BA (Hons) Game Design Bachelor's degree at the University of Derby
BA (Hons) Game Design at University of Derby is taught in English and leads to a nationally recognised Bachelor's qualification.
About this course
Join a creative, hands-on game design course designed by educators with direct industry experience on the original Tomb Raider series, where you will design, implement, experiment, playtest and bring your ideas to life Work closely with Game Art and Game Programming students, just like in a real studio Study at Derby w From the provider’s course page.
BA (Hons) Game Design is a Bachelor's degree (BA (Hons)) at the University of Derby, based in Derby Campus. It runs 3 years, studied full-time.
For Computing graduates from this provider, 86% were in work or further study 15 months after graduating, 65% in highly skilled roles, typical earnings around £29,500. (HESA Graduate Outcomes / LEO, via Discover Uni.)
For the typical curriculum, specialisations, career paths and graduate earnings for Computer Science, see the sections below.
Course evidence score
The arithmetic mean of the official measures available for this course: NSS satisfaction, graduate activity and continuation.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Limited evidence Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Graduate Outcomes work or further study 86% (2022-23; Discover Uni snapshot 2026-06-21)
Published threshold met Discover Uni suppresses continuation data below its publication threshold. Cohort 2022-23. Continuation 75% (2022-23; Discover Uni snapshot 2026-06-21)
Curriculum & modules
Real modules published for this course, grouped only where the source gives a year, stage or level.
Year 1 6 modules
- 3D ModellingCore20 credits
Module details
This module provides a introduction to 3D modelling within the context of game development and digital entertainment. You will develop core skills in creating and manipulating 3D assets using industry-standard software. The module covers basic modelling techniques, material application, and rendering workflows, with reference to practices used in games and related creative industries. Although not exclusively focused on games, the module includes game-specific techniques and considerations to help you understand how 3D assets are integrated into interactive environments. You will also explore the creative production pipeline, learning how to translate ideas into digital 3D forms. Considerati
Assessment: Coursework
- ProgrammingCore20 credits
Module details
This module introduces the fundamental concepts and principles of programming. It develops the practical skills needed to design, implement and test computer programs. No prior computer programming experience is assumed, and all practical work is done using a standard programming language and software development environment. Module learning outcomes On successful completion of the module, you will be able to: Understand the fundamental principles of computer programming Apply problem solving skills to design, develop and test solutions against the target specifications Module content Programming Elements – Variables, Loops, Decision Statements Arrays and Sequence Data Functions – Built-in a
Assessment: Coursework, Exam
- Game EnginesCore20 credits
Module details
This module introduces you to the use of contemporary game engines for the creation of interactive prototypes and playable experiences. It provides a foundational understanding of how digital environments, logic systems, and interactive elements are structured and controlled within professional development pipelines. You will gain experience in using visual and code-based scripting systems to create a small-scale interactive prototype, learning how engine tools, component hierarchies, and event systems contribute to gameplay behaviour and player experience. The emphasis is on experimentation, iteration, and problem-solving within small, agile production contexts that reflect modern independe
Assessment: Coursework
- Game Design FundamentalsCore20 credits
Module details
This module introduces the fundamental principles of Game Design, providing the theoretical and practical foundation for creative and technical development across the programme. It supports Games Design Practice 1 and Game Engines by encouraging you to explore how design thinking, systems, and player experience interconnect within contemporary game design and development. You will examine core game design concepts such as mechanics, dynamics, and aesthetics, and how these combine to shape player interaction, motivation, and engagement. Emphasis is placed on developing professional communication skills through concise design documentation and small-scale collaborative exercises that mirror th
Assessment: Coursework
- Art and Design FundamentalsCore20 credits
Module details
The ability to communicate a creative vision for a game is fundamental to the role of a 3D practitioner. This module provides you with the principal skills needed to develop concepts that can be developed digitally to advance visual designs. You will study and apply traditional skills and methodologies, so that they may better understand the creative link between traditional skills and design aesthetics. Module learning outcomes On successful completion of the module, students will be able to: Understand and explore key principles of traditional media Apply appropriate techniques to a digital design Module content The ability to communicate a creative vision for a game is fundamental to the
- Level DesignCore20 credits
Module details
