Have you ever wondered how the media we consume impacts us as audiences? Considering how much exposure we have to all sorts of media in our everyday lives - whether this is through Netflix, Instagram, or advertisements on the train - it's important to think about how it affects us.
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Jetzt kostenlos anmeldenHave you ever wondered how the media we consume impacts us as audiences? Considering how much exposure we have to all sorts of media in our everyday lives - whether this is through Netflix, Instagram, or advertisements on the train - it's important to think about how it affects us.
While there's no single explanation for how media content impacts our norms, values and behaviour, there are a number of sociological theories that seek to address this phenomenon. Let's look into them!
Media theories are used within sociology to explore how the media affects society. They are important to learn about as new technologies are constantly changing the way mass media operates and affects people's thoughts, beliefs, and behaviours.
Mass media refers to media sources that reach a large audience. Newspapers like The Sun, which are consumed globally, are examples.
Media audience theories relate to how people choose, consume, and are affected by media. They explore the specific relationship between the audience and media. As more media is being consumed every day, sociologists find it important to explore this dynamic.
Let's study some of the primary sociological perspectives on the effects of media on audiences.
Jay G. Blumler and Elihu Katz devised the 'Uses and Gratification' theory in 1974. This approach states that we as consumers consciously choose what we want to see in media, depending on our needs and preferences. There are four given reasons for our choices:
Information and education: the viewer chooses something to watch when they want information. This is usually the news or a documentary.
Entertainment and escapism: arguably the most common reason for consuming media. The viewer wishes to be entertained. Escapism refers to them wanting to escape their reality through the form of entertainment. Some examples of this are playing video games, or watching fictional films and TV shows.
Personal identity: this is when the viewer chooses to consume a piece of media based on the fact that they can relate to one or more of the characters. It helps them form their identity and feel a sense of comfort.
Integration and social interaction: this is when we consume media for the sole purpose of being able to relate to others about it. For example, if everybody at school is watching a new TV show, you are likely to go and watch it just to be able to speak to everyone about it.
Stuart Hall created the 'Audience reception' theory in 1973, focusing on the idea that each piece of media has intended messages from its creator. These messages can be interpreted in three hypothetical ways by the receiving audience:
Preferred reading: when the consumer fully understands the intended message.
Negotiated reading: when the consumer understands the message but adapts it to suit their values.
Oppositional reading: when the consumer disagrees with the intended meaning.
Hall's theory also explores the idea of active and passive audiences.
Active audiences are those who question any aspect of the messages behind a media text.
Passive audiences are those who unconsciously absorb the messages without question.
Hall's reception theory suggests that audiences are active rather than passive, as they must think about the media they are consuming to form one of the above readings.
Clay Shirky's 'End of audience' theory addresses the idea that modern audiences are turning into creators. It's a new theory that explores the sociological side of social media.
Shirky argues that audiences are no longer passive due to the way social media operates. Technology has changed our behaviour; instead of just consuming media passively, we also contribute to it.
In his argument, no audience is passive.
Before new media technologies, audiences would simply consume a film and that would be it. Now, audiences consume the film and then create a YouTube review of it or post about it on their Instagram account - they are creating media content. This is why it is named the 'End of audience' theory, as Shirky believes the audience has now become the creators.
This refers to a study conducted in the 1960s by Albert Bandura to explore the effects of media on children. Bandura created the 'Bobo doll' experiment to examine how children react to violent media, investigating the hypothesis that the media can put ideas directly into the minds of the audience, particularly if they are young and impressionable.
Bandura split the children into two groups. To one group, he showed a video of adults being violent toward the Bobo doll, while the other group saw the doll being treated normally. He subsequently sent the children one by one into a room with a Bobo doll and analysed their behaviour. He found that the children who were exposed to the violent behaviour were aggressive towards the doll, while those who weren't, didn't behave violently.
Bandura concluded from this study that if children see violence on TV or in media generally, they will replicate it.
George Gerbner's cultivation theory, developed in the 1960s, explores the audience's perception of reality. He studied the amount of TV people consumed and the way they answered questions about crime in society.
The responses he received from the 'heavy' TV consumers were often a huge overestimation or underestimation of the actual rates of crimes.
The statement 'elderly people are more likely to be victims of violent crime than other age groups' is true when it comes to TV. Almost 4 out of 10 elderly characters are shown as victims, especially older women. However, when looking at official statistics, violence against elderly people is lower than any age group in society.
Gerbner termed this vast difference between 'TV reality' compared with actual reality the 'cultivation differential'.
According to him, media consumption cultivates specific assumptions, expectations, and conceptions of social reality. The topics and representations on TV also reinforce mainstream ideologies.
Put simply, Gerber argued that the more we see certain representations in the media, the more we believe them, often leading us to accept the ideologies presented to us.
Media dependency theory further expands on Blumler and Katz's 'uses and gratifications' theory.
Created in 1976 by Sandra Ball-Rokeach and Melvin DeFleur, media dependency theory is the idea that the more dependent someone is on a certain type of media, the more important that media will be in their lives. So, the more frequently we use certain media, the more likely we are to become dependent on them.
A suitable example to illustrate this is social media. Sites such as Instagram have become essential for a wide variety of jobs. Some are dependent on Instagram for every aspect of their livelihood, e.g. small online businesses and entrepreneurs. If it were to suddenly stop working, these people and businesses would be greatly affected.
In addition to this, media dependency theory aims to show that when there is a change in the world, particularly socially or economically, our dependence shifts to different sources.
For instance, consider the recent COVID-19 pandemic. This completely changed the way that we use technology. In particular, we can look at how this affected our use of online technology to complete our daily tasks: work, school, and university all adapted to being online.
As we used these technologies so often, we became dependent on them. This started to affect the way we use them even after the worst of the pandemic was over.
Sociology relates to mass media as media has a great influence over society. In the new age of technology, our dependence on media shapes our thoughts, beliefs, and behaviours to a great extent.
Uses and gratification theory states that we as consumers consciously choose what we want to see in media, depending on our needs and preferences. Blulmer and Katz determined 4 reasons for our choice of media consumption:
George Gerbner's cultivation theory explores the idea that the more we see certain representations in the media, the more we believe them.
Media dependency theory, from Ball-Rokeach and DeFleur, explores the idea of our dependency on media. The more we use certain media, the more likely we are to become dependent on it in our lives.
New media theory is a general term to look at the different consequences of new technologies on society.
What are media theories? What are audience theories?
Media theories are used to explore the relationship between people and media. Audience theories look at the way we as audiences consume media and how it affects us.
In the 'end of audience' theory, Shirky argues that the audience is passive. True or false?
False.
What is 'uses and gratification' theory?
This theory states that we as consumers consciously choose what we want to see in media, depending on our needs and preferences.
Who created the 'uses and gratification' theory?
Blumler and Katz (1974).
What are the 4 reasons for media consumption as stated in 'uses and gratification' theory?
This theory focuses on the idea that each piece of media has intended messages from its creator. These messages can be interpreted in three hypothetical ways by the receiving audience.
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