In everyday life, we interchangeably use distance, displacement, speed, velocity, acceleration, etc. To physicists, all quantities, whether static or in motion, can be differentiated by classifying them as either scalars or vectors.
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Jetzt kostenlos anmeldenIn everyday life, we interchangeably use distance, displacement, speed, velocity, acceleration, etc. To physicists, all quantities, whether static or in motion, can be differentiated by classifying them as either scalars or vectors.
A quantity with a magnitude (size) only is referred to as a scalar quantity. Mass, energy, power, distance, and time are some examples of scalar quantities because they have no direction associated with them.
A quantity that has a magnitude and a direction associated with it is a vector quantity. Acceleration, force, gravity, and weight are some vector quantities. All vector quantities are associated with a specific direction.
As we’ve already stated, a quantity with a magnitude and a direction is known as a vector quantity.
Weight is an example of a vector quantity because it is a product of mass and acceleration due to gravity. The acceleration of gravity has a direction that is vertically downwards, which makes weight a vector quantity.
Let's look at some examples of scalars and vectors.
Suppose you have a box and you move it by a distance of 5 meters.
If you tell somebody that the distance between points A and B is 5 meters, you are talking about a scalar quantity because you are not specifying any direction. Five meters is just a magnitude (distance), and the direction could be any. So, distance is a scalar quantity.
However, if you tell someone you moved the box 5 meters to the right (east), as depicted in figure 1, you are now talking about a vector quantity. Why? Because you have now specified a direction associated with the movement. And in physics, this is referred to as displacement. Hence, displacement is a vector quantity.
Now let’s say it took you 2 seconds to move the box to the right.
If you were to calculate how quickly you moved the box, you are calculating the speed of the movement. In the above example, the speed is:
\(Speed = \frac{5 \space m}{2 \space s} = 2.5 \space m/s\)
The speed is a scalar quantity as it does not have any direction.
However, if you say the box moved with a speed of 2.5m/s to the right, this becomes a vector quantity. The speed with a direction is velocity, and a change in velocity is, in turn, known as acceleration (m/s2), which is also a vector quantity.
Scalar | Vector |
distance | displacement |
speed | velocity and acceleration |
The mass and weight of a body may seem the same, but they are not.
Mass: The quantitative measure of inertia of a body, which is the tendency of a body to resist the force that can cause a change in its speed or position. Mass has an SI unit of kilograms.
Weight: The gravitational pull acting on a mass. It has an SI unit of Newtons.
Mass does not have any direction, and it will be the same no matter where you are in the universe! So we can categorise mass as a scalar quantity.
Weight, on the other hand, is the force acting on an object, and since force has a direction, weight is a vector quantity.
Another way to look at this is if you place one object on Earth and another object with the same mass on the Moon. Both objects will have the same mass but a different weight due to the gravitational pull on the Moon (1.62 m/s2), which is smaller compared to Earth.
We can represent vectors with an arrow, as shown below.
The length depicts the magnitude, the tail is the initial point of a vector, the sense of a vector is given by the order of two points on a line parallel to the vector, and the orientation tells you at which angle the vector is pointing. The combination of orientation and sense specify the direction of the vector.
Let’s look at some examples of how to perform vector addition.
Say you have two vectors of 10N and 15N, and both are pointing towards the east. The sum of these vectors becomes 25N towards the east.
Now, if we change the direction of the 15N towards the west (-15 N), the resultant vector becomes -5 N (pointing towards the west). A vector quantity can have positive and negative signs. The sign of a vector shows that the direction of the vector is the opposite of the reference direction (which is arbitrary).
Now, of course, all vector additions are not as straightforward as shown above. What would you do if the two vectors were perpendicular to each other? This is where we need to improvise a little bit.
With this rule, we can calculate the resultant vector by joining the tail of the first vector with the head of the second vector. Take a look at the figures below.
A vector force of 30 N acts in the east direction, while a vector force of 40 N acts in the north direction. We can calculate the resultant vector by joining the tail of the 30 N vector with the head of the 40 N vector. The vectors are perpendicular, so we can use the Pythagorean theorem to solve the resultant vector as shown in figure 7.
With a bit of trigonometry and applying the Pythagorean theorem, the resultant vector becomes 50 N. Now, as we discussed, a vector quantity has a magnitude as well as a direction, so we can calculate the angle of the 50 N vector by using an inverse tangent of 40/30 (perpendicular/base). The angle is then 53.1° from the horizontal for the above example.
Using the same example from above, what if we only had the 50N vector force with an angle from the horizontal and were asked to find its horizontal and vertical components?
Splitting a single vector into two or more vectors that produce a similar effect to the original vector is called the resolution of vectors.
Let’s have a look at an example to explain this concept further.
Suppose a vector force F of 150N is applied at an angle of 30 degrees from the surface.
We can split the vector F into a horizontal component (Fx) and a vertical (Fy) component as depicted below:
Calculating Fx and Fy by using trigonometry gives us:
\[F_x = \cos(30) \cdot F = 129.9 \space N\]
\[F_y = \sin(30) \cdot F = 75 \space N\]
As you might have figured out by now, calculations in physics are never this straightforward! Not every surface is horizontal – sometimes surfaces may be at an incline, and you have to calculate and resolve components along an inclined plane.
Figure 10 shows a box on a surface at an angle θ from the horizontal. The weight of the box, mg, is acting downwards with a mass m and the gravitational pull g.
If we split the mg vector into the horizontal and vertical components,
The θ angle between the mg and mgcosθ will be the same as the inclined surface angle from the horizontal. The force that will accelerate the box down the slope will be mgsinθ (Fg), and the reaction force Fn (from Newton’s third law) will be equal to mgcosθ. Hence,
\[F_g = m \cdot g \cdot \sin(\theta)\]
\[F_n = m \cdot g \cdot \cos(\theta)\]
If forces are acting on a body and the body is stationary or moving with a constant velocity (not accelerating), such an instance is called equilibrium. The lines of forces must pass through the same point for an object to be in equilibrium.
In the diagram below, a uniform ladder is leaning against a smooth wall (no friction). The ladder’s weight acts downwards, and the normal reaction force acts at an angle of 90° from the wall.
If you extend these forces, you will see that they cross at a certain point. Because the object is in equilibrium, the force from the ground must also pass through the same point as the other forces do.
By resolving the force from the ground into its vertical and horizontal components, the normal reaction force from the ground acts upwards, and the friction force from the ground acts along the surface.
In essence, what happens is that all the forces cancel each other.
Force is a vector quantity.
No, power is not a vector quantity. It is a scalar quantity.
Speed is a scalar quantity. Velocity is a vector quantity.
The difference between a scalar and a vector is that scalar quantities have a magnitude only, whereas vector quantities have a magnitude as well as a direction.
A scalar quantity is a quantity with a magnitude (size) only. A vector quantity is a quantity that has both a magnitude and a direction associated with it.
Which of the following has a magnitude but no direction?
Scalar.
How do you calculate the resultant vector if the vectors are in the same direction?
Vectors in the same direction are added.
What rule can you follow if two vectors are in a perpendicular direction and you have to calculate the resultant force?
If two vectors are in a perpendicular direction and you have to calculate the resultant force, you can use the head-to-tail rule.
When do we need to resolve a vector into its components?
We resolve a vector into its components if a vector at an angle to the horizontal (or the vertical) can be resolved into its components.
Does the resolution of vectors happen only in two dimensions (x and y)?
No, because a vector may have three components as well (x, y, z).
Define a normal force.
A normal force is the contact force that two objects experience when they come in contact with one another.
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