What are the main differences between value iteration and policy iteration in reinforcement learning?
Value iteration computes the optimal value function by iteratively updating the value of each state until convergence and derives the optimal policy from this value function. Policy iteration involves two steps: policy evaluation, where the value function for a fixed policy is calculated, and policy improvement, where the policy is updated based on the improved value function, until convergence. Policy iteration typically converges faster but may be computationally demanding per iteration compared to value iteration.
How does value iteration work in Markov Decision Processes?
Value iteration in Markov Decision Processes involves iteratively updating the value of each state based on the expected rewards and future values of successor states, using the Bellman equation, to converge toward the optimal value function. Once the values stabilize, an optimal policy can be derived by choosing actions that maximize expected value.
What are the typical convergence criteria for value iteration in reinforcement learning?
Typical convergence criteria for value iteration include: reaching a predefined threshold for the difference between successive value functions, achieving convergence within a set number of iterations, or the value function change falling below a small ε (epsilon) value indicating minimal improvement.
How does value iteration handle environments with continuous state spaces?
Value iteration handles continuous state spaces by using function approximation techniques like discretization, linear function approximation, or neural networks to approximate the value function over the continuous space, allowing it to compute policies effectively within those environments.
What are the computational complexities associated with value iteration?
In value iteration, the computational complexity is mainly determined by the number of states (|S|), the number of actions (|A|), and the number of iterations required for convergence (usually O(1/(1-γ))), where γ is the discount factor. The complexity per iteration is O(|S|^2|A|).