This module introduces you to the core principles and practical methods of Level Design through the creation of Whitebox environments in a contemporary game engine. It develops foundational knowledge of spatial composition, player flow, and environmental readability, preparing you to design and evaluate playable spaces. You will learn how to plan, construct, and iterate upon level layouts using industry-standard workflows and technical constraints. Working individually and in small agile groups, you will explore how blockouts and prototype spaces inform gameplay experience in the early stages of development. Emerging generative AI pipelines will be referenced in relation to ideation and eval
Assessment: Coursework
Year 2 6 modules
- Game Lab 1Core20 credits
Module details
This module simulates an authentic studio environment in which Art, Design, and Programming students collaborate to respond to a real-world games industry brief. Students form multidisciplinary teams, scope the project, establish workflows, and deliver a playable prototype that demonstrates the core game loop and feasibility. Emphasis is placed on employability foundations (communication, planning, scoping, Agile practices) and working professionally to a specification, including ethical and legal considerations (such as the ethical use of generative AI.) Module learning outcomes On successful completion, you will be able to: Deliver a playable prototype in response to a real-world industry
Assessment: Coursework
- Game Lab 2Core20 credits
Module details
Building directly on GAMELAB 1, this module advances the prototype to a polished, playable game artefact. Teams run full production sprints, implement stakeholder feedback, and iterate on design, content, and technical stability. Focus areas include quality assurance, performance, content completeness, and client/user-facing polish. Students evidence decision-making, and iteration through industry-standard documentation and reflection. Module learning outcomes On successful completion, you will be able to: Finalise and deliver a playable game artefact that evidences iteration informed by stakeholder/user feedback Demonstrate advanced team-based professionalism under time and production press
Assessment: Coursework
- Technical Game Design 1Core20 credits
Module details
This module develops your ability to apply design logic and technical problem-solving within a professional production context. Building on core engine literacy from L4, you will explore how gameplay systems are specified, structured, and implemented within an existing provided game framework. You will be provided with a defined set of mechanics and tasked with delivering a vertical slice that demonstrates functionality of the provided mechanics within a “test gym”. This simulates the process of joining an established game project in industry, where designers are required to integrate and extend existing systems rather than create from scratch. Another key professional output is a Technical
Assessment: Coursework
- Game Narratives and WorldbuildingCore20 credits
Module details
This module explores how narrative structures, worldbuilding, and interactive storytelling techniques are applied within game design. You will examine how story and mechanics combine to create meaning, emotion, and agency, before developing their own short interactive narrative game or narrative interaction. Teaching focuses on the processes of creating both dialogue-driven and environmentally driven storytelling - from branching player–character conversations to narrative spaces that communicate meaning through embedding of story elements (e.g. audio logs). You will investigate narrative framing, character motivation, and various existing narrative systems (e.g. 3 act structure) to form coh
Assessment: Coursework
- Social and Sustainable EnterpriseCore20 credits
Module details
This module will explore the role that social enterprises and social entrepreneurship contribute to the economy and the attainment of the United Nations’ 17 Sustainable Development Goals (SDGs). The global financial crash of 2008, the fallout of the Covid-19 pandemic, the rising cost of living, poor regard for social values and the failure of many policies aimed at social inclusion and cohesion, signal the increasing need for a way of doing business that promotes social justice and equality. Social enterprises offer an alternative to charitable action and government intervention to address injustices in society. Social enterprises can be distinguished from traditional ‘for-profit’ enterprise
Assessment: Coursework
- Creativity and InnovationCore20 credits
Module details
Being creative can be thought of as coming up with new and original ideas, whereas innovation can be defined as the development and application of these new ideas to develop new opportunities, create original products and services and to solve problems. Both of these activities are necessary for the innovation funnel to be successful. In this hands-on module, you will discover how to generate new and creative ideas, and how to develop innovative products and services out of those ideas. Crucially, this may mean looking to other areas and subjects for inspiration and progress. To do all this, you will have the opportunity to work with other students on a real business problem, finding out you
Assessment: Coursework
Optional Placement Year 1 modules
- Professional PracticeCore20 credits
Module details
