed player interaction and data-driven evaluation. Teaching combines lectures, workshops, and supervised testing sessions where you plan, observe, and refine your designs in response to user behaviour and accessibility findings. The process reflects contemporary indie and small-team development pipelines, emphasising communication, testing discipli

    Assessment: Coursework

Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.

Course in depth

What this course covers, who it suits and where it leads.

What you'll study

This course prepares you to work as a flexible, industry-ready game artist or animator across indie and AAA studios, and develop skills applicable to animation and extended reality as well. You'll build both creative and technical abilities within Games@Derby, where artists, designers and programmers collaborate as they would in real game development teams. A course like this typically moves from foundational digital art and design principles in Year 1, through core game art techniques such as 3D modelling, texturing and character animation in Year 2, to specialist options and a capstone project in Year 3. You'll usually develop competency across software tools, visual composition, and the technical constraints of game engines, working towards your own substantial creative work.

Who it's for

This course suits those interested in game art and visual design within the computer science field. It appeals to students with A-level or equivalent background who wish to develop creative and technical skills in a structured degree programme.

Careers & job market

Across Computer Science courses nationally, 85% of graduates are in work or further study 15 months after graduating. Of working graduates, 75% are in highly skilled work or further study. National graduate earnings data shows starting salaries (15 months post-graduation) typically range from £25,000 to £35,000, rising to £29,750–£42,000 after five years. These figures reflect national outcomes; individual results vary. The field encompasses specialisations such as Software Engineering, Data Science, AI & Machine Learning, Cyber Security, Web & Mobile, Cloud & DevOps, Games, and HCI.

University & format

This is a 3-year full-time Bachelor's degree (BA Hons) in Game Art taught in English at University of Derby, a public university based at Derby Campus. The degree is recognised as a nationally recognised UK degree-awarding body. The university holds a Gold award for teaching quality in the Office for Students' TEF 2023 and is.

Student satisfaction

How students on this course answered the National Student Survey, by theme.

The teaching on my course
78%
Learning opportunities
76%
Assessment and feedback
76%
Academic Support
77%
Organisation and management
64%
Learning resources
86%
Student voice
72%

Share of students responding positively.

Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)

Applicant information

The next application dates for this course, followed by facts the provider publishes.

Application timelineWhat happens next
  1. 2027 entryCompleted applications can be submitted

    Your application needs a reference before you can send it.

  2. 2026 entryFinal date for 2026 applications

    Applications must reach UCAS by 18:00 UK time.

  3. 2026 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

  4. 2027 entryEqual-consideration deadline

    18:00 UK time for most undergraduate courses.

Show 5 later dates
  1. 2027 entryUCAS Extra opens

    Applicants who used all five choices and hold no offer may be able to add another choice.

  2. 2027 entryLast day applications go directly to providers

    Applications received after 18:00 UK time are entered into Clearing.

  3. 2027 entryClearing opens

    Eligible applicants can see vacancies and release themselves into Clearing.

  4. 2027 entryFinal date for 2027 applications

    Applications must reach UCAS by 18:00 UK time.

  5. 2027 entryLast day to add a Clearing choice

    Check that this course still has a vacancy before adding it.

Published entry104 UCAS points typical offer · English: IELTS: 6.0 (with at least 5.5 in each skills area)

Provider-published requirement; check the linked course page before applying.

Contextual offersPublished by this provider

The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.

PlacementPublished placement option

Industrial placement. Availability, selection and pay can vary.

Open daysBook your Undergraduate Open Day Book your Undergraduate Open Day

See and book current events. Dates can fill or change.

Entry & how to get in

Typical offer (from the provider)The university’s course page lists a typical A-level offer of 104 UCAS points. Always check the provider for the current offer and subject requirements.
English languageThis course lists IELTS: 6.0 (with at least 5.5 in each skills area) (or equivalent). See the International students section below for the full picture.
Most entrants held A-levels or equivalent87% of accepted students came in with A-levels or equivalent (entrants over recent years).
Typical UCAS tariff: 96 - 111 pointsThe most common UCAS tariff band among accepted students. This is what entrants had, not a stated requirement.
Entry requirements are set by the universityGrades, subjects and contextual offers vary. Check the University of Derby's official course page for the current offer.

Who gets in

What recently admitted students actually held, official admissions data, not a stated requirement.

UCAS tariff of entrants

Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.

Qualifications held on entry

QualificationShare
A-levels or equivalent87%
another higher-education qualification5%
No / unknown prior qualifications4%
a previous degree2%
a Baccalaureate1%
an Access course1%

Entry & your chances

An honest read from the official entry data, plus your personal match.

Accessible entry

Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.

Will you get in? Plot your grades

Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.

Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.

Add your grades to see where you land

Your points will drop onto the distribution above, with an honest above / within / below read.

Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.

How to apply

Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.

Apply by13 January 2027, 18:00 UK timefor this course
Typical gradesBCCA-level equivalent admitted students held
UCAS codeI210quote this on your application
  1. 1
    Register on UCAS Hub

    Create your UCAS application and add this course (code I210). One application covers up to five choices.

  2. 2
    Write your personal statement

    A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.

  3. 3
    Submit by 13 January 2027, 18:00 UK time

    UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.

  4. 4
    Reply to your offers

    When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.

  5. 5
    Results day & confirmation

    On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.

💡 Many universities make a contextual (reduced-grade) offer, for example based on your school’s results, time in care, or where you live. Ask University of Derby whether you’re eligible before you apply; it can lower the grades you need.