This module provides opportunities for students to acquire an understanding of the issues that may impact on industrial and professional practices relevant to a career within their chosen discipline. During this period of work experience, students gain a deep appreciation of the responsibilities arising from both corporate and individual responses to such issues, thus enabling them to relate to the wider world when exploring a personal direction for potential career development. Students will be expected to develop their professional knowledge and improve their CV and professional profile with an aim to becoming competent in the skills needed to succeed in their chosen industry. The students
Assessment: Coursework
Year 3 5 modules
- Game DevelopmentCore40 credits
Module details
In this module, teams of students will develop a computer game prototype from concept through implementation to gold release. Module learning outcomes On successful completion of the module, you will be able to: Develop a high-quality game prototype using a modern game engine Critically evaluate the games development pipeline and reflect on your personal experience Module content An indicative list of areas that you will be expected to encounter and explore includes: Game concept creation Narratives, world creation, level design, etc Game design Game architecture Game production process Toolchain process Game asset creation Game middleware Project management Analysing and evaluating results
Assessment: Coursework
- Individual ProjectCore40 credits
Module details
The module enables students to independently develop a substantial piece of work related to their specialism combining the skills and knowledge gained through their degree. Work on the project is independent private study guided through regular meetings with a member of academic staff. Project topics can be selected from a list of projects offered by staff or industry collaborators or students can suggest their own topic for possible approval. The main goals to be achieved in the project are the writing of a dissertation and the development of a practical artefact. The precise content depends on the project topic chosen by the student. However, each project will involve aspects of planning,
Assessment: Coursework
- Technical Game Design 2Core20 credits
Module details
This module enables you to undertake a specialist investigation into a defined aspect of gameplay system design and implementation. Building on prior experience of technical and design pipelines, you will choose your own specific area of interest such as (for example) frame timing in combat systems, traversal mechanics, procedural generation, or adaptive AI behaviours, and carry out a structured research and development process. The first stage involves researching, analysing, and pitching a chosen field of study through a formal proposal that defines the technical and experiential goals of the project. The second stage is the construction of a playable prototype that evidences an advanced u
Assessment: Coursework
- Emerging TechnologiesOptional20 credits
Module details
This module will look at the processes employed in developing high-end pre-rendered computer graphics and how these could be adapted or simulated in the context of real-time development. The module encourages you to explore and experiment with advanced non-game and game engine-specific toolsets and assess the feasibility of application to a real-time visual design. This module will assess your ability to critically analyse and evaluate the processes investigated. Module learning outcomes On successful completion of the module, you will be able to Assess and select appropriate advanced techniques and technologies in the production of a visual design in either pre-rendered or real-time context
Assessment: Coursework
- UI/UX DesignOptional20 credits
Module details
This module focuses on the design and evaluation of user interfaces and user experiences for games, with particular attention to accessibility, clarity, and player feedback. You will work in small teams to design and implement a front-end or in-game interface, conducting structured usability testing sessions and iterating your design based on observed player interaction and data-driven evaluation. Teaching combines lectures, workshops, and supervised testing sessions where you plan, observe, and refine your designs in response to user behaviour and accessibility findings. The process reflects contemporary indie and small-team development pipelines, emphasising communication, testing discipli
Assessment: Coursework
Source: provider course page. Modules can change; required/optional status, credits, descriptions and assessment are shown only when explicitly published.
Course in depth
What this course covers, who it suits and where it leads.
What you'll study
This course is distinctive for its educators' direct industry experience on the original Tomb Raider series. You'll design, implement, experiment, playtest and bring game ideas to life, working closely with Game Art and Game Programming students just as in a real studio environment. A course like this typically moves from foundational computing concepts, programming, computer systems and discrete mathematics, through Year 1. Year 2 usually builds on algorithms, data structures, databases and software engineering principles, alongside artificial intelligence fundamentals. In Year 3, you'll usually choose specialisations such as artificial intelligence, cybersecurity, human-computer interaction, data science or software engineering, whilst undertaking a substantial individual project. Throughout, you'll apply these skills to game design practice.
Who it's for
Most entrants to this course held A-levels or equivalent qualifications, with 87% of accepted students coming in with this background. The typical UCAS tariff band among accepted students was 96–111 points.
University & format
University of Derby is a public university located at Derby Campus. The BA (Hons) Game Design is a 3-year full-time degree, taught in English. The university is a recognised UK degree-awarding body; degrees are nationally recognised. It achieved Gold for teaching quality in the Office for Students' TEF 2023. Most recent entrants held A-levels or equivalent (87% of accepted students).
Student satisfaction
How students on this course answered the National Student Survey, by theme.
Share of students responding positively.
Published threshold met NSS publication requires sufficient responses; small differences are not a rank. NSS mean of 7 published themes (Discover Uni snapshot 2026-06-21)
Applicant information
The next application dates for this course, followed by facts the provider publishes.
- 2027 entryCompleted applications can be submitted
Your application needs a reference before you can send it.
- 2026 entryFinal date for 2026 applications
Applications must reach UCAS by 18:00 UK time.
- 2026 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
- 2027 entryEqual-consideration deadline
18:00 UK time for most undergraduate courses.
Show 5 later dates
- 2027 entryUCAS Extra opens
Applicants who used all five choices and hold no offer may be able to add another choice.
- 2027 entryLast day applications go directly to providers
Applications received after 18:00 UK time are entered into Clearing.
- 2027 entryClearing opens
Eligible applicants can see vacancies and release themselves into Clearing.
- 2027 entryFinal date for 2027 applications
Applications must reach UCAS by 18:00 UK time.
- 2027 entryLast day to add a Clearing choice
Check that this course still has a vacancy before adding it.
Provider-published requirement; check the linked course page before applying.
The provider publishes contextual-offer information. Eligibility and any reduced offer are applicant-specific.
Industrial placement. Availability, selection and pay can vary.
See and book current events. Dates can fill or change.
Entry & how to get in
Who gets in
What recently admitted students actually held, official admissions data, not a stated requirement.
UCAS tariff of entrants
Grades are the A-level equivalent of each points band. Tap a band to check your own chances below.
Qualifications held on entry
| Qualification | Share |
|---|---|
| A-levels or equivalent | 87% |
| another higher-education qualification | 5% |
| No / unknown prior qualifications | 4% |
| a previous degree | 2% |
| a Baccalaureate | 1% |
| an Access course | 1% |
Entry & your chances
An honest read from the official entry data, plus your personal match.
Accepted students came in with a broad spread of qualifications and UCAS points. If you're worried about grades, this course has historically taken a wide range, and contextual offers may apply.
Will you get in? Plot your grades
Pick your predicted A-levels and watch your UCAS points land on the real spread of students admitted to this course.
Each bar is the share of admitted students in that UCAS-points band (lower → higher). Grades show the A-level equivalent.
Based on the official admitted-student tariff distribution. Many universities make contextual (reduced-grade) offers, so a result below the range doesn’t rule you out.
How to apply
Undergraduate applications go through UCAS. Here’s what matters for this course, the right deadline, the grades to aim for, and the steps in order.
- 1Register on UCAS Hub
Create your UCAS application and add this course (code I211). One application covers up to five choices.
- 2Write your personal statement
A single statement covers all your choices, so keep it broad enough for similar courses while showing genuine interest in this subject.
- 3Submit by 13 January 2027, 18:00 UK time
UCAS equal-consideration deadline for most undergraduate courses. Source: UCAS 2027 dates.
- 4Reply to your offers
When decisions are in, pick a firm (first) choice and an insurance (back-up) choice with slightly lower grades.
- 5Results day & confirmation
On results day (mid-August) your place is confirmed if you meet the offer. Just missed? Talk to the university, or find a place through Clearing.