Fees & funding

What this course costs and how UK student finance covers it.

Tuition per year

Home (source figure)£9,535 / yr
International£17,500 / yr

Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.

Check fees at University of Derby →

For students who normally live in England

illustrative Maintenance Loan per year
£9,790tuition used per year, illustrative full-time England fee-cap scenario; provider-source year unavailable
illustrative borrowing over 3 years

2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.

Starting on or after 1 January 2027?

The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.

Paying for it

  • Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
  • Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
  • Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
  • Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.

England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.

Funding matched to this course

Scholarships & bursaries you could qualify for

All University of Derby funding →
No verified named award is shown for this provider yet.

That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.

We only display a named award when its provider source identifies the award and who it is for.

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Still deciding what to study?

StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.

Career quizApplication walkthroughSalary & CV check

Careers & earnings

What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.

Graduate earnings: this course

WhenMedianTypical rangeGraduates
15 months after£29,500£25,000 – £31,00020
3 years after£24,500£19,500 – £31,500175
5 years after£32,000£25,000 – £43,500175

Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23.

Graduate outcomes, 15 months on: this course

86%
in work or further study 15 months on
65%
in highly skilled work or study
75%
continue past their first year
80%
find their work meaningful
75%
say work fits their future plans
  1. 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
  2. 2Software EngineerShipping features end-to-end · 2–5 yrs
  3. 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
  4. 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs

How pay grows: this course vs Computer Science nationally

Starting (15 months) HESA GO
£29,500
£25,000 – £35,000
After 3 years LEO
£24,500
£23,375 – £33,000
After 5 years LEO
£32,000
£29,750 – £42,000
national rangethis course’s medianaxis £22,000 – £43,500

National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.

Work out your pay

Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.

What happened to 100 students?

Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.

86 of 100

were in work or further study

15 months after graduation

71% working13% working and studying2% in further study65% in highly skilled work or study

Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.

Value compared with similar courses

How this course’s 5-year median earnings compare with Computer Science courses at the same study level.

This course £32,000Peer median £34,500Middle 50% £29,000–£43,000
38th percentile

Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.

UK occupations graduates enter

Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.

  • Information Technology ProfessionalsSOC 2020 213 · 30% of published destinations · ASHE median £55,357
  • Business and public service associate professionalsSOC 2020 35 · 15% of published destinations · ASHE median £38,760
  • Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828

Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 95; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.

Job market & outlook

How Computer Science graduates fare in the labour market, and how AI is reshaping the work.

85%
in work or further study 15 months after graduating, across Computer Science courses nationally.
Graduate Outcomes
75%
of working graduates are in highly skilled work or further study.
highly skilled
85%
of students continue past their first year (still enrolled or completed).
continuation

How AI is changing the work

AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.

What AI takes off your plate

  • Boilerplate and scaffolding code
  • First-pass tests and docs
  • Routine debugging and refactors
  • Standard data wrangling

More human than ever

  • System design and architecture trade-offs
  • Reviewing and owning correctness & security
  • Translating fuzzy problems into software
  • Leading delivery and mentoring

The strongest graduates pair subject depth with the ability to use AI tools critically.

Roles & employers

Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.

Where they work

  • Tech companies
  • Banks & fintech
  • Consultancies
  • Government (GDS) & startups

Is this course right for you?

The essentials UK applicants ask about: finance, outcomes, entry and quality.

💷

Student finance

Published home tuition is £9,535/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.

📈

Where graduates go

86% were in work or further study 15 months after graduating, with a median salary of £29,500. See the full breakdown in Careers & earnings above.

🎯

Your entry chances

Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.

Official-data snapshot

Averaging the official measures published for it, this course scores 7.9 out of 10: NSS 75.6% · in work or study 86% · continued 75%.

Who studies here and in this subject?

Provider- and UK subject-level context.

University of Derby

All students18,895
International14.3%
Aged 25+49.2%

Computing across the UK

Students205,990
Aged 25+31.2%

HESA student record 2024/25. Counts are rounded.

Local crime-data context

A neutral snapshot around the published teaching location.

Around Derby Campus - Markeaton Street

1,938 street-level reports returned within roughly one mile across 2026-04 to 2026-06.

Violent Crime 755Anti Social Behaviour 212Public Order 197Shoplifting 169Drugs 128

Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.

Is Computer Science right for you?

Tick what applies to you and see how good a fit it is.

International students

What applying to University of Derby from outside the UK involves: fees, English, visa, funding and living costs.

Tuition fees

International tuition is £17,500 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.

English language

This course lists IELTS: 6.0 (with at least 5.5 in each skills area). If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.

Student visa

You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.

Scholarships & funding

Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Derby’s funding pages.

Living costs

Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.

Working while you study

A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.

Visa rules and fees change. Always confirm the current requirements with University of Derby and gov.uk before you apply.

Common questions

Entry is historically accessible, accepted students came in with a broad spread of qualifications. The most common tariff band among recent entrants was 96 - 111 UCAS points. Use the calculator on this page to see where your predicted grades would put you; many universities also make lower contextual offers.
Set by the University of Derby. Most accepted students held A-levels or equivalent. Check the university's course page for the exact offer.
For Computing graduates from this provider, 86% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £29,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
The latest provider-sourced home-fee figure in our data is £9,535, but its academic year is not supplied; verify the 2026/27 fee on the provider's course page. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years. See Fees & funding on this page to work out your numbers.
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