Fees & funding
What this course costs and how UK student finance covers it.
Tuition per year
Provider-sourced figure; academic year not supplied. The 2026/27 England cap is up to £9,790. Verify this course.
Check fees at University of Derby →For students who normally live in England
2026/27 Student Finance England figures. Maintenance support is means-tested and this two-point view is not an entitlement calculator. The course total uses its published length and home fee where both are available; a missing full-time fee uses the clearly labelled England-cap scenario, while part-time fees and unknown lengths are never guessed. Use the official calculator. Scotland, Wales and Northern Ireland use separate systems: SAAS, Student Finance Wales, and Student Finance NI.
Starting on or after 1 January 2027?
The Lifelong Learning Entitlement is a separate system. A new learner’s tuition entitlement is currently stated as £39,160 (about 480 credits at 2026/27 fee levels), subject to prior study and eligibility. Check the official LLE guide.
Paying for it
- Tuition Fee Loan: can cover eligible tuition up to the applicable limit and is paid straight to the provider.
- Maintenance Loan: up to £10,830/yr away from home outside London (England, 2026/27), means-tested on household income.
- Repayment: 9% of income above £25,000, nothing below it; written off after 40 years.
- Earn alongside: most students work part-time in term, part-time roles on the StudySmarter job board.
England figures shown; Scotland, Wales & NI run their own schemes, check gov.uk.
Scholarships & bursaries you could qualify for
That does not mean no funding exists. Check the university directory for current amounts, eligibility and application dates.
We only display a named award when its provider source identifies the award and who it is for.
Still deciding what to study?
StudyKit brings course choice, applications and funding together in one place, with a personal AI assistant. Find what really fits you and start your UCAS application step by step.
Careers & earnings
What Computer Science graduates actually earn, from real outcome data, 15 months, 3 years and 5 years after graduating.
Graduate earnings: this course
| When | Median | Typical range | Graduates |
|---|---|---|---|
| 15 months after | £29,500 | £25,000 – £31,000 | 20 |
| 3 years after | £24,500 | £19,500 – £31,500 | 175 |
| 5 years after | £32,000 | £25,000 – £43,500 | 175 |
Nominal earnings for graduates of this course/subject at this provider. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23.
Graduate outcomes, 15 months on: this course
- 1Graduate / Junior DeveloperFirst engineering role · 0–2 yrs
- 2Software EngineerShipping features end-to-end · 2–5 yrs
- 3Senior / Lead EngineerOwning systems and mentoring · 5–9 yrs
- 4Principal / Engineering ManagerArchitecture or leading teams · 9+ yrs
How pay grows: this course vs Computer Science nationally
National figures for Computer Science graduates, HESA Graduate Outcomes (15 months) and the Longitudinal Education Outcomes (LEO) dataset (3 & 5 years). These are national, not university-specific; actual pay varies by employer, region, role and experience. Different cohorts, so the bars are not one group over time.
Work out your pay
Headline figures hide a lot. Calculate realistic take-home pay for this field by role, region and experience, then check your CV before you apply.
What happened to 100 students?
Choose an outcome to translate the published percentage into a simple 100-person view. Each dot represents one percentage point, not an individual tracked student.
were in work or further study
15 months after graduation
Source: Discover Uni, using Graduate Outcomes and continuation data. Cohorts: 2022-23. Limited evidence. Published sample: 20; treat comparisons cautiously. Cohort 2022-23. Each tab is a separate published measure; categories can overlap and should not be added together.
Value compared with similar courses
How this course’s 5-year median earnings compare with Computer Science courses at the same study level.
Compared with 1,820 courses with compatible official earnings data. This is a course-value comparison, not a quality ranking.
UK occupations graduates enter
Published graduate destinations, joined conservatively to UK SOC 2020, ONS pay and Skills England demand.
- Information Technology ProfessionalsSOC 2020 213 · 30% of published destinations · ASHE median £55,357
- Business and public service associate professionalsSOC 2020 35 · 15% of published destinations · ASHE median £38,760
- Science, engineering and technology associate professionalsSOC 2020 31 · 10% of published destinations · ASHE median £34,828
Discover Uni JOBLIST/JOBTYPE; ONS ASHE 2025 provisional, all employee jobs; Skills England Occupations in Demand 2025. SOC is shown only for an exact normalised label match; demand is shown only at exact four-digit SOC. Published sample: 95; response rate: 60%. Pay describes the occupation across workers, not a guaranteed graduate salary.
Job market & outlook
How Computer Science graduates fare in the labour market, and how AI is reshaping the work.
How AI is changing the work
AI doesn't replace the profession, it shifts it: routine tasks get automated, while judgement, working with people and using AI well become more valuable.
What AI takes off your plate
- Boilerplate and scaffolding code
- First-pass tests and docs
- Routine debugging and refactors
- Standard data wrangling
More human than ever
- System design and architecture trade-offs
- Reviewing and owning correctness & security
- Translating fuzzy problems into software
- Leading delivery and mentoring
The strongest graduates pair subject depth with the ability to use AI tools critically.
Roles & employers
Where Computer Science graduates typically go, indicative destinations from graduate career data. Each role links to live openings on the StudySmarter job board.
Roles graduates go into
Where they work
- Tech companies
- Banks & fintech
- Consultancies
- Government (GDS) & startups
Jobs after this course
Current roles from the StudySmarter job board that suit Computer Science graduates.
Is this course right for you?
The essentials UK applicants ask about: finance, outcomes, entry and quality.
Student finance
Published home tuition is £9,535/year for this course. If you normally live in England, eligible students can apply for a Tuition Fee Loan, plus a Maintenance Loan for living costs. Under Plan 5 you repay 9% of income above £25,000, nothing below that, and the balance is written off after 40 years.
Where graduates go
86% were in work or further study 15 months after graduating, with a median salary of £29,500. See the full breakdown in Careers & earnings above.
Your entry chances
Use the UCAS points calculator above to see how your predicted grades compare with admitted students, and whether a contextual offer could apply.
Official-data snapshot
Averaging the official measures published for it, this course scores 7.9 out of 10: NSS 75.6% · in work or study 86% · continued 75%.
Who studies here and in this subject?
Provider- and UK subject-level context.
University of Derby
Computing across the UK
HESA student record 2024/25. Counts are rounded.
Local crime-data context
A neutral snapshot around the published teaching location.
Around Derby Campus - Markeaton Street
1,938 street-level reports returned within roughly one mile across 2026-04 to 2026-06.
Police.uk street-level API. Approximate locations, not confined to campus. England, Wales and Northern Ireland; not Scotland.
Is Computer Science right for you?
Tick what applies to you and see how good a fit it is.
International students
What applying to University of Derby from outside the UK involves: fees, English, visa, funding and living costs.
Tuition fees
International tuition is £17,500 / year for this course (from the provider’s fee page). You’re not eligible for UK Tuition Fee or Maintenance Loans, so plan for fees plus living costs upfront.
English language
This course lists IELTS 6.0 (with at least 5.5 in each skills area). If you’re just short, most universities run a pre-sessional English course that counts towards the requirement.
Student visa
You’ll usually need a Student visa (Student Route). After you accept an offer the university issues a CAS; you then show funds for fees plus about £1,023–£1,334/month living costs and pay the Immigration Health Surcharge for NHS access.
Scholarships & funding
Many universities offer international/global scholarships (often £2,000–£6,000/yr), check University of Derby’s funding pages.
Living costs
Budget roughly £1,100–£1,400/month outside London and £1,400–£1,800/month in London for rent, food and travel; the figure also matters for your visa.
Working while you study
A Student visa usually allows up to 20 hours/week in term time and full-time in holidays, useful alongside study, though not something to rely on for fees.
Visa rules and fees change. Always confirm the current requirements with University of Derby and gov.uk before you apply.
Related courses
More at University of Derby
Common questions
How competitive is entry?
What are the entry requirements?
What do graduates go on to do?
What will it cost me?
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